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Thread: CiA co-op night

  1. #1
    Warrant Officer
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    Comrades in Arms hosts co-op nights for serious team players on every Wednesday at 20:00 CET. During summer, daylight-saving time will be in effect. If you are uncertain of the current server time check it here. The server is online 24 hours, 7 days a week in either FDF-BAS or WGL modes.

    CiA have been running serious Flashpoint games for the past six years. We are mostly known for our strict but simple modus operandi during our missions. There are no trainings or role playing; we concentrate on the coop and the ways to complete it, no more, no less. We choose a commander, we lay out a plan, and during its execution we follow the team leader's orders carefully. In spite of that, the atmosphere is light and calm. Every one, including guests, can lead in our games. However, once a leader was chosen everybody are expected to do exactly as he says.

    In order to assure serious team play the server is password protected. Until now, the server was open for all that have the addons but lately, an over flux of players have brought immature behavior to coop nights. Thus, the old password is in use again. The password will be provided to those who will show, outside the official coop night a grown and productive way of playing. If you posses the password, please don't forward it to anyone else.

    CiA Server Rules

    1. Orders
    If the leader gives you orders, follow them at all costs, even if it may seem senseless in your eyes. This also requires that each unit knows their number so you will know which order is addressed to you. Orders are given either via Teamspeak, OFP's built in commands, or in the text chat. You should be attentive to all of these comm channels.

    2. Reporting Back
    If the leader addresses you, respond. If you have been given an order report 'Roger' so the leader will know that you have received and understood it. Upon completion of the assigned task report 'Ready'.

    3. Formation
    Stick with the formation unless told otherwise. Even numbers should be to the right hand side of the leader, while Odd numbers to his left. If the main squad is split up into smaller squads, each squad moves as an independent team, led by an assigned secondary leader.

    4. Map
    Stay focused on the map. Know where you and possible friendly units are to avoid friendly fire.

    5. Firing
    Don't open fire without being ordered. Before firing on a unit, check the map for friendly units! Also right-click will help, but not always. Rather be shot by an enemy than shooting a friendly!

    6. Chat
    Don't chat if it has nothing to do with the current combat situation. Dumb comments result in overfilling the chat space, thus no one realizes when important orders are given. Switch to group chat during missions, if you aren't leading.

    7. Concentration
    This is the last and most important rule: Concentrate. We don't forbid joking, but once a mission has started, stay serious, calm and focus on the game!

    Everyone who doesn't follow one or more of these rules will be asked to leave.


    Needed Addons
    Finmod, BAS addons and some more addons are in use. Please do not attempt to connect to the server without them installed. All the addons are available for download in an easy to install single pack from the CiA website addons page.

    Servers Info
    Game server IP: 85.252.203.43
    Port: 2302

    Teamspeak 2 server IP: 85.252.203.43
    The TS password is ciafdf

    CiA Server Mission List
    Check this Google spreadsheet to view the missions we have on our servers. In order to pursue the sense of achievement we use it to keep track of successfully completed missions. We keep it up-to-date.

    WGL Server
    If you play WGL mod, feel free to join us on any other day of the week. If you and your friends wish to play WGL and the server is on FDF-BAS mode, please leave us a request on our homepage 'shoutbox' and we will gladly switch the server to WGL.

    ArmA 2 Server
    If you play ArmA 2 mod, feel free to join us on our Sunday ArmA 2 coop night. Check this thread for more details.

    See you on the server!
    Last edited by Llauma; Mar 20 2011 at 23:17. Reason: Reactivating the server password
    I hate it

  2. #2
    Warrant Officer
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    Author of the Thread
    The server is currently up and running so drop by

  3. #3
    Too drunk to try it today but next time...

    marcus

  4. #4
    I'm going to start coming to these things, because I just realized in US time your coop sessions happens right as I come home from school and usually just play ofp anyway

    I'll try to be there next sunday




  5. #5
    Thanks for the games, though it weren't that many.


    What you want to do is possible, depending on your imagination and the way you implement it

    Join the CiA Coop Nights!

    "Ok Ok they do not certificate "Klobürsten" Addons but this Addons are really for the Ass" (MCPXXL)

  6. #6
    Warrant Officer
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    Thanx for the games.. Hopefully you'll return on Sunday.

    I'll edit the first post before Sunday so it'll contain some basic guidelines of the team play we expect on the server.




  7. #7
    Gunnery Sergeant Radnik's Avatar
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    Belgrade,Serbia
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    Thumbs up

    ... i must say good missions where chosen for tonight, bad we where totaly unorganized on some

    it`s a litle bit strange since Llauma is allway the leader (keep it up ), he does not have mic. and he loses planty of time on type, it a hard to folow messages and focus on play

    thus is more like to him as a leader to have mic in future



    brave are those who face the fear

  8. #8
    Sergeant
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    I'm determined to be there on Sunday. I have the modfolder all set up, I have teamspeak and a microphone is built into my laptop and I've been practising my marksmanship ready for this.
    I just hope my ping is low enough!!
    If it's not extreme there's really no point!

    You can't put a porcupine in a barn, light it on fire and expect to make rice pudding!

    It turned out I was Spartacus.

  9. #9
    Thx for the games as well. Radnik you got my apologies









    Cu on sunday !

    Edit: Just forget about the spelling. Too lazy to correct my errors




  10. #10
    Warrant Officer
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    Author of the Thread
    Quote Originally Posted by (Radnik @ April 28 2005,03:43)
    ... i must say good missions where chosen for tonight, bad we where totaly unorganized on some ***

    it`s a litle bit strange since Llauma is allway the leader (keep it up *** ), he does not have mic. and he loses planty of time on type, it a hard to folow messages and focus on play

    thus is more like to him as a leader to have mic in future ***
    The main problem is that when there are more than eight players people loose focus and start behaving like on a public server. The funny thing is that each of these players are great team players when there's a small group.

    The key to good co-op is not people following the orders of the leader but people working together as a team. This becomes hard when there are lots of players who haven't played together before.

    Every players first priority is too do what's good for the team. Still alot of people seems more eager to get some kills but for the co-op to work we can't have such people joining. It's okay not to know for sure after a few games how we want the game to be played but when some haven't seemed to got the message after months you start to doubt whether they'll ever get it.

    Perhaps I expect too much of the players but I know what good team work is and I like it so I won't rest until I got it. A mic is a useful thing but it's not really about time in OFP. When you got good team work you really dont need much communication. I know it's not fair as me and bals have been playing together for so long but I never really need to give him any other orders than the commands the leader has.

    It would be nice if all tried to lead at least once so they know what a huge difference team work does.

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