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Thread: Star Wars mod

  1. #21
    What are walkonboard 300m long ships such as the Tarawa with cargo hold i've made but a series of buildings joined together at init eventhandler?

    What are the experimental moving 3d clouds i've shown possible but a building setpos at 300m height and comes with a single rotation axis point?

    Still think a star destroyer is not possible?


    Edit:-
    Space flight:- ***No massive scripting or complicated stuff. Just one thing- change the skypack from blue to black. In outer space, the moons or deathstars have no atmosphere which makes the sky blue. In daytime hours, the sun will still shine, your objects can still be bright.
    No magic ***- ***just change the skypack and u will be able to zoom around in yer tie or x wings realistically.
    (with today's 3Gigs processors, 512mb ram and ATI radeon, heck, u can totally turn off fog and setview distance to 5000&#33




  2. #22
    Sergeant Major
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    Well thats an obvious solution but you still got the proplem of Water, and as far as i kno there isnt no oceans linieing the bottom of space, as far as know there isint a bottom to space!



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  3. #23
    not everybody has a 3 gig processor....

    If Aras handles today's hardware better, it'l be possible to improve the viewdistance, yes yes...

    But.. I have a dream!

    A RPG game, like there have been so much of... using star wars addons!

    We would only need some planes, vehicles, and weapons, and we're done! suitable houses / objects could also help. but they wouln't be the main attractions either way.

    a broken ATAT would be nice, basicly, it would be a RPG revolving around all four factions:

    1. west, rebels
    2. east, empire
    3. civil , neutral
    4. resi , another faction, tusken raiders? wookies?

    Ofcourse, the empire wouln't be playable, but they could sell vehicles to the civil or resistance. For the rest, they'd be there just for show. (buy a ship and fly up to a star destroyer.. ooo&#33
    lamba shuttles flying over, some AI patrols...

    If a project like this would be started now it would be done by the time Aras arrives... JIP!!

  4. #24
    Lightsabers?! I need lightsabers damnit!!!!!!!!

    Thanks gos to Snake from @WAR for the sig.
    Rise up against the Moderators.......sounds good on paper,but I doubt it would work.......

  5. #25
    Water?.....what is water but only a texture in wrpedit?

    Land mass in space?......planets and asteriods abound in outer space.

    Star destroyers capable of landing on land mass?...I know the star trek spaceships are incapable of landing on land mass but this mod is not star trek, it is star wars and star wars space ships DO land on land mass, as Revenge of the Sith and Attack of the clones had shown.

  6. #26
    Philcommando, they do. But the acclamator (right) is not even half as long as a star destroyer. (652 meters I believe)

    Either way. The star wars universe has a ship (dearnaught) over seventeen miles (&#33 long, I bet that would be a nice platform to fight on...

  7. #27
    Sergeant Hurby's Avatar
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    Quote Originally Posted by (gandalf the white @ June 02 2005,18:08)
    Philcommando, they do. But the acclamator (right) is not even half as long as a star destroyer. (652 meters I believe)

    Either way. The star wars universe has a ship (dearnaught) over seventeen miles (&#33 long, I bet that would be a nice platform to fight on...
    Are you sure it is seventeen miles? AFAIK it is only 600 meters
    info about dreadnaught
    "Technology is like a mirror - if an idiot looks in, you can't expect an apostle to look out" - Stephen Fry

  8. #28
    lets see if this mod works out..

    its the (*counts*) 5th (??) sw mod by now...

    all the best guys

  9. #29
    Quote Originally Posted by (nephilim @ June 02 2005,19:43)
    lets see if this mod works out..

    its the (*counts*) 5th (??) sw mod by now...

    all the best guys
    yes but our star wars mod will survive it wont die (im the PR there)

  10. #30
    Multiple guns on air vehicles

    Its been a great 4 years watching the talented community broke most of the game's engine limitations. Nothing is impossible in ofp as long as one keeps an open mind and think out of the box.

    Having made multiple gun ships, i realised that making multiple guns onboard aircrafts is possible despite nearly 99% of the community think it is impossible due to the guns not following the plane's movement when it turns or drop height.

    Originally i wanted to surprise the community, but unfortunately real life issues had cropped up and i cant develope further the concept. But rather than to let the concept follow me into exile, here's how it can be done, based on my experiments with ships.

    1. Most of the time, when we make the multipled gun part, we only make the part as a whole, centralizing it as a gun size and not related to the size of the ship. However, this method is wrong as the engine will recognise the z axis as 0, thus when it is attached to the ship, the gun rotates at 0 axis and does not follow the whole model's turn axis which results in the gun part just rotating at it's own axis.

    2. Therefore, the solution for multiple gun is to take into reference of where it's position should be on the ship and make the gun in o2 at its supposed position in relation to the ship.

    3. Then in config of the gun, disable 'autocentre' and put autocenter=0. Once you attach the gun to the ship in the ship's eventhandler, it's xyz position will no longer be at 0 but will be in the position of the ship. When it turns, it will follow it's z axis away from 0.

    4. So, for 10 guns, you will have to make 10 individual 02 postioned guns, placed in 02 in relation to the ship's model where u want the gun to be. However, in order to not clogged up the objects in editor, just put scope=private and the guns will not show up in editor.

    This method will make rear gunners possible by placing the new mg addon off center and in relation to its position to the plane. And for the star wars mod, this method will enable a rear gunner for the snow speeder and the 'helicopter' with twin side gunners as in Attack of the clones. Happy experimenting.

    To brataccas and all SW mods:-

    May the Force be with you

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