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Thread: Dynamic Campaigns

  1. #81
    Tacrod,

    Would you send the latest version of the addon-free template my way? I've been brainstorming how the Chain-of-Command (CoC) engine could work with CoIN.

    ~TA-50

  2. #82
    The "latest" no-addons template is the one that Honchoblack and Sanctuary started with. I haven't updated it, the current version of Coin has been written entirely from the ground up. The current version is not yet complete. I'll PM a download link for you, I hope it will be some help. I'm interested to see how the CoC engine can enhance Coin.
    Drongo's Toolkit - Command engine, air support, AI improvements, satellite support, reinforcements, new game modes, map population and more

    CCE2 beta 6 Dynamic Coop for Operation Enduring Freedom mod / CCE2 beta 5 (WW4 Modpack version)

  3. #83
    any updates?

  4. #84
    I'm personally interested in that add-on free dynamic campaign. It would make customization easier rather than having to remove stuff.

    marcus

  5. #85
    I hope to finish it soon™

    I know it is no indication of a date, but that's all i can say for now, as i explore some alternatives scripts to the ones i have currently running, as the goal is to have them the more efficient possible for the template mission.

    But i think the result should be more interesting.




  6. #86
    This sounds really cool. I'm very interested in it. What is CoIn though? Where can i get a dynamic mission from (bearing in mind that the only place i can download stuff is at work, and will get busted if i download anything that will cause a problem on the network...&#33?

    Also i'm creating a campaign on Map Fact nogova (rebels/insergents have risen up against the FIA and US is sent in to sort it out) and a dynamic structure would work better than the fixed mission one, mision two, etc rigid path.

    One more thing, Sanctuary mentioned 'Radio commands', how could i only alow this if the player is carrying one of the radio packs from Lasers weapon pack? (in other words, loose the radio, loose the ability to use 'radio commands&#39..

  7. #87
    i just implemented the new radio codes for Dynamic Afghanistan 1.3, the mission is greatly enhanced by it, and yes, once you lose your radio operator you wont have these functions anymore

    the functions i implemented are:

    1. Call HQ: get update on mission status, and report in successfull or failed mission, get new assignments (rest in field, but new troops only available once rest at base)

    2. Call Insertion: Call a insertion helicopter, the helicopter will take you from the field to new directions, can be redirected inflight

    2. Call Para: Call a insertion helicopter for paradrop, will take you from the field to new directions, can be redirected inflight

    get a dynamic mission from my sig (Dynamic Afghanistan )




  8. #88
    Quote Originally Posted by [b
    Quote[/b] ]once you lose your radio operator you wont have these functions anymore
    Clever, how big are all the downloads required to play your afgan campaign?

  9. #89
    i think about 64 mb total, with island units and all included, will be 2 addons more for the next update, but only small ones

  10. #90
    hmm...64MB...a bit risky, might draw atention to my self getting that.

    I'll have to pull some late night shifts and get them when the comms team have left!

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