wow what a mouthful
great stuff Sanctuary! Love it when its easy and fast to start editing withOriginally Posted by (Sanctuary @ April 06 2005,02:20)
@Tacrod: I´m waiting for that COOP-version
Will it be compatible with snYpirs SP/MP Support Pack?
\"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
Progress on the Coop version is delayed because I lack MP scripters/testers. I have had a few people kind enough to test, but I approached them, and I don't want to pressure people who didn't volunteer.
So, once again, I am asking for people who can test the mission.
A few times I have thought about scrapping the coop idea and just focusing on SP. I don't have a LAN at home, I'm not in a clan, so testing by myself is impossible. As for Snypir's pack, I am thinking of using it for artillery and flares only, as editing the scripts to include custom helos etc is a little complex.
Testers/scripters who can help, please PM me. At this point I don't need casual testing, I need people who can work closely with me (and put up with me badgering them with questions a lot).
Further progress depends on the response I get. If I don't get any response in the next week or so I'll probably just focus on the SP stuff I'm working on.
Drongo's Toolkit for Arma 3 - Command engine, artillery support, personal menu, AI improvements, new game mode and more
[CO14/SP] Outpost Defence for Arma 3
Drongo's Toolkit for OFP / CCE2 beta 6 Dynamic Coop for Operation Enduring Freedom mod
Remember that CoIN Tonal mission I had you test a few weeks back? I tried that on multiplayer a few weeks back and found the same issues you found in your CoIN Coop test recently.
If one player approaches CO for mission, other player(s) don't see mission marker movement and don't see brief.
Enemy units move towards the player who initiated mission with CO in Helo Down and similar missions.
But I also had issues with Snyper's Support Pack SP/MP. As I recall, it would slow down the FPS signifigantly, and then cause a CTD for one of the players. I'll test this, but is this a CoIN error or Snyper SP error?
I was in the same boat a while back when scripting the GroupLink II script but found out that I could run the dedicated server on the same machine I ran the OFP client and just connect to my own IP. I was surprised how well it worked and was able to write and debug all my MP scripts this way...Originally Posted by (tacrod @ April 08 2005,17:35)
So if you have an machine that is say at least a 1.5+ GHz with 512+ MB RAM (the bigger the better! I think it will help you as much as it did help me. Testing MP scripts without having access to a dedicated server is a real nightmare but the above "trick" works great IMO.
/Christer (a.k.a KeyCat)
A3 Alpha issues
0002034: Infantry auto stand-up while crawling near low walls/stone hedge
65438: Infantry auto stand-up while crawling near low walls/stone hedge
>> The journey is the reward! <<
Nice trick, but it won't let you test the events that cause different game behavior for different players. Like the bugs described by TA-50.
@Keycat: You, sir, are a genius! Thank you SO much. I've just tried this and it worked (after a bit of messing around). Thank you! I still need testers, but at least now I can do a lot of testing myself.
Further delays in the coop version will mostly be the result of my own laziness/incompetence
@TA-50: The old Coin code had a miserable attempt at MP compatibility. I think I've solved the problems of mission allocation etc, and the AI is different now, it doesn't use getpos to chase players, so that isn't an issue. About Snypir's pack, I've never tried it in MP. Given a choice about whether it's his pack or my mission that caused the CTD, I'd bet it was my mission.
PM me if you have newer version of CoIN Coop then the one I had you test.
By the way, did you ever fix the bug with you radio/map commands? I really dislike the RTB, Medevac, and Moveout commands. Once you select a command from the radio menu on the map screen and click on the map, they work as designed. But every subsequent click on the map results in that action occuring again. I saw this a few times with Moveout, put its particularly notorious with Medevac.
I'm not sure if focused on this or not in your new versions. I just highlight it because I issue many of my commands from the map screen. Because of this, I removed RTB and Moveout from that same CoIN Tonal mission. But its impracticable to remove Medevac. The mission would be unbeatable with the current scoring method if dead West soldiers remained on the battlefeild.