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Thread: Dynamic Campaigns

  1. #51
    wow what a mouthful

  2. #52

  3. #53
    Quote Originally Posted by (Sanctuary @ April 06 2005,02:20)
    A bit of status report,

    Once my work on the template will be finished, the release of this DMA pack will contain the template in several versions

    Player West : Enemy Resistance
    Player West : Enemy East
    Player East : Enemy Resistance
    Player East : Enemy West
    Player Resistance : Enemy East
    Player Resistance : Enemy West

    This way , it will be easy to anyone to launch the mission editor, replace the east/west/resistance units by the ones he wants, then replacing with the specific units he wants the unit names in the spawn scripts should be no problem once you know the units names of your favorite addons.

    The templates are taking place on Malden, but moving the template mission you want to another island will be easy to do.

    I am planning to add some step by step documentation about an example conversion to help the user.

    But the release is not really soon™ as despite lot have been already implemented, lot is remaining to do.
    great stuff Sanctuary! Love it when its easy and fast to start editing with

  4. #54
    @Tacrod: I´m waiting for that COOP-version
    Will it be compatible with snYpirs SP/MP Support Pack?
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  5. #55
    Progress on the Coop version is delayed because I lack MP scripters/testers. I have had a few people kind enough to test, but I approached them, and I don't want to pressure people who didn't volunteer.

    So, once again, I am asking for people who can test the mission.

    A few times I have thought about scrapping the coop idea and just focusing on SP. I don't have a LAN at home, I'm not in a clan, so testing by myself is impossible. As for Snypir's pack, I am thinking of using it for artillery and flares only, as editing the scripts to include custom helos etc is a little complex.

    Testers/scripters who can help, please PM me. At this point I don't need casual testing, I need people who can work closely with me (and put up with me badgering them with questions a lot).

    Further progress depends on the response I get. If I don't get any response in the next week or so I'll probably just focus on the SP stuff I'm working on.

  6. #56
    Tacrod,

    Remember that CoIN Tonal mission I had you test a few weeks back? I tried that on multiplayer a few weeks back and found the same issues you found in your CoIN Coop test recently.

    Same issues:
    If one player approaches CO for mission, other player(s) don't see mission marker movement and don't see brief.

    Enemy units move towards the player who initiated mission with CO in Helo Down and similar missions.

    But I also had issues with Snyper's Support Pack SP/MP. As I recall, it would slow down the FPS signifigantly, and then cause a CTD for one of the players. I'll test this, but is this a CoIN error or Snyper SP error?

  7. #57
    Quote Originally Posted by (tacrod @ April 08 2005,17:35)
    I don't have a LAN at home, I'm not in a clan, so testing by myself is impossible.
    I was in the same boat a while back when scripting the GroupLink II script but found out that I could run the dedicated server on the same machine I ran the OFP client and just connect to my own IP. I was surprised how well it worked and was able to write and debug all my MP scripts this way...

    So if you have an machine that is say at least a 1.5+ GHz with 512+ MB RAM (the bigger the better&#33 I think it will help you as much as it did help me. Testing MP scripts without having access to a dedicated server is a real nightmare but the above "trick" works great IMO.

    Good luck!

    /Christer (a.k.a KeyCat)




  8. #58
    Sergeant Major
    Join Date
    Dec 3 2002
    Location
    Poland, Warsaw
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    1,567
    Nice trick, but it won't let you test the events that cause different game behavior for different players. Like the bugs described by TA-50.

  9. #59


    @Keycat: You, sir, are a genius! Thank you SO much. I've just tried this and it worked (after a bit of messing around). Thank you! I still need testers, but at least now I can do a lot of testing myself.

    Further delays in the coop version will mostly be the result of my own laziness/incompetence

    @TA-50: The old Coin code had a miserable attempt at MP compatibility. I think I've solved the problems of mission allocation etc, and the AI is different now, it doesn't use getpos to chase players, so that isn't an issue. About Snypir's pack, I've never tried it in MP. Given a choice about whether it's his pack or my mission that caused the CTD, I'd bet it was my mission.

  10. #60
    PM me if you have newer version of CoIN Coop then the one I had you test.

    By the way, did you ever fix the bug with you radio/map commands? I really dislike the RTB, Medevac, and Moveout commands. Once you select a command from the radio menu on the map screen and click on the map, they work as designed. But every subsequent click on the map results in that action occuring again. I saw this a few times with Moveout, put its particularly notorious with Medevac.

    I'm not sure if focused on this or not in your new versions. I just highlight it because I issue many of my commands from the map screen. Because of this, I removed RTB and Moveout from that same CoIN Tonal mission. But its impracticable to remove Medevac. The mission would be unbeatable with the current scoring method if dead West soldiers remained on the battlefeild.

    ~TA-50

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