Just a little idea to distinguish leaders from ordinary soldiers in raid missions - have them wear sunglasses and make sure the ordinary soldiers don't wear'em.![]()
Just a little idea to distinguish leaders from ordinary soldiers in raid missions - have them wear sunglasses and make sure the ordinary soldiers don't wear'em.![]()
sounds like a good idea, until munk and where-is-my-rabbit come out with the new leader model (and civilians) but even then, sunglasses would look good on the leader![]()
I've played the Dynamic Afghanistan mission, and I have to say that it's on the top five of my personal favourites. It's something OFP has been longing for some time now.
I'm eagerly waiting for the no-addon version. MP Coop compatibility will be good too (If I understood the first post correctly). Can't wait to mod that with other addons.
The SEB NP2 version also sounds good, night patrols indeed can get hairy.Keep up the good work!
HawkinsDaFin -
thank you for the kind words of appreciation, in the name of the Dynamics Team (Sanctuary TacRod Me)![]()
you can expect more version from us in the next time![]()
as you said, Sanctuary is in the works for the complete addonfree version (not even a editor upgrade is needed) and TacRod has some ports planned, the vietnam port beeing one of them![]()
and i myself will further work on "Dynamic Afghanistan" since there is so much more that is needed, and that needs fixing![]()
greets Honcho
Just for the notice, the template "easy to port to any context" i am working on should not work online for COOP games.Originally Posted by [b
I know nothing of MP specifics scripting, so it should work only without problems on SP (so far all what i have done seems to be working well there)
But, TacRod is making a coop compatible version, so you should really wait for it , judging his previous works it should really be a great mission
Ah, thanks for clearing that up.Frankly I'm not afraid of editing it to be MP compatible.
Been making MP only missions for the last... three years. Still, hoping to see both of them (Your's and TacRod's version) released soon.
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HawkinsDaFin,
If you are interested , i can send you the latest alpha of my work on the template, most of everything is already setup and working, but it is not finished yet as it needs several things i am working on to be implemented.
But it could familiarize you with the system and you can already begin to work on it (and finish your own version of it, by adding what you want or addons you need).
Heh, thanks for the offer!If it's not a big trouble, it would be nice to get familiar with the system beforehand.
How many features is there left to add to the current version? If they are (and I'm 100% sure that they are) some cool and neat ones, I can wait for the public template.
So yes, if you want you can send the current version over, but I have no problem on waiting for the public version either.![]()
As i send it tonight to my Dynamic Alliance partners, if they want to give a look, my alpha 0.855 version i will add you to the list.
The final version is not really for tomorrow, as i have lot of idea but needs time (to optimize them and make sure they are working without lagging out the mission) to implement them to make the template as complete as i can.
So you have all the time you need to give a look to the system.
I will add an instruction.txt inside the mission folder so you can have an overlook to what are those funny triggers and game logic that can be found everywhere![]()
at Sanctuary, thx dudethat would be great because when i tried to edit my own version with usmc marines vs the jjr updated rebels my head got all twisted when i tried to figure out what those game logics did
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i made a bas tonahl island version but somehow i think i made it lag very much![]()
i'll try again but with a less object intense island, haven't figured out wich one to use yet![]()