Most will know that a model starts to disapear in bulldozer when the face count gets too high , after reading some threads the penny started to drop ....
started with a model that was around 6000 faces but had lots more detail to add so i chose proxies for this .
Brsseb's tutorial shows how , heres a quick refresher .
Make the extra parts as a seperate model and save it within your addons directory (maybe even make a seperate folder called proxies) , now reopen the parent model and add a proxie in the normal manner ..but making the path to it *** *** *** ***
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">\myaddon\myproxie[/QUOTE]
now the extra bits from the other model you just made are in the viewer but represented in O2 as a single face proxie .
This is probly old hat to a lot of you and i am only realy trying to get anyone that can help an idea of where i am coming from .
So , i added the new bits via proxie .. now i can see my model in the vewer ( its around 20k if you add up all the bits ) and it renders it just as smooth as the original 6k model.
Now i have a few questions ... some of these proxies require that they pivot , eg.. missile proxies on a fold out wing ***. I know proxies can be added to an animation .. like the gunner and commander in a turret .. but can they be used for deployable landing gear for another example ?
Thanks for any help