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Thread: OFP/VBS coverage on marine.mil

  1. #21
    And what if insurgents win?

    T.

  2. #22
    Sergeant Major
    Join Date
    Dec 24 2002
    Location
    BC, Canada
    Posts
    1,428
    Then the marine's obviously didn't do their training very well

  3. #23
    Master Sergeant
    Join Date
    Feb 11 2005
    Location
    Korengal/Pech River Valley, Afghanistan
    Posts
    643
    Quote Originally Posted by (Albert Schweizer @ June 10 2005,17:44)
    Why playing against AI, they could recruit some realy experienced players from flashpoint1985.com and let them play the "insurgents" ! ***
    It's because it's A) the Marines, and B) the AI is tough enough in most situations and mimics closely enough the insurgents, though in all honesty I think the AI is alot smarter in some aspects compared to the real insurgents.
    JFO, 3-1 Infanty Division, Korengal/Pech River Valley, Afghanistan | DCS: Black Shark Texture Artist | http://562.50megs.com/LOMAC | http://www.virtualnavairops.com/

  4. #24
    Warrant Officer
    Join Date
    Jan 20 2005
    Location
    The Netherlands
    Posts
    2,472
    [noob]

    Can OFP maps be used in VBS? Or converted like some addons? Because I dont know how the middle eastern maps for VBS look like? But I think OFP has got some nice maps to train those soldiers...

    [/noob]

  5. #25
    Master Gunnery Sergeant
    Join Date
    Aug 20 2004
    Location
    UK>Scotland
    Posts
    1,291
    I think they work fine, but if they use objects from OFP, and VBS1 doesn't have the same object, or texture, you get missing objects and missing ground textures..
    May be wrong though, but they are convertable (You could copy the res data/data3d PBO's I guess)
    - Ben

  6. #26
    Questions about VBS1 are best asked on VBSResources.com.

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