Yeah, but look at it this way. ***Human players are more inherently creative and if your fighting force on force with other Marines (or ex-mil civvies playing) you can start to feel the sweat of realizing that somebody (game-wise) is out to blast you, and you respond in kind. ***Sure the AI is effective, but it's a bot, programmed responses, and can't figure out a good position to ambush a patrol in the city, or how to act like some farmer paid to shoot at Americans, or what have you. ***And as far as using the Tonal map, haven't seen it, but it could be representative of what it's like over there. ***Where I was at wasn't totally unlike some of the maps I've seen in VBS1.
And while it will never approach the feeling of real bullets whizzing by (or RPGs for that matter too, and Winters nails it on the head for that matter), firing your weapon, hoping you make it back, not get blown up by an IED, get hit by a mortar round, etc. ***It's about as close as you can get to the real thing. ***We didn't get that sort of training so I really wouldn't knock it too much.
@Lt HuNTeR: Some Iraqi citizens are happy the US is there, and obviously don't like us. ***But try going to a girls school on a humanitarian mission and look into their eyes, then think of what you have to deal with everyday on patrol. ***That'll make you think.
And by reading the scenario in that snippet. I would say it's fairly unrealistic, least the point of snipers killing drivers. One time they set up a (supposedly, but I think that was RUMINT more than anything else) .50 in the treeline and tried to hit the convoy I was helping to escort out of sector. Then there were guys on the rooftop (which the gunner on my vehicle got), so the movie style ambushes are present, as well as more complex ones. The good thing is that these guys are going with the knowledge that the insurgents can get lucky too seeing as the CO died, as of course it can happen.