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Thread: How to improve the AI ?

  1. #1
    Chief Warrant Officer Thunderbird's Avatar
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    Hi
    I 'd like to know how one may do to improve the AI in ofp , particulary in the .cpp, to make it more intelligent, Specialy the infantry wich look like very "stupid" in some situations...
    I wish..

    * That the AI will be able to know to launch the grenades of smoke to "cover" itself.
    * That the AI will be able to locate an "enemy" and to use tactics to kill it...
    * That they 'll be ready to answer the shootings and the sounds of explosions..

    ...etc....



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  2. #2
    I suggest you have a look here

    Keycat did that and much more

  3. #3
    Chief Warrant Officer Thunderbird's Avatar
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    Author of the Thread
    thanks but that concerns only vehicles...
    what about the infantry ?




  4. #4
    Sergeant Major
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    It does concern infantry. Read it again.

  5. #5
    Chief Warrant Officer Thunderbird's Avatar
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    arghh sorry , I've missed that ..
    thanks

  6. #6
    Keycat's script is excellent and does everything you want and more, but in its current state could not used as a "default" through changes to the config.bin. There are several reasons for that but the first one that comes to mind is that the groups that hunt you and react to you have to be named. And the groups that are linked will only go after 1 opposition group.

    Now if someone could take his script and re-write it to address a few of its limitations, the script would be unbelievable. Its already amazing and completeing changes the dynamics of all missions that incorporate it. I wish I had enough scripting knowledge to re-write it because it is the BEST script in OFP. I never make a mission w/o it. (CoC's AI on demand takes a close second).

  7. #7
    First Sergeant
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    i think il just wait till ECP 1.075 that script mumbo jumbo is to much hassel


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  8. #8
    I work on some scriot for imporve the AI of the Tank
    10%done
    but the work is on hold i havn t the time for done it



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  9. #9
    Chief Warrant Officer Thunderbird's Avatar
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    PLA mod 've done a lot of nice scripts improving the AI , I'll use them until ecp get out their pack

  10. #10
    For a start, i would greatly recommend that u test out the tracking scripts. Your gameplay in SP will be greatly enhanced, as it is usually just a 5 line script with a single line trigger activation and can be used by all vehicles.

    Furthermore with the addition of the normal bis standard commands, u will find that the AI reaction is vastly improved from the usual commands u give from the editor, and u may berate yourself for giving Ai such realistic modern day powers.

    Secondly, u can try General Barron's cqb scripts which is very effective to use in defensive positions. Currently the script is useful for defenders, but if u want something like SWAT tactics -clearing room after room - i suspect a few more lines have to be included to make AI enter buildings:-

    _this domove (_building building pos1)
    _this domove (_building building pos2) etc..

    Ultimately, one day, some addon maker will incorporate and improve such features into their units then it will make u forget about the AI of other games and wonder if u can handle such realism pyschologically! ...and thats ofp for u. ***




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