Alright this is something I threw together a while ago that may or may not help people. Basically it just helps set stuff up after you install visitor properly. This is assuming you want to use res objects.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
--->Textures<---
Sand- "pt.paa"
Rock- "s2.paa"
Grass- "t1.paa"
Grass(2)- "b1.paa"
Forest Dirt- "j1.paa"
--->Nature Objects<---
Loading Objects-
Tools>Nature Objects>Add
Select o\Skal\Skala 1_1.p3d
Hold Left shift and select
o\Tree\Smrk_velky.p3d
--Hit Okay--
Skala- Rocks
Akat - Tree
dd_borovice - tree
dd_bush - bush
dd_rakosi - Cat Tail Plant
dubfx - small tree
javor - tree
javor01posed - tree house
les... - Forest pieces DO NOT USE!!!
Smrk - Pine Tree
Randomize Options (On Right Side)
Trees-
Randomize Size 0-50
Randomize Angle 10-10
Randomize Orientation 180-180
Bushes and Rocks-
Randomize Size 50-50
Randomize Angle 20-20
Randomize Orientation 180-180
Note: Must Check off Boxes for each individual object in the list
--->Artificial Objects<---
Tools>Artificial Objects>Add
Select o\House\aut_zast.p3d
Hold Left shift and select
o\misc\zidel_mala1.p3d
--Hit Okay--
DO NOT SELECT ANY OF THE RANDOMIZE OPTIONS FOR THESE!!!
NOTE: There may be other objects that u want to add under
o/divk
--->Roads<---
Tools>Roads>Add
-Name it Sil -Main Highway-
Max. Angle 60
Max. Bank 40
Check off Automatically align to surface
Click on the Straight Part Tabs>Hit Add
Add o\road\sil25.p3d
Add o\road\sil12.p3d
Add o\road\sil6.p3d
Click on the Curves Tab> Hit Add
Add o\road\sil10 100.p3d
Add o\road\sil10 75.p3d
Add o\road\sil10 50.p3d
Add o\road\sil10 25.p3d
Click on the Terminators Tab> Hit Add
Add o\road\sil6konec.p3d
Hit Okay
Add
-Name it Ces -Dirt Road-
Max. Angle 60
Max. Bank 40
Check off Automatically align to surface
Click on the Straight Part Tabs>Hit Add
Add o\road\Ces25.p3d
Add o\road\Ces12.p3d
Add o\road\Ces6.p3d
Click on the Curves Tab> Hit Add
Add o\road\Ces10 100.p3d
Add o\road\Ces10 75.p3d
Add o\road\Ces10 50.p3d
Add o\road\Ces10 25.p3d
Click on the Terminators Tab> Hit Add
Add o\road\Ces6konec.p3d
Hit Okay
Add
-Name it Asf -Asphalt Road-
Max. Angle 60
Max. Bank 40
Check off Automatically align to surface
Click on the Straight Part Tabs>Hit Add
Add o\road\Asf25.p3d
Add o\road\Asf12.p3d
Add o\road\Asf6.p3d
Click on the Curves Tab> Hit Add
Add o\road\Asf10 100.p3d
Add o\road\Asf10 75.p3d
Add o\road\Asf10 50.p3d
Add o\road\Asf10 25.p3d
Click on the Terminators Tab> Hit Add
Add o\road\Asf6konec.p3d
Hit Okay
Add
-Name it Kos -Cobble Stone Road-
Max. Angle 60
Max. Bank 40
Check off Automatically align to surface
Click on the Straight Part Tabs>Hit Add
Add o\road\Kos25.p3d
Add o\road\Kos12.p3d
Add o\road\Kos6.p3d
Click on the Curves Tab> Hit Add
Add o\road\Kos10 100.p3d
Add o\road\Kos10 75.p3d
Add o\road\Kos10 50.p3d
Add o\road\Kos10 25.p3d
Click on the Terminators Tab> Hit Add
Add o\road\Kos6konec.p3d
***
Hit Okay
Go to the tab at the top that says Cross Roads
Add o\road\kr_new_asf_asf_t.p3d
***Check Off Automaticaly Align to Surface
A=Asf
B=Asf
C=Asf
Add o\road\kr_new_asf_ces_t.p3d
***Check Off Automaticaly Align to Surface
A=Asf
B=Asf
C=Ces
Add o\road\kr_new_asf_sil_t.p3d
***Check Off Automaticaly Align to Surface
A=Asf
B=Asf
C=Sil
Add o\road\kr_new_kos_kos_t.p3d
***Check Off Automaticaly Align to Surface
A=Kos
B=Kos
C=Kos
Add o\road\kr_new_kos_sil_t.p3d
***Check Off Automaticaly Align to Surface
A=Kos
B=Kos
C=Sil
Add o\road\kr_new_sil_asf_t.p3d
***Check Off Automaticaly Align to Surface
A=Sil
B=Sil
C=Asf
Add o\road\kr_new_sil_ces_t.p3d
***Check Off Automaticaly Align to Surface
A=Sil
B=Sil
C=Ces
Add o\road\kr_new_sil_kos_t.p3d
***Check Off Automaticaly Align to Surface
A=Sil
B=Sil
C=Kos
Add o\road\kr_new_sil_sil_t.p3d
***Check Off Automaticaly Align to Surface
A=Sil
B=Sil
C=Sil
Add o\road\kr_new_silxsil.p3d
***Check Off Automaticaly Align to Surface
A=Sil
B=Sil
C=Sil
D=Sil
Hit Okay
--->Forest<---
Tools>Forest>add
Name:Forest1
Square-fill: o\tree\les_nw_ctver_pruhozi.p3d
Square-fill: o\tree\les_nw_ctver_mlaz.p3d
Square-fill: o\tree\les_nw_trojuhelnik.p3d
Hit Okay
Hit Add
Name:Forest2
Square-fill: o\tree\les_nw_jehl_ctver_pruhozi.p3d
Square-fill: o\tree\les_nw_jehl_mlaz.p3d
Square-fill: o\tree\les_nw_jehl_trojuhelnik.p3d
Hit Okay
Hit Okay
--->Hints and Tips<---
(In Buldozer)
I- Makes terrain Go up Large Intervals (5 Meters?)
U- Makes terrain Go up small Intervals (1 Meter?)
K- Makes terrain Go down Large Intervals (5 Meters?)
J- Makes terrain Go down small Intervals (1 Meter?)
Holding Right Click and Turning Mouse- Rotates Selected Object(s)
Holding Left and Moving Mouse- Moves Object
Kragina-Textury- Textures
Poirodni Objekty- Natural Objects
Lidske Objekty- Artificial Objects
lesy- Forest
Siti- Road
Placing Objects-
Right Click
Note: When rotating object with random size using your mouse the random size will be changed to the normal size automatically[/QUOTE]
Rough Translations: From Change Height Window
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Stredni=Middle
prumerna=average
transformace do intervalu=transformation up meanwhile
nastavit na= set to
pevniny=mainlands
blocku=stops[/QUOTE]
Config Section to get Forest Pieces Working:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ReplaceObjects
{
class Forest1Border
{
replace="O\Tree\les_nw_ctver_mlaz.p3d& #34;;
with[]={};
};
class Forest1Triangle
{
replace="O\Tree\les_nw_trojuhelnik.p3d ";
with[]={"O\Tree\les_nw_trojuhe lnik.p3d"};
};
class Forest1Square
{
replace="O\Tree\les_nw_ctver_pruhozi.p 3d";
with[]={"O\Tree\les_nw_ctver_p ruhozi_T1.p3d","O\Tree\les_nw_ctve r_pruhozi_T2.p3d"};
center="true";
};
class Forest2Border
{
replace="O\Tree\les_nw_jehl_mlaz.p3d&# 34;;
with[]={};
};
class Forest2Triangle
{
replace="O\Tree\les_nw_jehl_trojuhelni k.p3d";
with[]={"O\Tree\les_nw_jehl_tr ojuhelnik.p3d"};
};
class Forest2Square
{
replace="O\Tree\les_nw_jehl_ctver_pruh ozi.p3d";
with[]={"O\Tree\les_nw_jehl_T1 .p3d","O\Tree\les_nw_jehl_T2.p3d&# 34;};
center="true";
};
};[/QUOTE]
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Let me just correct one small bias in translation: