Page 5 of 71 FirstFirst 1234567891555 ... LastLast
Results 41 to 50 of 706

  Click here to go to the first Developer post in this thread.  

Thread: Semper Fidelis

  1. #41
    lol ... i know it but it´would not possible - engine limitation. And i think aslo MCAR could not help here to much.

  2. #42
    Warrant Officer
    Join Date
    Feb 25 2003
    Location
    The Netherlands-Enschede
    Posts
    2,470
    Quote Originally Posted by (Spark @ Jan. 08 2005,13:09)
    For the Hmmwv. Do you make the version with 25mm Bushmaster on top?
    Like this
    Nice tamiya model.

    AFAIK this version is not used by US forces. It was considered, but never made it. The 25mm Bushmaster is a very powerfull weapon and it the same weapon as used on the bradley. With the newer types of ammunition it's capable of defeating the armor of some of the older russian tanks.
    For a light vehicle like the HMMWV this would make it a very powerfull hit&run vehicle.

    edit;
    FK; it is possible, but it has some drawbacks. You can't really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly.




    Combat Engineer, Royal Netherlands Army

  3. #43
    Quote Originally Posted by (Spark @ Jan. 08 2005,07:09)
    For the Hmmwv. Do you make the version with 25mm Bushmaster on top?
    Like this
    That Humvee was designed for use with the 9th Infantry Division in the '80s, IIRC, as they were a test division for a new motorized infantry division concept - they used humvees and FAVs in two of their brigades (the 3rd Brigade was a normal mech brigade from the National Guard with M-60A1s and M113s). Basically it was an early version of the Stryker brigades but they used humvees instead of Strykers. Either way, the test was unsuccessful and the 9th ID was disbanded.

  4. #44
    Quote Originally Posted by [b
    Quote[/b] ]FK; it is possible, but it has some drawbacks. You can't really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly.
    Cpt. FrostBite is almost right. If you make the Stryker a car class, of course.
    The physical location of the gunner (that is, where the bullets
    will damage him and where it can be viewed in third person view
    or from outside the vehicle) would be inside the vehicle, but his
    view, as defined in the view cargo lod could be attached to the
    otochlaven. The AI will use it perfectly. The human player would
    better use the optics, otherwise he would see himself sitted on
    the turret. Other people crewing the vehicle will see him not in
    his place inside the vehicle, but sitting on the turret. Really, this
    would only bother if there would be soldiers sitting as cargo on
    top of the vehicle, like in VIT's BTR-80. Other people outside the
    vehicle (that is, not part of the crew) won't see him at all, if
    his proxy is placed inside the vehicle in the various view lods.
    Also,remember to set opticsColor (or something like that) to
    [1,1,1,1], otherwise that screen will look monochromatic.

  5. #45
    I know this possiblity but it´s ugly and therefore i would never use it.

  6. #46
    I like the looks of all of this stuff great work.

    and keep the sight for the lav25 as it is the same style of sight used in every lav turret for the last 30+ years.
    Hummer is a sexual act....not a military vehicle!

  7. #47

    Angry

    Hi, i was looking for some USMC helos photos when i spotted this page, there'r real squad logos for flying vehicles aswell as for land vehicles; & i thinked that this may serve you, fishkopp, for something; maybe. Let's cu.

    http://www.glasstattoo.net/USMCSq.htm




  8. #48
    Gunnery Sergeant
    Join Date
    Mar 6 2002
    Location
    EU at the moment
    Posts
    412
    Any ETA for this addons?
    <span style=\'font-size:10pt;line-height:100%\'>ובא מלאך המוות והרג את הרוצחים של חיזבאללה</span>

  9. #49
    Warrant Officer
    Join Date
    Feb 25 2003
    Location
    The Netherlands-Enschede
    Posts
    2,470
    Quote Originally Posted by (sa8gecko @ Jan. 08 2005,20:58)
    Quote Originally Posted by [b
    Quote[/b] ]FK; it is possible, but it has some drawbacks. You can&#39;t really have a gunnersight and the player would only be able to use the weapon in third person, but the AI would be able to use it perfectly.
    Cpt. FrostBite is almost right. If you make the Stryker a car class, of course.
    The physical location of the gunner (that is, where the bullets
    will damage him and where it can be viewed in third person view
    or from outside the vehicle) would be inside the vehicle, but his
    view, as defined in the view cargo lod could be attached to the
    otochlaven. The AI will use it perfectly. The human player would
    better use the optics, otherwise he would see himself sitted on
    the turret. Other people crewing the vehicle will see him not in
    his place inside the vehicle, but sitting on the turret. Really, this
    would only bother if there would be soldiers sitting as cargo on
    top of the vehicle, like in VIT&#39;s BTR-80. Other people outside the
    vehicle (that is, not part of the crew) won&#39;t see him at all, if
    his proxy is placed inside the vehicle in the various view lods.
    Also,remember to set opticsColor (or something like that) to
    [1,1,1,1], otherwise that screen will look monochromatic.
    what the hell are you talking about?

    The gunner is simply sitting somewhere in the vehicle (in the right place or wherever you want him). He&#39;s not included in the selections for the turret.

    in the Class_viewgunner you can set the view for +/- 360 degrees and there you go; the gun will follow where you look as the gunner. Now if this is the stryker, you have a problem, because you&#39;re inside the vehicle and don&#39;t see shit (just the inside of the vehicle). So the player won&#39;t be able to use it unless he uses third person view. But the AI will be possible to use it.

    The gunner is simply sitting in a normal position and the cargo-pos will also see him sitting there.

    btw; I didn&#39;t know how to do this, but my modleader Matthijs figured this out.

  10. #50
    Calm down, Cpt. Frostbite.
    I&#39;m not talking bullshit. I can PM you a link to see what I mean,
    if you are interested.
    Not here cause I don&#39;t want to spam Fischkopp thread.

Page 5 of 71 FirstFirst 1234567891555 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •