ok i want to know how to attach a script to a unit. for example. in the zombie mod i want the eventhandler gblonhumanhit to play sound.sqs. in the script sound.sqs i want to make it to where whenever somebody gets hit by a zombie the zombie that does it will say the sound. now i know you could do this by using things like [myzombie] say "furcoatguy 1" but instead of myzombie i want it to be whoever activates the onhumanhit event thing. if you dont understand my question please post and i will try to make it more clear 4 u. thank you all of you, if you guys can help me, i am working on a sweet ass zombie campaign. it should be out in a month or 2, i just started a few days ago.