Hi, I'm working ona script that analyzes a couple of given groups (only the group names must be given to the script) and then stores the information nescessary to spawn these units with most of their original properties (similar to ai on demand by CoC). Unfortunately I'm still figuring out how to obtain as much data on the groups as possible. Maybe some of you can provide some help with this:
Waypoints: I have the initial formation, formation position and direction, speed, behaviour and combatmode. I need: a way to obtain the same information for the group's waypoints placed in the editor, ideally including the type of the waypoints.
Units: I have the unit type, health status, skill and position. I need: a good way to obtain a units weapon/ammunition layout (if possible a function returning a command string that would equip a newly spawned unit with the exact same stuff). Also is there a way to query the rank of a unit?
Vehicles: I have the vehicle type, dammage status, position, crew and cargo slots. I need: maybe something to detect flying vehicles (very low priority, tho).
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vehicle. Didn't know the rating at mission start (which is exactly when I'll record it) represented the rank... Nice trick!
