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Thread: Military Tatics

  1. #1
    Right, I have noticed that while there are many mods to increase the realisim of the game, e.g. realistic blood, explosions, weapons, troops. The tatics used by the units have stayed the same. Now what i was hoping was that some talented scripter would make a pepperpoting script, this is how the british army caries out a section attack. It could be done by set velocity and activated by the action menue.












    and so on untill






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  2. #2
    Guest
    Very useful, are you in the British Army by yourself?
    The tactic you are showing, looks good. I once saw it in a cutscene of the CSLA2 mod, but never in others or in missions. But to be serious, I think it is hardly possible in SP missions, or when you are patrolling.

  3. #3
    Quote Originally Posted by (00RedBaron @ Oct. 26 2004,14:07)
    Very useful, are you in the British Army by yourself?
    The tactic you are showing, looks good. I once saw it in a cutscene of the CSLA2 mod, but never in others or in missions. But to be serious, I think it is hardly possible in SP missions, or when you are patrolling.
    Not in the real army but the CCF, combined cadet force (hangs head in shame). I think it is possible in sp, I can't script but may have to learn to find out.

  4. #4
    I'm not farmiliar with the tactics of the Brits, but in the USMC we do something called 'rushes' that look similar to what you are talking about. Only difference is that instead of having the squad divided into 2 separate teams of rushing/covering, we do it by either fireteam (3 per squad) or individual, so it ends up being less predictable as to who is going to get up next. Anyway, I've written a script for doing just that, and you can grab it here:

    http://www.ofpec.com/editors/resource_view.php?id=683

    *edit*
    added in www... I guess ofpec.com doesn't work anymore...



    HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP

  5. #5
    OMG

    thankyou

  6. #6
    While General Barron´s script is a great idea and makes the AI soldier advance more realisticly the side effect is unfurtunately that the AI soldier becomes much less efficiant in firefights. I had planed to use it myself but while testing it I noticed that the AI will be to occupied to move instead of fighting so I scraped the idea.

    /Christer (a.k.a KeyCat)

  7. #7
    that looks a teeny bit like pepperpotting. THats when a squad split in half (or with 2 squads) and while half the squad is advancing, the other half give covering fire. THen the team who just assaulted give covering fire while the team who gave covering fire assault

    also, using doMove would be easier than using setvelocity



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  8. #8
    In the US Army squad movement techniques like these are broken down into:
    1) traveling
    2) bounding over-watch
    3) traveling over-watch

    Traveling is best described as putting your troops in one of the OFP formations and then walking from point A to B.

    Bounding is best described as leap-frogging, where one group is stationary and covering a moving element.

    Traveling over-watch consists of one unit in constant movement while the other covers by leap-frogging.

    I use these in OFP without scripting just by calling &#39;danger&#39; and &#39;stay low&#39;. ***I then move groups of two to three men at a time with one group always waiting in &#39;ready&#39; status to as the cover the men who are moving. ***No scripting, just proper use of the command interface.

  9. #9
    The meaning with this technique is to always fire at the enemy position so they wont stick their head up and shoot back,
    but the ai in ofp does not run for cover. He just gets down and starts to fire back at you.
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  10. #10
    Retired Moderator RalphWiggum's Avatar
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    i also thought of these stuff, but it seems like AI code itself is the solution, and scripting is somewhat handicapped in this aspect.
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