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DeLiltMon

Vehicle Weapon Optics

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Is there anyway to limit the zoom on a vehicle based on the JeepMG class?

At the moment if you press and hold the + key you can pick off targets well beyond the range AI snipers will engage at.

I'd like to be able to limit the amount of zoom on the weapon optics so that the AI has a fighting chance, I've had a look through the commented config but can't see anything obvious in there. Have I overlooked something or is the amount of zoom for each class hard coded?

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Isn't it just over-riding the FOV values in ViewGunner?

From CommentedConfig:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class JeepMG: Jeep

{

class ViewGunner

{

initAngleX=5; minAngleX=-30; maxAngleX=+30;

initAngleY=0; minAngleY=0; maxAngleY=0;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

So, make minFov = .6?

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