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Thread: AI Chopper pilot response time

  1. #1
    Is there any way to speed up the response time for AI chopper pilots??
    Its is so annoying when you all leave the base together then have to wait 5 mins at the lz for them to catch up to you.
    problem is worse if you make turns along the way.
    Every Day above ground - Is A Good Day

    Old account, now known as CSJ.

  2. #2
    Try increasing maxSpeed (which seems to apply to the AI,
    rather than the flight model), or reduce formationTime.

  3. #3
    Staff Sergeant
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    glad you brought that up coz
    i have set max speed to 90 and the bird tops 300 in game.
    so, how do i reduce the 'max speed' of the chopper??

  4. #4
    Master Gunnery Sergeant
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    Quote Originally Posted by (Scud @ Oct. 05 2004,06:52)
    glad you brought that up coz
    i have set max speed to 90 and the bird tops 300 in game.
    so, how do i reduce the 'max speed' of the chopper??
    Cant resist this one

    Ground the pilot!

    Sorry Scud.. Yep speed in OFP is a b**** to get the speed you want you need to drop to half or even a third.. sometimes. However if you want the max speed sometimes you have to increase it.. why I don't know.. one of OFP's mysteries I guess. But it does depend on mass as well.
    We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.

    D.I.L.L.I.G.A.F.: Rebel Without a Pause

  5. #5
    Staff Sergeant
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    Bird already weighs 5x more then it should.
    Flys like friggen LHX and not what it is.

    Any ideas on what these settings do?
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxMainRotorDive = 0; // rotor diving capability
    maxBackRotorDive = 0;
    minMainRotorDive = 0; // rotor diving capability
    minBackRotorDive = 0;
    neutralBackRotorDive = 0;
    neutralMainRotorDive = 0;[/QUOTE]

  6. #6
    The speed of choppers seems to be _entirely_ to do with
    GeoLOD. None of the config settings seem to do anything.

    The &#39;XXXdive&#39; values allow you to &#39;tip&#39; the main rotor forward.
    Check the BIS Chinook, which has this IIRC.

  7. #7
    Staff Sergeant
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    So give it the geo of a flying brick and that may slow it down?

    Just had a ride from North to south Malden sitting on edge of deck feet on the skid.
    Top speed over 400 with Absentminded Imbecile as pilot. Very scarey

  8. #8
    Staff Sergeant
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    OK all sorted, thanx

    Same geo lod just increased or decreased rotor diameters for desired performance.
    Yep, max speed does only seem relevant to AI not flight model.

    Now has anyone solved this landing backwards?

    Also, when flaring. Can I reduce or stop the amount that the chopper raises in alt when it should be dropping?

  9. #9
    Flaring is done fairly well in the OFP engine. You just have to
    hit the collective at the right time (easier with a joystick,
    btw).

  10. #10
    Staff Sergeant
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    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    maxMainRotorDive = 0; // rotor diving capability
    maxBackRotorDive = 0;
    minMainRotorDive = 0; // rotor diving capability
    minBackRotorDive = 0;
    neutralBackRotorDive = 0;
    neutralMainRotorDive = 0;
    [/QUOTE]
    I have found that by adjusting these values that I can control the AI max speed of my chopper but not so much the player speed. (Which is better then what I had)

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