Is there any way to speed up the response time for AI chopper pilots??
Its is so annoying when you all leave the base together then have to wait 5 mins at the lz for them to catch up to you.
problem is worse if you make turns along the way.
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Is there any way to speed up the response time for AI chopper pilots??
Its is so annoying when you all leave the base together then have to wait 5 mins at the lz for them to catch up to you.
problem is worse if you make turns along the way.
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Every Day above ground - Is A Good Day
Old account, now known as CSJ.
Try increasing maxSpeed (which seems to apply to the AI,
rather than the flight model), or reduce formationTime.
glad you brought that up coz
i have set max speed to 90 and the bird tops 300 in game.
so, how do i reduce the 'max speed' of the chopper??
Cant resist this oneOriginally Posted by (Scud @ Oct. 05 2004,06:52)
Ground the pilot!
Sorry Scud.. Yep speed in OFP is a b**** to get the speed you want you need to drop to half or even a third.. sometimes. However if you want the max speed sometimes you have to increase it.. why I don't know.. one of OFP's mysteries I guess. But it does depend on mass as well.
Home of "Colour Blind" an animated 3D indie film production
We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.
D.I.L.L.I.G.A.F.: Rebel Without a Pause
Bird already weighs 5x more then it should.
Flys like friggen LHX and not what it is.
Any ideas on what these settings do?
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxMainRotorDive = 0; // rotor diving capability
maxBackRotorDive = 0;
minMainRotorDive = 0; // rotor diving capability
minBackRotorDive = 0;
neutralBackRotorDive = 0;
neutralMainRotorDive = 0;[/QUOTE]
The speed of choppers seems to be _entirely_ to do with
GeoLOD. None of the config settings seem to do anything.
The 'XXXdive' values allow you to 'tip' the main rotor forward.
Check the BIS Chinook, which has this IIRC.
So give it the geo of a flying brick and that may slow it down?
Just had a ride from North to south Malden sitting on edge of deck feet on the skid.
Top speed over 400 with Absentminded Imbecile as pilot. Very scarey![]()
OK all sorted, thanx
Same geo lod just increased or decreased rotor diameters for desired performance.
Yep, max speed does only seem relevant to AI not flight model.
Now has anyone solved this landing backwards?
Also, when flaring. Can I reduce or stop the amount that the chopper raises in alt when it should be dropping?
Flaring is done fairly well in the OFP engine. You just have to
hit the collective at the right time (easier with a joystick,
btw).
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
maxMainRotorDive = 0; // rotor diving capability
maxBackRotorDive = 0;
minMainRotorDive = 0; // rotor diving capability
minBackRotorDive = 0;
neutralBackRotorDive = 0;
neutralMainRotorDive = 0;
[/QUOTE]
I have found that by adjusting these values that I can control the AI max speed of my chopper but not so much the player speed. (Which is better then what I had)