# Thread: Real Grid size

1. so the default dimensions in visitor are 50 meter grids what if any lag does going to 25 meter grids create??

IE I changed the default to this

and added this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Landgrid=25;[/QUOTE]
In the CPP
I am assuming that visitor is like o2 in that for every grid is a poly. so reducing the grid size by half should double the islands poly count?? right? wrong?

Anybody notice a difference?

If so give me some insight please

2. I think a 256 X 256 map size and a 25 metre size grid, would result in a smaller area.

Instead of 12.8 km X 12.8 km, you would have 6.4 km X 6.4 km.

In theory anyway.

I do believe that each grid square is composed of 2 triangular &#39;polygons&#39;.

Planck

3. Originally Posted by [b
Quote[/b] ]I think a 256 X 256 map size and a 25 metre size grid, would result in a smaller area.
I have not noticed this per say. What I encountered instead was when texturing the tiles were much smaller. As Well the Change in height when manually doing so was more dramatic and steep at the edge. Though I will try two different islands with the same ASE and varify this.

Originally Posted by [b
Quote[/b] ]I do believe that each grid square is composed of 2 triangular &#39;polygons&#39;.
your right I,m a dummy ***

and thanks for your response ***Planck

4. Yes it does make the island smaller but I am curiouse still in RE to the lag factor.
Also if you did 25meter grids and changed dimensions to 512X512 would that not then retain the islands origional size?

Dunno just a noob and no one is answering so screw it

5. Originally Posted by (AKK @ Aug. 09 2004,03:35)
Also if you did 25meter grids and changed dimensions to 512X512 would that not then retain the islands origional size?
Yes.

6. im also curious on that one, cuz i wana make the island i live in acording to military maps i got and for me it would be beter to use grids of 25m, cuz its a mountainous island, and i wanted to put the things flat (ex: roads without angle of inclination)

using 25 gets things "messy around"?
also i wanted to know about lag cuz i plan doin a 21 km per 14 km island and if i use 25 or less would be nice.

7. Originally Posted by (Planck @ Aug. 07 2004,15:24)
I do believe that each grid square is composed of 2 triangular &#39;polygons&#39;.
It wouldn&#39;t matter, the OFP engine is composed as such that it cares more about points rather than faces thus afaik two triangles or 1 quad wouldnt make a difference on the lag front.

PS, hey Planck, long time no see m8

8. Originally Posted by [b
Quote[/b] ]thus afaik two triangles or 1 quad wouldnt make a difference on the lag front.
Still, the grid squares are organised as 2 triangular polygons in order to make smoother elevation changes in the landscape.

If the polygon was only a rectangle the height changes wopuld look very blocky and less smooth overall.

P.S. Hello Soul nice to see you are still alive and breathing, how is Holland? Still above water I hope. Now, there is a country that needs some elevation changes.

Planck

9. If you&#39;re going to do this, you need to also put an entry into your config to remind OFP that your map is 25m, not 50m.

10. Is there a way to make larger grid sizes? Such as 100m or 200m instead of 25 or 50?

And if so can you edit in this mode rather than plug it in later in the config?

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