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Thread: Questions I have

  1. #1
    Hello, I have 2 questions that I cannot seem to have answered over the months by searching. Given my history, I was hoping you could help me out.

    1. How do I start a helicopter on the ground with the engine running?
    2. In sp missions can the names of characters be changed? (i.e bobby bruning's mother must have gotten a few too many visits from the chaplain)

    Thank you

  2. #2
    I was Batdog Cozza's Avatar
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    Aug 30 2002
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    1=I dont know

    2= In the description.ext you do a setidenty

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities
    {
    class Jame
    {
    name = &#34;Jame Gastovki&#34;;
    face = &#34;face24&#34;;
    glasses=&#34;none&#34;;
    speaker = &#34;adam&#34;;
    pitch = 1.10;
    };
    };
    [/QUOTE]

    Its simple. ***For glasses put either None, Sunglasses or spectacles

    Names you can use any name in the Player option menu

    e.g adam
    *** *** John
    *** *** Rob
    *** *** ***Tom

    for class put a name you remenber. Mostly the first name. It dosnt mater

    name you put the name of the person to be named. Say put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">name = &#34;Jame Gastovki&#34;;[/QUOTE] or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">name = &#34;Major Fuber&#34;;[/QUOTE]

    Pitch is the pitch of the voice. Just change the nuimber around to get diffrent sounds of the voice.

    to get it ta work. Just put in the initilization bat <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">This setidentity &#34;James&#34;[/QUOTE] james being the class name.

    Thats all




  3. #3
    1) Isnt it something like "this flyinheight 0"?

  4. #4
    1: this action ["ENGINE ON"]

  5. #5
    Re: the helicopter, it would depend on what you wanted it to do.

    For instance, you can give it various WPs that will do this.

    Its best not to use flyinheight, else you have to change it again.

    CHOPPER land "Get in"

    .. may suit your purpose too, if you use assignascargo for another unit or group.

    But what exactly do you want to happen?

    TJ
    Special FX, scripts, and gorgeous things.....


  6. #6
    Thanks there was something that just came up, is it possible to add weapons to the ground. Resistance, as you know allows you to drop weapons and they appear on the ground. Does that too reliant on tinkering with the missions PBO file?

  7. #7
    What i would like to happen with the helicopter if for the crew to remain in it with the engine running, while they wait for a group to board.

  8. #8
    To place weapons on the ground you need a weaponholder ... wait ... I wrote about this over at OFPEC the other day ... here.

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