FischKopp 0 Posted July 30, 2004 I ´ve noticed in Ingmae that some Poly are lighten from diffrent points. I´ve tried Sharp edges to solve but then it wouldn´t look round. How to fix. The only way i found is to set it up to Half lighted but then the tex look to bright to the rest. Share this post Link to post Share on other sites
DeZzErX 0 Posted September 18, 2004 Ehm, try recalcutlating the normals (F5). Share this post Link to post Share on other sites
hardrock 1 Posted September 18, 2004 And if F5 doesn't work, try to select the faces and select "Points"->"Merge near" with a quite small value, then try F5 and sharp edges again. (Be careful that you don't merge points of different objects that you don't want to merge!) Share this post Link to post Share on other sites
Status_cz 0 Posted September 18, 2004 Check faces.(structure>check faces) when you do it,then check non-planar faces (you found this in selections,after cheking faces,selection will be created automaticly).If those non planar faces are on that part of model where is "crazy lighting" then do triangulate (strcture>...) Share this post Link to post Share on other sites
orson 0 Posted September 18, 2004 Your problem may lie in the face properties. To check this , select an area that is behaving as it should be , without the "crazy lightening" ...that is in the same situation as the afected part , i.e if its a wheel thats screwy , select the nearest wheel thats unafected . Now you have the area / faces selected , hold down shift and press "e" to bring up the face properties and make a mental note of which boxes are checked, repeat this process for the afected area and check the properties match . In a nutshell :- Check the face properties with " Shift- E " Share this post Link to post Share on other sites