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Thread: o2 NOOB needs Help

  1. #1
    I actually opened up my o2 today and was trying to do one of the tutorials... the one about the M16.
    THe first thing it says to do is to put a texture in the background to make it easier to start creating the model.

    ah right, sounds simple enough...

    So I go into o2 and hit "A" like it says and I draw a box

    No problem there

    Next I right click on the box and select "load Texture"

    I browse to the .GIF that the tutorial says to use and hit OK

    AN Error pops up saying:

    Unable to convert texture, Pa2Pal error!

    What am I doing wrong?

    I searched the forums trying different solutions (most of wiched were aimed at texturing the model related)
    My files are in a folder called ofpedit in my ROOT C:
    I opened the gif in PS 7 and changed it to 256 x 256 even though by the tutorial that shouldnt have mattered because it was the gif that came WITH it.

    Im wondering if my o2 is configured wrong???


    Mission Design, Video Editing, Graphics, Logo's

  2. #2
    Download texview and convert it to PAA or PAC, then load that instead.

    http://www.ofpec.com/editors/resource_view.php?id=349

    Get it there. ***

    As to WHY its happening, its some sort of error converting the TGA to .paa, but if you do it yourself with texview, it will skip that stage out anyway



    If you're reading this, turn off your computer, step away from the internet, and go out and enjoy life to its max.

    PS. All UKF related queries to da12thmonkey. I don't do this crap anymore.

  3. #3
    Sergeant
    Join Date
    Oct 24 2002
    Location
    Ohio, USA
    Posts
    196
    Author of the Thread
    I tried this already as well.
    It gives no error like everything is fine but no texture shows up

  4. #4
    Its been so long since I set up O2 I cannot remember exactly how to do it, I think your paths are wrong in FILE _> Options in O2

    There is a detailed tutorial by Brsseb that will lead you very slowly with lots of pics through..

    Setting up O2
    Making a car
    Making a boat
    Making a building

    http://www.ofp.info/brsseb

    You should find all the answers there and welcome to O2

  5. #5
    Sergeant
    Join Date
    Oct 24 2002
    Location
    Ohio, USA
    Posts
    196
    Author of the Thread
    WOO HOO! got it

    had to change the path on the DLL setting in options
    thx

    OK NEXT problem LOL

    I got the m16.paa to work that came with the tutorial but what about my own textures?
    I use Photoshop 7 and I got a jpg I want to convert.
    I tried changing it to gif and tga both then to paa with textview but neither end up showing in the o2 is there certain setting I got to save some where going from jpg to paa? Do I have to maint tain the 256x256 ratio etc etc? and if so how do I keep textures that arent even number ratios to not look warped?




  6. #6
    OK you need powers of 2 (256 x 256)

    If you are using photoshop then its dead easy....

    Image -> Canvas Size and make the canvas bigger...

    If your image is bigger than 256 x 256, you'll have to make the canvas 512 x 512...

    note you can use 256 x 128 if you want to scale your current image down.

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