I think calling the music with a trigger will do the trick but I haven't made the missions better wait for pappy cause he made the missionsOriginally Posted by (Fart-Nark @ July 26 2004,00:07)
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I think calling the music with a trigger will do the trick but I haven't made the missions better wait for pappy cause he made the missionsOriginally Posted by (Fart-Nark @ July 26 2004,00:07)
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Mess With The Best, Die Like The Rest........
oww okOriginally Posted by (ExtracTioN @ July 26 2004,00:18)
Willard : They'd traded in their horses for helicopters, and went tear-assing around 'Nam looking for the s**t... (Apocalypse Now)
the only "bug" i found is when getting out to walk on deck of the cutter the lousy AI will run off with boat, leaving me to drown...i suppose as commander i could order them to stop, and the walk on deck, but as pilot or gunner its a no no, i tried it as pilot and the commander ordered the gunner in as pilot and off they went.
Apart from that is is one hell of an addon package,
again, many thanks USCG Team.
Well we can make a hold position script for that in future
@Mission Music: i made a handpicked selection of music for each missions. so which mission did u play that u enjoyed the song?
@Sharez: make sure you have only the current USCG addon(s) not the "old ones"
@AI Driving Off: what i do is put it in playable as driver/comander/gunner (i use the MP mission eidtor) and then just put myself in as driver and turn off the commander (driver is next in line)
if your commander you tell him to halt. . then you "Get Out On Deck" and then tell him to halt again and wait for it to stop drifting.
and if your cargo they dont carebut its best for MP when player is driver and commander
im glad you all enjoy the packthier a nice complement to the reflective waters arent they? too bad i dont have a gf4 yet
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im also glad your enjoying the demo missions too. Herc Search is a nice relaxing one imo![]()
I am having a funy bug when transporting the workers on the chopper. Look this pic:
I dunno why its happening, but who cares, they are transported anyway
Hey pappy, great work again and happy birthday !![]()
NetWalker [1RI] - 1st Regiment of Infantry
BRAZILIAN OFP, ArmA and ArmA 2 SQUAD
lmao! i was about to post a similar pic as well...badly placed proxies? addon conflicts?
Netwalker at the beta's we had we haven't had those bug.
Be sure you have BAS HH-60 Pavehawk and BAS MH-60 Blackhawk installed ***
first off id like to say netwalker your additude toward bugs is outstanding. . . honestly that is a huge bug. . but your all like "eh no big deal". dont get me wrong im not sayin everyone else is bad but that kinda additude will get you far in this community ***![]()
anyway i have looked into this more. . i see you were playing Aid Delivery. to ensure this problem is reenacted i re-played the mission. . . .
as you can see they are all sitting where they should be. now im testing this using Y2K3 (cuz i dont play without) and Extraction doesnt have my mod. . .cuz extraction is a buttand he doesnt have that bug.
remember the BAS ---hawks are required since it uses thier animations and scripts.
that picture was takin using the same HH60 you all have. i ran the installer to make sure the installer worked (along with the custom text) so it installed the same addons you have. so we all have the same version.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cargoAction[]={"ManActCargo& #34;,"ManActCargo","ManActMH60Cargo3&# 34;,"ManActMH60Cargo4","ManActMH60Carg o5","ManActMH60Cargo6","ManActMH60 Cargo7","ManActMH60Cargo8","ManAct MH60Cargo9","ManActMH60Cargo10","M anActMH60Cargo11"};[/QUOTE] MH60Cargo is from the BAS Blackhawks (BAS_MAH60.pbo) which is reqiured and mentioned in the readme![]()
i too am running mod folders.
Res for mainly anything
BAS for BAS and INQ addons
USN for navy related addons
USCG for USCG addons
Y2K3 for Y2K3 related addons (aside from BAS and INQ)
so that wouldnt affect it either.
Who says I am not using your Y2K3 MOD![]()
I use it but not very often![]()