OK all maps updated to v1.1 and 6 islands everon, malden, kolgujev, nogova, trinity, & treah.
Change Log this is the whole change log from original mfcti 1.16, to my v1.1's most changes are new and these maps are no longer beta!:
*Added control centre anywhere (i noticed that nobody wants to com anymore i hope this helps, it does for me)
*Added extra 40000 to AI commander
*Removed ammo from MHQ & repair trucks (to help avoid ammo bug)
*Added higher probabilty of more & better resistance tanks
*Added resistance soldiers, have 0.5 + random 0.5 skill level (was random 1)
*Added higher probabilty of more resistance infantry and that it will be a better class
*Changed default weapon loadouts: West = mfcti steyr & 3 LAW's! east = mfcti ak101 & 3 RPG's
*Added higher probabilty that enemy commanders will build HE & AA guns
*Changed probablity of what independant AI commanders buy and more chance of it being better class (infantry & vehicles)
*Icreased view distance by 100 to 900 for better chance against AI tanks
*Change vehicle limit to 20 in less units mode (now means AI group are max size 6 only)
*Changed Maximum independant salvagers to 2 (to help reduce lag)
*Changed Max stationary m2 mguns to 5 (to help reduce lag)
*Removed all civilians (to help reduce lag) (as they had extra scripts running for them
*Added some empty vehicles in various places (to make up for no civilian vehicles)
*Set Insane Opposition as default when playing AI (for reckster & all who play vs AI) (I saw 4 shilkas and 2 t80's attacking a town so its seems to have worked)
*Trinity and Treah should now require the island and required oject addons before clients can connect!
*All maps will no longer give any missing addon error like ah64, or bradley!
OK hope u enjoy, and nogova should now be fine!
Addons: http://www.european-combat-league.co...ds/gwg_cti.zip
Maps all 6: http://www.european-combat-league.co...g_cti_maps.zip
The addon pack contains a readme. Enjoy!
(some server allready have these maps, atm they have not been updated, apart from the treauh map is new)
Will be new maps & updates very soon!
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) when I go to a town that I don't control there will be an enemy squad and/or armour to take out, but they don't do anything until attacked, it would (IMO) be more realistic if they could be given some kind of random patrol scripting, I don't know the first thing about scripting and such so maybe that's asking for too much? Just something so they're not simply standing there would make for much more of a challenge 