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Thread: a few new mfcti 1.16 maps

  1. #1
    Private First Class
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    OK all maps updated to v1.1 and 6 islands everon, malden, kolgujev, nogova, trinity, & treah.

    Change Log this is the whole change log from original mfcti 1.16, to my v1.1's most changes are new and these maps are no longer beta!:

    *Added control centre anywhere (i noticed that nobody wants to com anymore i hope this helps, it does for me)
    *Added extra 40000 to AI commander
    *Removed ammo from MHQ & repair trucks (to help avoid ammo bug)
    *Added higher probabilty of more & better resistance tanks
    *Added resistance soldiers, have 0.5 + random 0.5 skill level (was random 1)
    *Added higher probabilty of more resistance infantry and that it will be a better class
    *Changed default weapon loadouts: West = mfcti steyr & 3 LAW's! east = mfcti ak101 & 3 RPG's
    *Added higher probabilty that enemy commanders will build HE & AA guns
    *Changed probablity of what independant AI commanders buy and more chance of it being better class (infantry & vehicles)
    *Icreased view distance by 100 to 900 for better chance against AI tanks
    *Change vehicle limit to 20 in less units mode (now means AI group are max size 6 only)
    *Changed Maximum independant salvagers to 2 (to help reduce lag)
    *Changed Max stationary m2 mguns to 5 (to help reduce lag)
    *Removed all civilians (to help reduce lag) (as they had extra scripts running for them
    *Added some empty vehicles in various places (to make up for no civilian vehicles)
    *Set Insane Opposition as default when playing AI (for reckster & all who play vs AI) (I saw 4 shilkas and 2 t80's attacking a town so its seems to have worked)
    *Trinity and Treah should now require the island and required oject addons before clients can connect!
    *All maps will no longer give any missing addon error like ah64, or bradley!

    OK hope u enjoy, and nogova should now be fine!

    Addons: http://www.european-combat-league.co...ds/gwg_cti.zip

    Maps all 6: http://www.european-combat-league.co...g_cti_maps.zip

    The addon pack contains a readme. Enjoy!
    (some server allready have these maps, atm they have not been updated, apart from the treauh map is new)
    Will be new maps & updates very soon!




  2. #2
    I will add them to our server.
    backwoods
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  3. #3
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    n1 m8, aparently the nogova 1 may have a bug, but thats the 1st 1 i made, and has the old scripts i will update it soon!
    The kolgujev and trinity 1s have been tested many many times on gwg server and are fine, BEF server has been testing them too, the treauh 1 has the new scripts but hasnt been tested much, but it should be fine!

    I will check ur server out and try and get a game with u guys soon.

    will upadte very soon, with new nogova 1 and malden too!

  4.   Click here to go to the next Developer post in this thread.   #4
    Über Verwalter Placebo's Avatar
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    Ooooh these were the ones I was playing at the weekend, excellent job
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  5. #5
    I uploaded those to our server, except the one on treauh, cause we don't have that island and don't intend to use it atm.

  6. #6
    Notorious TINY title gang member colossus's Avatar
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    I noticed that the servers can't block people that hasn't Trinity (one of the islands)
    Half the people that was gone play didn't have Trinity and
    started on desert island instead.

    Instead of blocking people a message came up: ¨No entry config.sqs/trinity¨ or something like that



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  7. #7
    Afaik we get the message "No entry '.Sounds'." whenever someone doesn't have the island we are playing on. Happens on more islands than only trinity iirc.

  8. #8
    Viper I loaded the Kol. 1.16 mission you made, thouroughly tested it. Ran it all weekend with 18 players and no lag, had lots of fun with it.

    I was going to ask you if your interested in building a big CTI specifically for servers like ours and the RN whore house that have more power then we can ever possibly use. I am forced to run 30 slot SHoP CTI cause I dont have anything larger then a 18 player mfcti 1.16.

    They just dont make maps large enough for our server


  9. #9
    Private First Class
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    OK all maps updated and 2 new 1s everon and malden!

    Change Log this is the whole change log from original mfcti 1.16, to my v1.0's most changes are new and these maps are no longer beta!:

    *Added control centre anywhere (i noticed that nobody wants to com anymore i hope this helps, it does for me)
    *Added extra 40000 to AI commander
    *Removed ammo from MHQ & repair trucks (to help avoid ammo bug)
    *Added higher probabilty of more & better resistance tanks
    *Added resistance soldiers, have 0.5 + random 0.5 skill level (was random 1)
    *Added higher probabilty of more resistance infantry and that it will be a better class
    *Changed default weapon loadouts: West = mfcti steyr & 3 LAW's! east = mfcti ak101 & 3 RPG's
    *Added higher probabilty that enemy commanders will build HE & AA guns
    *Changed probablity of what independant AI commanders buy and more chance of it being better class (infantry & vehicles)
    *Icreased view distance by 100 to 900 for better chance against AI tanks
    *Change vehicle limit to 20 in less units mode (now means AI group are max size 6 only)
    *Changed Maximum independant salvagers to 2 (to help reduce lag)
    *Changed Max stationary m2 mguns to 5 (to help reduce lag)
    *Removed all civilians (to help reduce lag) (as they had extra scripts running for them
    *Added some empty vehicles in various places (to make up for no civilian vehicles)
    *Set Insane Opposition as default when playing AI (for reckster & all who play vs AI)
    I saw 4 shilkas and 2 t80's attacking a town so its seems to have worked

    OK hope u enjoy, and nogova should now be fine!

    Addons: http://www.european-combat-league.co...ds/gwg_cti.zip

    Maps all 6: http://www.european-combat-league.co...g_cti_maps.zip

    @backwoods I will see about adding more slots, i guess if i know ur are gona be playing it alot then that makes it worth while for me!
    I'll get back to u when i have had a look to see just how many scripts will need updating.

    @Placebo, thxs m8! (r u named after my favourite band? or just the word?

    @collosus & benu, thxs for uploading maps and, rgr that its an island bug not much i can do atm apart from suggest u copy something like:
    >>>>> ***Downloads all needed addons from:
    http://www.european-combat-league.co...ds/gwg_cti.zip ***<<<<< ***(only 8mb)
    and paste it whenevr some1 joins the server. (i know thats not great so i will look into adding it to the mission.sqm that u need trinity.pbo, and see how it works, if it does i will update the 2 addon 1s asap.

    @all thxs for feedback this is my 1st public release of a mission, although i&#39;m a mapping admin at ECL, so ur feedback is much appreciated, hope u like the new tweaks, if not pls let me know which u dont like. ok thxs again guyz&#33;




  10.   Click here to go to the next Developer post in this thread.   #10
    Über Verwalter Placebo's Avatar
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    Quote Originally Posted by (gwg_viper @ June 25 2004,01:03)
    @Placebo, thxs m8&#33; (r u named after my favourite band? or just the word?
    A bit of both really

    Thanks for the new versions, will test them over the weekend

    The only little nitpick I have with the various CTI&#39;s I&#39;ve tried (apologies if it&#39;s not applicable to your versions, I get confused ) when I go to a town that I don&#39;t control there will be an enemy squad and/or armour to take out, but they don&#39;t do anything until attacked, it would (IMO) be more realistic if they could be given some kind of random patrol scripting, I don&#39;t know the first thing about scripting and such so maybe that&#39;s asking for too much? Just something so they&#39;re not simply standing there would make for much more of a challenge

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