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Thread: problem with memory lod

  1. #1
    OK, maybe i'm just too stupid to find the woods because
    of so many trees in there (after sitting 8 hours of working in o2 tonight) but here's my problem:

    I can't turn around the facing of my soldier for the climbing animation on my tower.

    First here are two links to pics, so you can see what tower i'm
    talking about (and maybe you'll find the reason already because of the pics and some rules i've broken):

    http://www.brutalforce.co.uk/uploads...chd_tower2.jpg

    http://www.brutalforce.co.uk/uploads...chd_tower3.jpg

    The ladder is visible from the fron view.
    When climbing up you should face the tower, but whatever
    i tried yet, my guy is facing the desert ***

    I gave it so many different tries yet - here goes:

    I created two vertrices (in front view window) - soldier looks
    into desert when climbing.

    Then i selected all in the memory lod and made:
    points / transport 3D / rotate / Y axis: 180° - soldier looks
    into desert.

    Points / transport 3D / rotate / Y axis: 180° + apply to all animations + repositioning the vertrices, as these were then
    on the other side of the tower - soldier looks into desert.

    Then created a plane in front of the tower - face looks to
    tower - i deleted ***3 of the vertrices - copied the one remaining and positioned them again right - soldier looks into desert.

    Rotate 180° (with or without apply for all anims) - soldier looks
    into desert.

    :edit - one more thing i've tried:

    I turned around the whole model, as the ladder was on the
    backside of the tower first - didn't help either - soldier looks
    into desert.

    Is there probably any rule i missed or so?
    The "climb up ladder" or "climb down ladder" actions show up
    properly ingame and are working - it's just the d**n facing of
    the soldier i can't get to work ***

    Though it sounded so easy in brsseb's tute and it appeared
    so easy too to me, when reading about it - lol.

    ~S~ CD



    http://www.swint.demon.nl/ofp/ofpec_work.gif
    Never argue with idiots - they just take you down to their level
    to beat you there with experience
    arabic objects/buildings thread

  2. #2
    Chief Warrant Officer
    Join Date
    Nov 7 2001
    Location
    Austria
    Posts
    3,061
    Author of the Thread
    Well, by accident i came across my ladder problem, but i suppose it's something totally different to what i thought
    first.

    While testing the tower ingame i did something, i've never thought before:

    I turned my tower facing into another direction than north (sounds stupid yeah,
    but as i said - i didn't ever notice, that i haven't done that before).

    Now guess what: anybody remembers my ladder climb animation facing problem?

    I figured out that it's not facing away from the tower, but it's facing SOUTHwards
    I'm pretty sure that this can be controlled somewhere in the properties window, but i haven't got a clue where.

    Anybody knows?

    ~S~ CD

  3. #3
    It happens if both of the ladder vertexes are in the same X & Y position, move the top vertex a bit closer to the tower than the lower vertex and it should work.

  4. #4
    Chief Warrant Officer
    Join Date
    Nov 7 2001
    Location
    Austria
    Posts
    3,061
    Author of the Thread
    Kegetys - you're da man

    I played around with the top vertex, and voilla - the facing
    of the animation has changed to a standard heading, regardless of the tower's heading.

    Now i just need to tweak around a lil bit to make it look
    good again, but i know now how to get control about it.

    Thx for your quick and very helpful answer

    ~S~ CD

  5. #5
    That must be Weird OFP Editing thing #2784!

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