Well, i'm working on these cement barriers - my first addon
since i decided to head over from mission making to addon making - but that's another story.
here's a link to the thread in a&d mods discussion so that
you can see what it is, i'm talking about:
I ran into a problem with my geo lod.
AI is shooting through them - i too tried to shoot through them, it can be done. Not everywhere but near the ends of
the geo lods.
Therefore i got a few questions, before messing around with it at maybe the wrong place;
When using named properties (i got: map : wall - class : wall - dammage : no) for the geo lod - do i need to create a fire lod
too, or should this be covered by the geo lod?
I've read so many forum threads and tutes now, but i couldn't
get really exact answers for that yet (most ppl comming up
with: "forget it i already solved the problem")
:update - i've already tried to add a fire lod:
x: - 25 - y: 1 - z: 0.5
LodNoShadow : 1
This didn't help not to let shots through
Maybe i should add here that:
I didn't binarize anything yet because of work in progress.
Could this be the reason that the lods with named properties
aren't doing their job right or is there still something else wrong.
As i've read in brsseb's tutorial, the geo lod must not break through the basic shape - is this true or doesn't it matter, wether let's say the geo lod is not brighter but higher than
the basic shape?
I got 5 meter blocks - 25 meter sections - 50 meter sections lined up close together - then i got the same 3 kinds with about 30 centimeters of space inbetween them.
(also i created for each 25 and 50 meter section a version
with one end piece).
Now AI always tries to run around them instead of walking through the 30 centimeter spaces - even if it's no problem for
Do i need to make AI paths into these gaps, or would that only
lead to the fact that vehicles would then too try to drive through there?
OK these were my questions, i don't think they're too hard
to be answered, as i already mentioned some possible answers