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Thread: Static anim config wrong?

  1. #1
    whats wrong in this anim config?
    i just get the standupstraight pose..

    gunnerAction=ManActrb56gunner;
    gunnerInAction=ManActrb56gunner;


    ---------------------------------------------
    class CfgVehicleActions
    {
    rb56gunner="rb56gunner";
    };

    class CfgMovesMC
    {
    class Default {};
    class DefaultDie: Default {};


    class States
    {
    class DeadState: Default {};
    class Driver: Default {};

    class rb56gunner: Driver
    {
    file="\RB56\anim\bill_anim.rtm";
    speed=10000000000.000000;
    looped=1;
    variantsAI[]={"rb56gunner2",0.700000,"rb56gunner"};
    interpolateWith[]={"rb56gunner2",0.500000};
    equivalentTo="rb56gunner";
    interpolationSpeed=1;
    connectTo[]={"rb56gunnerDying",1};
    };
    class rb56gunner2: rb56gunner
    {
    file="\RB56\anim\bill_anim.rtm";
    speed=-4;
    looped=1;
    };
    class rb56gunnerDying: DefaultDie
    {
    actions="NoActions";
    file="plazenismrt.rtm";
    speed=-1;
    looped=0;
    soundEnabled=0;
    connectFrom[]={"rb56gunner",1};
    };
    class rb56gunnerDead: rb56gunnerDying
    {
    actions="DeadActions";
    file="plazenismrt2.rtm";
    speed=10000000000.000000;
    terminal=1;
    connectFrom[]={"rb56gunnerDying",1};
    connectTo[]={"DeadState",1};
    };
    };
    };

    class CfgNonAIVehicles
    {
    class ProxyWeapon{};
    class Proxytpillbox: ProxyWeapon{};
    class own_rb56 : ProxyWeapon {model = "\own_rb56\bill.p3d"; simulation = "maverickweapon";}
    };

  2. #2
    Chief Warrant Officer
    Join Date
    Oct 12 2001
    Location
    Vermont , USA
    Posts
    3,160
    I would suggest to check the decrypted biscamel.cpp,if you can't find it I maybe can post it

  3. #3
    not directed to bratty

    either this forum is dieing (not many peeps around)or theres lots of egoism here.
    how hard can it be to post a working anim config?
    i dont have time to learn it by trail and error.
    if thats the only option .. then no thanks id rather ditch the ofp addon thing.


    to bratty .. i cant find it.. im sry but could u plz say where on the internet it exists?

  4. #4
    Chief Warrant Officer
    Join Date
    Oct 12 2001
    Location
    Vermont , USA
    Posts
    3,160
    Here it is and I am sorry, just that it's a good example of vehicle anim implementation


    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    // Operation*Flashpoint - Copyright &#40;c&#41; 2001-2002, BIS & CM
    // &#39;configBISCamel.bin&#39; 7450 bytes
    // &#39;config.bin&#39; 8x
    // Unofficially decoded by &#39;a-lone-wolf&#39;
    // {&#39;uOFm&#39; release &#91;2002.07.20/23&#58;07&#58;43&#93;}
    // For private evaluation only&#33; Not for commercial use&#33;
    // NO warranties. NOT fully tested. Use at your OWN risk.
    class CfgPatches
    {
    class BISCamel
    {
    units&#91;&#93;={&#34;BISCamel&#34;,&#34;BISCamel2 &#34;,&#34;BISCamelPilot&#34;,&#34;BISCamelPilot2& #34;};
    weapons&#91;&#93;={&#34;BISCamelMGun&#34;,&#34;BIS GrenadeCamel&#34;};
    requiredVersion=1.890000;
    requiredAddons&#91;&#93;={&#34;BIS_WeaponPack&#34; };
    };
    };
    class cfgAmmo
    {
    class Default
    {
    };
    class BulletSingle&#58; Default
    {
    };
    class Bullet7_6&#58; BulletSingle
    {
    };
    class Bullet12_7&#58; Bullet7_6
    {
    };
    class BISBulletCamel&#58; Bullet12_7
    {
    hit=20;
    indirectHit=4;
    indirectHitRange=0.200000;
    minRange=4;
    minRangeProbab=0.900000;
    midRange=400;
    midRangeProbab=0.500000;
    maxRange=800;
    maxRangeProbab=0.050000;
    cost=6;
    };
    class BISGrenadeCamel&#58; Default
    {
    hit=50;
    indirectHit=40;
    indirectHitRange=10;
    minRange=50;
    minRangeProbab=0.500000;
    midRange=300;
    midRangeProbab=0.950000;
    maxRange=1500;
    maxRangeProbab=0.500000;
    soundHit&#91;&#93;={&#34;Explosions&#92;expl4&#34; ,10.000000,1};
    cost=200;
    model=&#34;mortarShell&#34;;
    proxyShape=&#34;Snake&#34;;
    irLock=0;
    laserLock=0;
    maxControlRange=0;
    maneuvrability=16.000000;
    sideAirFriction=0.100000;
    simulation=&#34;shotMissile&#34;;
    maxSpeed=100;
    initTime=0;
    thrustTime=0;
    thrust=0;
    };
    };
    class cfgWeapons
    {
    class Default
    {
    };
    class MGun&#58; Default
    {
    };
    class MachineGun7_6&#58; MGun
    {
    };
    class MachineGun12_7&#58; MachineGun7_6
    {
    };
    class Browning&#58; MachineGun12_7
    {
    };
    class BISCamelMGun&#58; Browning
    {
    count=500;
    initSpeed=600;
    reloadTime=0.130000;
    multiplier=2;
    soundContinuous=0;
    canLock=0;
    ammo=&#34;BISBulletCamel&#34;;
    sound&#91;&#93;={&#34;&#92;BISCamel&#92;vickers.wa v&#34;,3.162278,1};
    displayName=&#34;&#036;STR_BISCAMEL_WEAPON&#34;;
    displayNameMagazine=&#34;&#036;STR_BISCAMEL_MAGAZI NE&#34;;
    shortNameMagazine=&#34;&#036;STR_BISCAMEL_MAGAZINE _SHORT&#34;;
    };
    class LAWLauncher&#58; Default
    {
    };
    class CarlGustavLauncher&#58; LAWLauncher
    {
    };
    class AT3Launcher&#58; CarlGustavLauncher
    {
    };
    class HellfireLauncher&#58; AT3Launcher
    {
    };
    class BISGrenadeCamel&#58; HellfireLauncher
    {
    picture=&#34;Hellfire&#34;;
    ammo=&#34;BISGrenadeCamel&#34;;
    canLock=0;
    displayName=&#34;&#036;STR_BISCAMEL_GRENADE&#34;;
    displayNameMagazine=&#34;&#036;STR_BISCAMEL_GRENAD E&#34;;
    shortNameMagazine=&#34;&#036;STR_BISCAMEL_GRENADE& #34;;
    count=10;
    reloadTime=1;
    magazineReloadTime=1;
    sound&#91;&#93;={&#34;&#34;,0.031623,1};
    reloadSound&#91;&#93;={&#34;&#34;,0.000316,1};
    initSpeed=0;
    aiRateOfFire=13.000000;
    aiRateOfFireDistance=2500;
    };
    };
    class CfgVehicles
    {
    class All
    {
    };
    class AllVehicles&#58; All
    {
    };
    class Air&#58; AllVehicles
    {
    };
    class Plane&#58; Air
    {
    };
    class A10&#58; Plane
    {
    };
    class Cessna&#58; A10
    {
    };
    class Land&#58; AllVehicles
    {
    };
    class Man&#58; Land
    {
    };
    class Soldier&#58; Man
    {
    };
    class SoldierWB&#58; Soldier
    {
    };
    class SoldierWPilot&#58; SoldierWB
    {
    };
    class BISCamelPilot&#58; SoldierWB
    {
    model=&#34;&#92;BISCamel&#92;BIScamelpilot&#34;;
    nameSound=&#34;pilot&#34;;
    displayName=&#34;&#036;STR_BISCAMEL_PILOT&#34;;
    weapons&#91;&#93;={&#34;Revolver&#34;,&#34;Throw&# 34;,&#34;Put&#34;};
    magazines&#91;&#93;={&#34;RevolverMag&#34;,&#34;Re volverMag&#34;,&#34;RevolverMag&#34;,&#34;Revolver Mag&#34;,&#34;HandGrenade&#34;,&#34;HandGrenade&#3 4;,&#34;HandGrenade&#34;,&#34;HandGrenade&#34;,&#3 4;HandGrenade&#34;,&#34;HandGrenade&#34;,&#34;Smok eShell&#34;,&#34;SmokeShell&#34;,&#34;SmokeShell&# 34;,&#34;SmokeShell&#34;};
    wounds&#91;&#93;={&#34;&#92;BISCamel&#92;pilot_jac ket.pac&#34;,&#34;&#92;BISCamel&#92;pilot_jacket_i .pac&#34;,&#34;&#92;BISCamel&#92;pilot_kukla.pac&# 34;,&#34;&#92;BISCamel&#92;pilot_kukla_i.pac&#34;, &#34;&#92;BISCamel&#92;pilot_r.pac&#34;,&#34;&#92; BISCamel&#92;pilot_r_i.pac&#34;,&#34;&#92;o&#92;ch ar&#92;Civ_top_pul_r.pac&#34;,&#34;&#92;o&#92;char &#92;Civ_top_pul_r_i.pac&#34;,&#34;&#92;o&#92;char &#92;Civ_top_pulo.pac&#34;,&#34;&#92;o&#92;char&#9 2;Civ_top_pulo_i.pac&#34;,&#34;&#92;o&#92;char&#92 ;Civ_leg_dgre.pac&#34;,&#34;&#92;o&#92;char&#92;Ci v_leg_dgre_i.pac&#34;,&#34;xicht_a.paa&#34;,&#34;x icht_a_zranen&#34;,&#34;xicht_b.paa&#34;,&#34;xich t_a_zranen&#34;,&#34;xicht_c.paa&#34;,&#34;xicht_a _zranen&#34;,&#34;xicht_d.paa&#34;,&#34;xicht_a_zr anen&#34;,&#34;xicht_e.paa&#34;,&#34;xicht_e_zrane n&#34;,&#34;xicht_f.paa&#34;,&#34;xicht_a_zranen&# 34;,&#34;xicht_g.paa&#34;,&#34;xicht_a_zranen&#34; ,&#34;xicht_h.paa&#34;,&#34;xicht_a_zranen&#34;,&# 34;xicht_i.paa&#34;,&#34;xicht_a_zranen&#34;,&#34; xicht_j.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xic ht_k.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_ l.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_m.p aa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_n.paa& #34;,&#34;xicht_a_zranen&#34;,&#34;xicht_o.paa&#34 ;,&#34;xicht_o_zranen&#34;,&#34;xicht_p.paa&#34;,& #34;xicht_a_zranen&#34;,&#34;xicht_q.paa&#34;,&#34 ;xicht_a_zranen&#34;,&#34;xicht_r.paa&#34;,&#34;xi cht_a_zranen&#34;,&#34;xicht_s.paa&#34;,&#34;xicht _a_zranen&#34;,&#34;xicht_t.paa&#34;,&#34;xicht_a_ zranen&#34;,&#34;xicht_u.paa&#34;,&#34;xicht_a_zra nen&#34;,&#34;xicht_v.paa&#34;,&#34;xicht_v_zranen &#34;,&#34;xicht_w.paa&#34;,&#34;xicht_w_zranen&#3 4;,&#34;xicht_x.paa&#34;,&#34;xicht_a_zranen&#34;, &#34;xicht_y.paa&#34;,&#34;xicht_a_zranen&#34;,&#3 4;xicht_z.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;x icht_2a.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xic ht_2b.paa&#34;,&#34;xicht_w_zranen&#34;,&#34;xicht _2c.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2 d.paa&#34;,&#34;xicht_v_zranen&#34;,&#34;xicht_2e. paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2f.pa a&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2g.paa& #34;,&#34;xicht_w_zranen&#34;,&#34;xicht_2h.paa&#3 4;,&#34;xicht_a_zranen&#34;,&#34;xicht_2i.paa&#34; ,&#34;xicht_a_zranen&#34;,&#34;xicht_2j.paa&#34;,& #34;xicht_a_zranen&#34;,&#34;xicht_2k.paa&#34;,&#3 4;xicht_a_zranen&#34;,&#34;xicht_2l.paa&#34;,&#34; xicht_a_zranen&#34;,&#34;xicht_2m.paa&#34;,&#34;xi cht_a_zranen&#34;,&#34;xicht_2n.paa&#34;,&#34;xich t_a_zranen&#34;,&#34;xicht_2o.paa&#34;,&#34;xicht_ a_zranen&#34;,&#34;xicht_2p.paa&#34;,&#34;xicht_2p _zranen&#34;,&#34;xicht_2q.paa&#34;,&#34;xicht_a_z ranen&#34;,&#34;xicht_2r.paa&#34;,&#34;xicht_e_zra nen&#34;,&#34;xicht_2s.paa&#34;,&#34;xicht_a_zrane n&#34;,&#34;xicht_2t.paa&#34;,&#34;xicht_a_zranen& #34;,&#34;xicht_2u.paa&#34;,&#34;xicht_a_zranen&#3 4;,&#34;xicht_2v.paa&#34;,&#34;xicht_a_zranen&#34; ,&#34;xicht_2w.paa&#34;,&#34;xicht_w_zranen&#34;,& #34;xicht_2x.paa&#34;,&#34;xicht_a_zranen&#34;,&#3 4;xicht_2y.paa&#34;,&#34;xicht_a_zranen&#34;,&#34; xicht_2z.paa&#34;,&#34;xicht_a_zranen&#34;};
    };
    class BISCamelPilot2&#58; BISCamelPilot
    {
    side=0;
    model=&#34;&#92;BISCamel&#92;BIScamelpilot2&#34;;
    displayName=&#34;&#036;STR_BISCAMEL_PILOT&#34;;
    wounds&#91;&#93;={&#34;&#92;BISCamel&#92;pilot2_ja cket.pac&#34;,&#34;&#92;BISCamel&#92;pilot2_jacket _i.pac&#34;,&#34;&#92;BISCamel&#92;pilot2_kukla.pa c&#34;,&#34;&#92;BISCamel&#92;pilot2_kukla_i.pac&# 34;,&#34;&#92;o&#92;char&#92;Civ_top_jack_r.pac&#3 4;,&#34;&#92;o&#92;char&#92;Civ_top_jack_r_i.pac&# 34;,&#34;&#92;o&#92;char&#92;Civ_top_pul_r.pac&#34 ;,&#34;&#92;o&#92;char&#92;Civ_top_pul_r_i.pac&#34 ;,&#34;&#92;o&#92;char&#92;Civ_top_pulo.pac&#34;,& #34;&#92;o&#92;char&#92;Civ_top_pulo_i.pac&#34;,&# 34;&#92;o&#92;char&#92;new_civ_jeansblck.pac&#34;, &#34;&#92;o&#92;char&#92;new_civ_jnsbl_i.pac&#34;, &#34;xicht_a.paa&#34;,&#34;xicht_a_zranen&#34;,&#3 4;xicht_b.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;x icht_c.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xich t_d.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_e .paa&#34;,&#34;xicht_e_zranen&#34;,&#34;xicht_f.pa a&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_g.paa&# 34;,&#34;xicht_a_zranen&#34;,&#34;xicht_h.paa&#34; ,&#34;xicht_a_zranen&#34;,&#34;xicht_i.paa&#34;,&# 34;xicht_a_zranen&#34;,&#34;xicht_j.paa&#34;,&#34; xicht_a_zranen&#34;,&#34;xicht_k.paa&#34;,&#34;xic ht_a_zranen&#34;,&#34;xicht_l.paa&#34;,&#34;xicht_ a_zranen&#34;,&#34;xicht_m.paa&#34;,&#34;xicht_a_z ranen&#34;,&#34;xicht_n.paa&#34;,&#34;xicht_a_zran en&#34;,&#34;xicht_o.paa&#34;,&#34;xicht_o_zranen& #34;,&#34;xicht_p.paa&#34;,&#34;xicht_a_zranen&#34 ;,&#34;xicht_q.paa&#34;,&#34;xicht_a_zranen&#34;,& #34;xicht_r.paa&#34;,&#34;xicht_a_zranen&#34;,&#34 ;xicht_s.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xi cht_t.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht _u.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_v. paa&#34;,&#34;xicht_v_zranen&#34;,&#34;xicht_w.paa &#34;,&#34;xicht_w_zranen&#34;,&#34;xicht_x.paa&#3 4;,&#34;xicht_a_zranen&#34;,&#34;xicht_y.paa&#34;, &#34;xicht_a_zranen&#34;,&#34;xicht_z.paa&#34;,&#3 4;xicht_a_zranen&#34;,&#34;xicht_2a.paa&#34;,&#34; xicht_a_zranen&#34;,&#34;xicht_2b.paa&#34;,&#34;xi cht_w_zranen&#34;,&#34;xicht_2c.paa&#34;,&#34;xich t_a_zranen&#34;,&#34;xicht_2d.paa&#34;,&#34;xicht_ v_zranen&#34;,&#34;xicht_2e.paa&#34;,&#34;xicht_a_ zranen&#34;,&#34;xicht_2f.paa&#34;,&#34;xicht_a_zr anen&#34;,&#34;xicht_2g.paa&#34;,&#34;xicht_w_zran en&#34;,&#34;xicht_2h.paa&#34;,&#34;xicht_a_zranen &#34;,&#34;xicht_2i.paa&#34;,&#34;xicht_a_zranen&# 34;,&#34;xicht_2j.paa&#34;,&#34;xicht_a_zranen&#34 ;,&#34;xicht_2k.paa&#34;,&#34;xicht_a_zranen&#34;, &#34;xicht_2l.paa&#34;,&#34;xicht_a_zranen&#34;,&# 34;xicht_2m.paa&#34;,&#34;xicht_a_zranen&#34;,&#34 ;xicht_2n.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;x icht_2o.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xic ht_2p.paa&#34;,&#34;xicht_2p_zranen&#34;,&#34;xich t_2q.paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_ 2r.paa&#34;,&#34;xicht_e_zranen&#34;,&#34;xicht_2s .paa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2t.p aa&#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2u.paa &#34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2v.paa&# 34;,&#34;xicht_a_zranen&#34;,&#34;xicht_2w.paa&#34 ;,&#34;xicht_w_zranen&#34;,&#34;xicht_2x.paa&#34;, &#34;xicht_a_zranen&#34;,&#34;xicht_2y.paa&#34;,&# 34;xicht_a_zranen&#34;,&#34;xicht_2z.paa&#34;,&#34 ;xicht_a_zranen&#34;};
    };
    class BISCamel&#58; Cessna
    {
    scope=2;
    Crew=&#34;BISCamelPilot&#34;;
    side=1;
    DisplayName=&#34;&#036;STR_BISCAMEL_NAME&#34;;
    nameSound=&#34;plane&#34;;
    accuracy=0.300000;
    maxSpeed=188;
    ejectSpeed&#91;&#93;={0,0,0};
    armor=15;
    cost=200000;
    Model=&#34;&#92;BISCamel&#92;BIScamel&#34;;
    picture=&#34;&#92;BISCamel&#92;icamel&#34;;
    icon=&#34;&#92;BISCamel&#92;map_camel&#34;;
    weapons&#91;&#93;={&#34;BISCamelMGun&#34;,&#34;BIS GrenadeCamel&#34;};
    magazines&#91;&#93;={&#34;BISCamelMGun&#34;,&#34;B ISGrenadeCamel&#34;};
    fov=0.500000;
    landingSpeed=75;
    landingAoa=&#34;3.5*3.1415/180&#34;;
    flapsFrictionCoef=2;
    driverAction=&#34;ManActBISCamelDriver&#34;;
    cargoAction&#91;&#93;={&#34;ManActBISCamelcargoRig ht&#34;,&#34;ManActBISCamelCargoLeft&#34;};
    cargoIsCoDriver&#91;&#93;={0,0};
    driverCanSee=&#34;2+8&#34;;
    SoundEngine&#91;&#93;={&#34;&#92;BISCamel&#92;engi ne.wav&#34;,1.000000,1.000000};
    soundEnviron&#91;&#93;={&#34;Objects&#92;noise&#34 ;,0.100000,1.000000};
    soundServo&#91;&#93;={&#34;Vehicles&#92;gun_elevat e&#34;,0.010000,0.400000};
    transportSoldier=2;
    ejectDeadCargo=1;
    extCameraPosition&#91;&#93;={0,2,-30};
    type=&#34;VAir&#34;;
    threat&#91;&#93;={0.100000,1,0.700000};
    audible=8;
    aileronSensitivity=0.660000;
    elevatorSensitivity=0.200000;
    noseDownCoef=0.025000;
    class ViewPilot
    {
    initFov=0.700000;
    minFov=0.400000;
    maxFov=0.850000;
    initAngleX=8;
    minAngleX=-35;
    maxAngleX=25;
    initAngleY=0;
    minAngleY=-150;
    maxAngleY=150;
    };
    class ViewOptics
    {
    initAngleX=0;
    minAngleX=0;
    maxAngleX=0;
    initAngleY=0;
    minAngleY=0;
    maxAngleY=0;
    initFov=0.500000;
    minFov=0.500000;
    maxFov=0.500000;
    };
    class ViewCargo
    {
    initAngleX=5;
    minAngleX=-30;
    maxAngleX=30;
    initAngleY=0;
    minAngleY=-60;
    maxAngleY=60;
    initFov=0.700000;
    minFov=0.420000;
    maxFov=0.850000;
    };
    class Reflectors
    {
    class Left
    {
    color&#91;&#93;={0,0,0,1.000000};
    ambient&#91;&#93;={0,0,0,1.000000};
    position=&#34;L svetlo&#34;;
    direction=&#34;konec L svetla&#34;;
    hitpoint=&#34;L svetlo&#34;;
    selection=&#34;L svetlo&#34;;
    size=0.500000;
    brightness=0.250000;
    };
    class Right
    {
    color&#91;&#93;={0,0,0,1.000000};
    ambient&#91;&#93;={0,0,0,1.000000};
    position=&#34;P svetlo&#34;;
    direction=&#34;konec P svetla&#34;;
    hitpoint=&#34;P svetlo&#34;;
    selection=&#34;P svetlo&#34;;
    size=0.500000;
    brightness=0.250000;
    };
    };
    class IndicatorAltRadar
    {
    selection=&#34;alt&#34;;
    axis=&#34;osa_alt&#34;;
    angle=-337;
    min=0;
    max=1800;
    };
    class IndicatorCompass
    {
    selection=&#34;kompas&#34;;
    axis=&#34;osa_kompas&#34;;
    angle=360;
    min=3.141593;
    max=-3.141593;
    };
    class IndicatorSpeed
    {
    selection=&#34;mph&#34;;
    axis=&#34;osa_mph&#34;;
    angle=-360;
    min=&#34;50 / 2&#34;;
    max=&#34;170 / 2&#34;;
    };
    class IndicatorRPM
    {
    selection=&#34;rpm&#34;;
    axis=&#34;osa_rpm&#34;;
    angle=-310;
    min=0;
    max=1;
    };
    class IndicatorAltBaro
    {
    selection=&#34;nm_alt&#34;;
    axis=&#34;osa_nm_alt&#34;;
    angle=155;
    min=0;
    max=150;
    };
    };
    class BISCamel2&#58; BISCamel
    {
    side=0;
    Crew=&#34;BISCamelPilot2&#34;;
    Model=&#34;&#92;BISCamel&#92;BIScamel2&#34;;
    picture=&#34;&#92;BISCamel&#92;icamel2&#34;;
    DisplayName=&#34;&#036;STR_BISCAMEL_NAME2&#34;;
    };
    };
    class CfgNonAIVehicles
    {
    class ProxyCrew
    {
    };
    class ProxyDriver&#58; ProxyCrew
    {
    };
    class ProxyBISCamelpilot&#58; ProxyDriver
    {
    };
    class ProxyCargo&#58; ProxyCrew
    {
    };
    class ProxyBISCamelCargo&#58; ProxyCargo
    {
    };
    class ProxyBISCamelCargo2&#58; ProxyCargo
    {
    };
    };
    class CfgVehicleActions
    {
    BIScamelDriver=&#34;camelDriver&#34;;
    BIScamelCargoRight=&#34;camelCargo&#34;;
    BIScamelCargoLeft=&#34;camelCargo2&#34;;
    };
    class CfgMovesMC
    {
    class Default
    {
    };
    class DefaultDie&#58; Default
    {
    };
    class States
    {
    class Driver&#58; Default
    {
    };
    class CamelDriver&#58; Driver
    {
    file=&#34;&#92;BIScamel&#92;camelpilotstat.rtm&#34 ;;
    speed=10000000000.000000;
    looped=1;
    variantsAI&#91;&#93;={&#34;CamelDriverV1&#34;,0.70 0000,&#34;CamelDriver&#34;};
    interpolateWith&#91;&#93;={&#34;CamelDriverV1&#34; ,0.500000};
    equivalentTo=&#34;CamelDriver&#34;;
    interpolationSpeed=1;
    connectTo&#91;&#93;={&#34;CamelDriverDying&#34;,1} ;
    interpolateTo&#91;&#93;={&#34;CamelDriverDying&#34 ;,0.100000};
    };
    class CamelDriverV1&#58; CamelDriver
    {
    file=&#34;&#92;BIScamel&#92;camelpilot.rtm&#34;;
    speed=&#34;- 4&#34;;
    looped=1;
    interpolateTo&#91;&#93;={&#34;CamelDriverDying&#34 ;,0.100000};
    };
    class CamelDriverDying&#58; DefaultDie
    {
    actions=&#34;NoActions&#34;;
    file=&#34;&#92;BIScamel&#92;camelpilotsmrt.rtm&#34 ;;
    speed=&#34;- 1&#34;;
    looped=0;
    soundEnabled=0;
    connectFrom&#91;&#93;={&#34;CamelDriver&#34;,1};
    };
    class CamelDriverDead&#58; CamelDriverDying
    {
    actions=&#34;DeadActions&#34;;
    file=&#34;&#92;BIScamel&#92;camelpilotsmrt2.rtm&#3 4;;
    speed=10000000000.000000;
    terminal=1;
    connectFrom&#91;&#93;={&#34;CamelDriverDying&#34;, 1};
    connectTo&#91;&#93;={&#34;DeadState&#34;,1};
    };
    class Camelcargo&#58; Driver
    {
    file=&#34;&#92;BISCamel&#92;camelcargo.rtm&#34;;
    speed=10000000000.000000;
    looped=1;
    };
    class Camelcargo2&#58; Driver
    {
    file=&#34;&#92;BISCamel&#92;camelcargo2.rtm&#34;;
    speed=10000000000.000000;
    looped=1;
    };
    class CamelGrenadeThrow&#58; Driver
    {
    file=&#34;&#92;BISCamel&#92;camelgranat.rtm&#34;;
    speed=10000000000.000000;
    looped=0;
    };
    };
    };
    class CfgModels
    {
    class Default
    {
    };
    class Vehicle&#58; Default
    {
    };
    class BIScamel&#58; Vehicle
    {
    sectionsInherit=&#34;Vehicle&#34;;
    sections&#91;&#93;={&#34;vrtule staticka&#34;,&#34;vrtule blur&#34;};
    };
    class BIScamel2&#58; BIScamel
    {
    };
    class Man&#58; Default
    {
    };
    class BIScamelpilot&#58; Man
    {
    };
    class BIScamelpilot2&#58; Man
    {
    };
    };
    [/QUOTE]

  5. #5
    thx m8 now things start making sense

  6. #6
    BTW i got some memory that to get anims working u need to binarize pbo... is this a faulty memory?

  7. #7
    Chief Warrant Officer
    Join Date
    Oct 12 2001
    Location
    Vermont , USA
    Posts
    3,160
    No you shouldn&#39;t ahve to binarize anything for anims to work.
    Teacups dog isn&#39;t binarized and has all new anims (or is it,I didn&#39;t open the dog)




  8. #8
    i got the anim working... gahahaha .. only took forever.

    the only thing i need now is to get the gunner shootable..
    any of u know how?

    fixed... a faulty gunner proxy caused it.. copy and pasted all over again.. worked..




  9. #9
    Chief Warrant Officer
    Join Date
    Oct 12 2001
    Location
    Vermont , USA
    Posts
    3,160
    Congrats...Isn&#39;t it a lot of work,I learn from trial and error too

    Thats why bugfixing takes alot of addon making time too

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