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On my new Island (redone Everon) i've put the names and positions in the config but the names aren't showed ingame on the map.
Here is the config:
class CfgPatches {
class SGTEvEden {
units[] = {};
weapons[] = {};
worlds[] = {SGTEvEden};
requiredVersion = 1.91;
};
};
class CfgWorlds {
class DefaultWorld {
};
class Intro : DefaultWorld {
};
class SGTEvEden : Intro {
access = 3;
description = "SGTEv Everon";
icon = "\SGTEvEden\pic.paa";
worldName = "\SGTEvEden\SGTEvEden.wrp";
plateFormat="ST##D$$#$";
plateLetters="ABCDEFGHIJKLMNOPQRSTUVWXYZ";
cutscenes[] = {""};
};
};
class CfgWorldList {
class SGTEvEden
{
class Names
{
class SaintPhillippe
{
name="Saint Phillippe";
position[]={4674,10730,50};
};
class Regina
{
name="Regina";
position[]={7197,2347,50};
};
class Meaux
{
name="Meaux";
position[]={4524,9549,100};
};
class Tyrone
{
name="Tyrone";
position[]={4946,9056,50};
};
class Montignac
{
name="Montignac";
position[]={4935,6994,50};
};
class Gravette
{
name="Gravette";
position[]={4112,7772,50};
};
class EntreDeux
{
name="Entre Deux";
position[]={5735,7059,100};
};
class Provins
{
name="Provins";
position[]={5501,6050,50};
};
class Chotain
{
name="Chotain";
position[]={7057,5987,50};
};
class Laruns
{
name="Laruns";
position[]={7556,5558,50};
};
class Figari
{
name="Figari";
position[]={5283,5375,50};
};
class LeMoule
{
name="Le Moule";
position[]={2590,5384,50};
};
class Morton
{
name="Morton";
position[]={5134,3955,100};
};
class Lamentin
{
name="Lamentin";
position[]={1333,5962,100};
};
class Levie
{
name="Levie";
position[]={7554,4737,10};
};
class Durras
{
name="Durras";
position[]={8835,2710,50};
};
class Vernon
{
name="Vernon";
position[]={9142,2159,50};
};
class SaintPierre
{
name="Saint Pierre";
position[]={9662,1605,50};
};
};
};
};
thanks for help.
(Will give credits)
Download link soon
Required Addons:
3wx Objects
Airport Addon (DL link Mapfact)
Baracken (DL link Mapfact)
Vektorbosons Airport Textures
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Moving to Visitor.
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I think it could be "class SGTEvEden" . Just above class names
If youre still having problems you can use this as a reference. My Everon config
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
// eden1
// Made with New World config.cpp creator by Marksman
// beta version
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class eden1
{
units[] = {};
weapons[] = {};
worlds[] = {"eden1"};
requiredVersion = 1.75;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class ***eden1: DefaultWorld
{
access=3;
description="eden";
icon="_eden.paa";
cutscenes[]={"..\ADDONS\edenin tro","intro1"};
worldName="\eden1\eden1.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="08:28";
startDate="21/7/85";
startWeather=0.000000;
startFog=0.000000;
forecastWeather=0.000000;
forecastFog=0.000000;
seagullPos[]={6100,6100,50};
ilsPosition[]={4772,10923};
ilsDirection[]={0,0.080000,-1};
ilsTaxiIn[]={"4772+69","10923+ 400","4772+69","10923+95"," ;4772+61","10923+87","4772+8", "10923+87",4772,"10923+95",4772,&# 34;10923+150"};
ilsTaxiOff[]={4772,10923,4772,"10923+8 78","4772+8","10923+886"," 4772+61","10923+886","4772+69" ,"10923+878","4772+69","10923+ 400"};
centerPosition[]={6350,6350,0};
*** *** *** *** *** *** *** ***
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
*** *** *** *** *** *** *** ***class Names
{
class SaintPhillippe
{
name="Saint Phillippe";
position[]={4674,10730,50};
};
class Regina
{
name="Regina";
position[]={7197,2347,50};
};
class Meaux
{
name="Meaux";
position[]={4524,9549,100};
};
class Tyrone
{
name="Tyrone";
position[]={4946,9056,50};
};
class Montignac
{
name="Montignac";
position[]={4935,6994,50};
};
class Gravette
{
name="Gravette";
position[]={4112,7772,50};
};
class EnreDeux
{
name="Entre Deux";
position[]={5735,7059,100};
};
class Provins
{
name="Provins";
position[]={5501,6050,50};
};
class Chotain
{
name="Chotain";
position[]={7057,5987,50};
};
class Laruns
{
name="Laruns";
position[]={7556,5558,50};
};
class Figari
{
name="Figari";
position[]={5283,5375,50};
};
class LeMoule
{
name="Le Moule";
position[]={2590,5384,50};
};
class Morton
{
name="Morton";
position[]={5134,3955,100};
};
class Lamentin
{
name="Lamentin";
position[]={1333,5962,100};
};
class Levie
{
name="Levie";
position[]={7554,4737,10};
};
class Durras
{
name="Durras";
position[]={8835,2710,50};
};
class Vernon
{
name="Vernon";
position[]={9142,2159,50};
};
class SaintPierre
{
name="Saint Pierre";
position[]={9662,1605,50};
*** *** *** *** *** *** *** *** *** *** *** ***}; *** ***
};
};
};
class CfgWorldList
{
class ***eden1{};
}; [/QUOTE]
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Thanks. I'll try it.
Hope that it will work now
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