this is the config (based on the BAS DeRa one)
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
// OPK_INF_WO wounds
#define OPK_INF_WO_WOUNDS wounds[] = {"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xic ht_a_
zranen","xicht_c.paa","xicht_a_zranen","xicht_d.pa a",&q
uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen" ,"xicht_f.
paa","xicht_a_zranen","xicht_g.paa","xicht_a_zrane n",&q
uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","x icht_a_zra
nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", "
;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","x icht_m.paa
","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", "
;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xich t_a_zranen
","xicht_q.paa","xicht_a_zranen","xicht_r.paa" ,"xi
cht_a_zranen","xicht_s.paa","xicht_a_zranen","xich t_t.paa&qu
ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen ","xi
cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w _zranen&qu
ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa"," xicht
_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2 a.paa"
;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen" ,"xic
ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_ v_zranen&q
uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa ","xi
cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xic ht_2h.paa&
quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zra nen","
;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xi cht_a_zran
en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa" ,&quo
t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.
paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zra nen",
"xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xi cht_e
_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t .paa"
,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xich
t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w _zranen&qu
ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa" ,"xic
ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\ ;OPK_INF_04\tex\body","\OPK_INF_04\ ;tex_d\body","\OPK_INF_04\tex\left arm","\OPK_INF_04\tex_d\leftarm","\ ;OPK_INF_04\tex\leftleg","\OPK_INF_04& #92;tex_d\leftleg","\OPK_INF_04\tex	 2;vestall","\OPK_INF_04\tex_d\vestall" ,"\OPK_INF_04\tex\rightarm","\OPK_ INF_04\tex_d\rightarm","\OPK_INF_04	 2;tex\rightleg","\OPK_INF_04\tex_d\ ;rightleg"};
// OPK_INF_DE wounds
#define OPK_INF_DE_WOUNDS wounds[] = {"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xic ht_a_
zranen","xicht_c.paa","xicht_a_zranen","xicht_d.pa a",&q
uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen" ,"xicht_f.
paa","xicht_a_zranen","xicht_g.paa","xicht_a_zrane n",&q
uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","x icht_a_zra
nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", "
;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","x icht_m.paa
","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", "
;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xich t_a_zranen
","xicht_q.paa","xicht_a_zranen","xicht_r.paa" ,"xi
cht_a_zranen","xicht_s.paa","xicht_a_zranen","xich t_t.paa&qu
ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen ","xi
cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w _zranen&qu
ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa"," xicht
_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2 a.paa"
;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen" ,"xic
ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_ v_zranen&q
uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa ","xi
cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xic ht_2h.paa&
quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zra nen","
;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xi cht_a_zran
en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa" ,&quo
t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.
paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zra nen",
"xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xi cht_e
_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t .paa"
,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xich
t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w _zranen&qu
ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa" ,"xic
ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\ ;OPK_INF_04\tDE\body","\OPK_INF_04\ ;tDE_d\body","\OPK_INF_04\tDE\left arm","\OPK_INF_04\tDE_d\leftarm","\ ;OPK_INF_04\tDE\leftleg","\OPK_INF_04& #92;tDE_d\leftleg","\OPK_INF_04\tDE	 2;vestall","\OPK_INF_04\tDE_d\vestall" ,"\OPK_INF_04\tDE\rightarm","\OPK_ INF_04\tDE_d\rightarm","\OPK_INF_04	 2;tDE\rightleg","\OPK_INF_04\tDE_d\ ;rightleg"};
class CfgPatches
{
class OPK_INF_04
{
units[] =
{
//Desert Soldier
OPK_Soldier2,
//Woodland Soldier
OPK_Soldier1
};
requiredAddons[] = {"BIS_Resistance","BAS_Weap"};
weapons[] = {};
requiredVersion = 1.85;
};
};
class CfgModels
{
class Default {};
class Man: Default {};
class OPK_Soldier1: Man
{
sections[] =
{
"head injury","body injury",
"l arm injury","r arm injury","p arm injury",
"l leg injury","r leg injury","p leg injury",
"medic",
"hlava",
"krk",
"zasleh",
};
sectionsInherit = Head;
};
class OPK_Soldier2: OPK_Soldier1 {};
};
class CfgVehicles
{
class All {};
class AllVehicles:All {};
class Land:AllVehicles {};
class Man:Land {};
class Soldier:Man {};
class SoldierWB:Soldier {};
class SoldierWG: SoldierWB {};
class SoldierWMG: SoldierWB {};
class SoldierWLAW: SoldierWB {};
class SoldierWAT: SoldierWLAW {};
class SoldierWAA: SoldierWLAW {};
class SoldierWMortar: SoldierWG {};
class OfficerWNight: SoldierWB {};
class SoldierWSniper: SoldierWB {};
class OfficerW: SoldierWB {};
class SoldierWMedic: SoldierWB {};
// OPK_Soldier
class OPK_SoldierTeamLeaderDES: SoldierWB
{
displayName = "Wood Soldier Team Leader";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOG","Glock","Binocular","NVGoggles ",&
quot;Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","SmokeShell","GlockMAG","GlockMA G",
"GlockMAG","GlockMAG"};
OPK_INF_DE_WOUNDS
};
class OPK_SoldierOperatorGLDES: SoldierWG
{
displayName = "Wood Soldier Operator GL";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexM203","NVGoggles","Glock","Thr ow"
,"Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M433grenade","BAS_M433grenade ","BAS_M43
3grenade","BAS_M433grenade","BAS_M433grenade","Glo ckMAG"
;,"GlockMAG","GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierOperatorDES: OPK_SoldierTeamLeaderDES
{
displayName = "Wood Soldier Operator";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOG","NVGoggles","Glock","Throw",&q uot
;Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","SmokeShell","GlockMAG","GlockMA G",
"GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
animated = 1;
};
class OPK_SoldierOperator2DES: OPK_SoldierTeamLeaderDES
{
displayName = "Wood Soldier Operator M14";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M14Aimpoint","NVGoggles","Glock","Throw", &qu
ot;Put"};
magazines[] = {"BAS_M14Mag","BAS_M14Mag","BAS_M14Mag","BAS_M14Ma g&quo
t;,"BAS_M14Mag","BAS_M14Mag","BAS_M14Mag","BAS_M14 Mag&q
uot;,"HandGrenade","HandGrenade","GlockMAG","Glock MAG&q
uot;,"GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierMKDES: OPK_SoldierTeamLeaderDES
{
displayName = "Wood Soldier Operator MK";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M4desMKReflex","NVGoggles","Glock","Throw ",&
quot;Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_mkshell","BAS_mkshell","BAS_m kshell&quo
t;,"Handgrenade","Handgrenade","GlockMAG","GlockMA G&quo
t;,"GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierRTODES: SoldierWB
{
displayName = "Wood Soldier Radio Operator";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEX","BAS_Satcom","NVGoggles","Glock "
;,"Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","HandGrena de",&
quot;HandGrenade","SmokeShell","GlockMAG","GlockMA G",&q
uot;GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierSniperDES: SoldierWSniper
{
displayName = "Wood Soldier Sniper";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 3.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","Glock",& quo
t;Throw","Put"};
magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
uot;,"BAS_M24Mag","BAS_M24Mag","GlockMAG","GlockMA G&quo
t;,"GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierMGunnerDES: SoldierWMG
{
displayName = "Wood Soldier M.Gunner";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 3.000000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M249SPW","NVGoggles","Glock","Throw","P
ut"};
magazines[] = {"BAS_M249Mag","BAS_M249Mag","BAS_M249Mag","BAS_M2 49Mag
","BAS_M249Mag","GlockMAG","GlockMAG","GlockMA G&qu
ot;,"GlockMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierATDES: SoldierWAT
{
displayName = "Wood Soldier AT";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOG","BAS_AT4Launcher","NVGoggles","Gl ock&q
uot;,"Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket ","GlockMA
G","GlockMAG","GlockMAG","GlockMAG"};
OPK_INF_WO_WOUNDS
};
// Wood Covert
class OPK_SoldierTeamLeaderSDES: OPK_SoldierTeamLeaderDES
{
displayName = "Wood Soldier (S) Team Leader";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_MP5SDAIMPOINT","GlockS","Binocular","NVGoggl es&qu
ot;,"Throw","Put"};
magazines[] = {"BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS _MP5S
DMag","BAS_MP5SDMag","BAS_MP5SDMag","HandGrenade", "
;HandGrenade","HandGrenade","SmokeShell","GlockSMA G",&q
uot;GlockSMAG","GlockSMAG","GlockSMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierOperatorSDES: OPK_SoldierTeamLeaderSDES
{
displayName = "Wood Soldier (S) Operator GL";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexSM203","NVGoggles","GlockS","Thro w&quo
t;,"Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","BAS_M433grenade","BAS_M433grenade ","BA
S_M433grenade","Handgrenade","Handgrenade","GlockS MAG",
"GlockSMAG","GlockSMAG","GlockSMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierOperator2SDES: OPK_SoldierTeamLeaderSDES
{
displayName = "Wood Soldier (S) Operator";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M4desReflexS","NVGoggles","GlockS","Throw ",&
quot;Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","BAS_M4SMag",PipeBomb,"HandGrenade ","Ha
ndGrenade","GlockSMAG","GlockSMAG","GlockSMAG","Gl
ockSMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierRTOSDES: SoldierWB
{
displayName = "Wood Soldier (S) Radio Operator";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_MP5SDAIMPOINT","BAS_Satcom","NVGoggles","Glo ckS&q
uot;,"Throw","Put"};
magazines[] = {"BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS _MP5S
DMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag" ,&quo
t;HandGrenade","HandGrenade","SmokeShell","GlockSM AG",&
quot;GlockSMAG","GlockSMAG","GlockSMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierATSDES: SoldierWAT
{
displayName = "Wood Soldier (S) AT";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexS","BAS_AT4Launcher","NVGoggles", "Gloc
kS","Throw","Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket" ,"Glo
ckSMAG","GlockSMAG","GlockSMAG","GlockSMAG"};
OPK_INF_WO_WOUNDS
};
class OPK_SoldierSniperSDES: SoldierWSniper
{
displayName = "Wood Soldier (S) Sniper";
model = "\OPK_INF_04\OPK_Soldier1.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASflag","medic"};
cost = 400000
sensitivity = 1.25;
accuracy = 3.500000;
nightVision = 1;
camouflage = 0.750000;
canHideBodies = 1;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","GlockS", &qu
ot;Throw","Put"};
magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
uot;,"BAS_M24Mag","BAS_M24Mag","GlockSMAG","GlockS MAG&q
uot;,"GlockSMAG","GlockSMAG"};
OPK_INF_WO_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
// DESERT RANGERS
class BAS_RangerOfficerDES: SoldierWB
{
displayName = "Desert Soldier Officer";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOG","BAS_Beretta","Binocular","NVGogg les&q
uot;,"Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","SmokeShell","BAS_BerettaMag","BAS_ Beret
taMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerDES: SoldierWB
{
displayName = "Desert Soldier";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEX","BAS_Beretta","NVGoggles","Thro w&quo
t;,"Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerMKDES: SoldierWB
{
displayName = "Desert Soldier MK";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desMKACOG","BAS_Beretta","NVGoggles","Thro w&quo
t;,"Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_mkshell","BAS_mkshell","BAS_m kshell&quo
t;,"Handgrenade","Handgrenade","BAS_BerettaMag","B AS_Be
rettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerGLDES: SoldierWG
{
displayName = "Desert Soldier GL";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexM203","NVGoggles","BAS_Beretta"," Throw
","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","BAS_M433grenade","BAS _M433grena
de","BAS_M433grenade","Handgrenade","BAS_BerettaMa g",&q
uot;BAS_BerettaMag","BAS_BerettaMag","BAS_BerettaM ag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerMedicDES: SoldierWMedic
{
displayName = "Desert Soldier Medic";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M4desREFLEX","NVGoggles","BAS_Beretta","Thro w&quo
t;,"Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerRTODES: SoldierWB
{
displayName = "Desert Soldier Radio Operator";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflex","BAS_Satcom","NVGoggles","BAS_B erett
a","Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","HandGrenade","HandGrenade","HandG renade&quo
t;,"SmokeShell","BAS_BerettaMag","BAS_BerettaMag", "BAS_
BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerMGunnerDES: SoldierWMG
{
displayName = "Desert Soldier M.Gunner";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 3.000000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M249SPW","NVGoggles","BAS_Beretta","Throw ",&
quot;Put"};
magazines[] = {"BAS_M249Mag","BAS_M249Mag","BAS_M249Mag","BAS_M2 49Mag
","BAS_M249Mag","BAS_BerettaMag","BAS_BerettaMag", "
;BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerHvyMGDES: SoldierWMG
{
displayName = "Desert Soldier Hvy M.Gunner";
model = "\OPK_INF_04\OPK_Soldier2.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 3.000000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M240B","NVGoggles","BAS_Beretta","Throw", &qu
ot;Put"};
magazines[] = {"BAS_M240Mag","BAS_M240Mag","BAS_M240Mag","BAS_M2 40Mag
","BAS_M240Mag","BAS_BerettaMag","BAS_BerettaMag", "
;BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerATDES: SoldierWAT
{
displayName = "Desert Soldier AT";
model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOG","BAS_AT4Launcher","NVGoggles","BA S_Ber
etta","Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket ","BAS_Ber
ettaMag","BAS_BerettaMag","BAS_BerettaMag","BAS_Be rettaMag&q
uot;};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerAADES: SoldierWAA
{
displayName = "Desert Soldier AA";
model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflex","AALauncher","NVGoggles","BAS_B erett
a","Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;AALauncher","BAS_BerettaMag","BAS_BerettaMag" ,"BAS_Bere
ttaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerLDDES: SoldierWB
{
displayName = "Desert Soldier LD";
model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEX","BAS_soflam","NVGoggles","BAS_B erett
a","Throw","Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_soflam","HandGrenade","HandGr enade"
;,"HandGrenade","HandGrenade","BAS_BerettaMag","BA S_Ber
ettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerSniperDES: SoldierWSniper
{
displayName = "Desert Soldier Sniper";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 110000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","BAS_Beretta "
;,"Throw","Put"};
magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
uot;,"BAS_M24Mag","BAS_M24Mag","BAS_BerettaMag","B AS_Be
rettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_WO_WOUNDS
};
// RANGER COVERT DESERT
class BAS_RangerOfficerSDES: SoldierWB
{
displayName = "Desert Soldier (S) Team Leader";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexSM203","Binocular","NVGoggles","B AS_Be
retta","Throw","Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","BAS_M433grenade","BAS_M433grenade ","BA
S_M433grenade","BAS_M433grenade","BAS_M433grenade" ,"BAS_Bere
ttaMag","BAS_BerettaMag","BAS_BerettaMag","BAS_Ber ettaMag&qu
ot;};
OPK_INF_WO_WOUNDS
};
class BAS_RangerSDES: SoldierWB
{
displayName = "Desert Soldier (S) Operator GL";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEXS","NVGoggles","BAS_Beretta","Thr ow&qu
ot;,"Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","Handgrenade","Handgrenade","Handg renad
e","Handgrenade","BAS_BerettaMag","BAS_BerettaMag" ,&quo
t;BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_WO_WOUNDS
};
class BAS_RangerMedicSDES: SoldierWMedic
{
displayName = "Desert Soldier (S) Medic";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
attendant = 1;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
weapons[] = {"BAS_M4desReflexS","NVGoggles","BAS_Beretta","Thr ow&qu
ot;,"Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","BAS_M4SMag","HandGrenade","HandGr enade
","HandGrenade","HandGrenade","BAS_BerettaMag" ,"BA
S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_WO_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
class BAS_RangerRTOSDES: SoldierWB
{
displayName = "Desert Soldier (S) Radio Operator";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desReflexS","BAS_Satcom","NVGoggles","BAS_ Beret
ta","Throw","Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","BAS_M4SMag","HandGrenade","HandGr enade
","HandGrenade","HandGrenade","BAS_BerettaMag" ,"BA
S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_WO_WOUNDS
};
class BAS_RangerATSDES: SoldierWAT
{
displayName = "Desert Soldier (S) AT";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desACOGS","BAS_AT4Launcher","NVGoggles","B AS_Be
retta","Throw","Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket" ,"BAS
_BerettaMag","BAS_BerettaMag","BAS_BerettaMag","BA S_BerettaM
ag"};
OPK_INF_WO_WOUNDS
};
class BAS_RangerLDSDES: SoldierWB
{
displayName = "Desert Soldier (S) LD";
model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEXS","BAS_soflam","NVGoggles","BAS_ Beret
ta","Throw","Put"};
magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
t;,"BAS_M4SMag","HandGrenade","HandGrenade","HandG renad
e","HandGrenade","BAS_soflam","BAS_BerettaMag", "BA
S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_WO_WOUNDS
};
class BAS_SoldierDES: SoldierWB
{
displayName = "DES Soldier";
model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
vehicleClass = "Danish Army - Men";
scope = 1;
hiddenSelections[] = {"BASpatch","medic"};
cost = 100000
sensitivity = 1.25;
accuracy = 2.500000;
nightVision = 1;
camouflage = 0.750000;
armor = 5;
armorStructural = 2.0;
armorHead = 0.7;
armorBody = 5.5;
armorHands = 0.5;
armorLegs = 0.5;
weapons[] = {"BAS_M4desREFLEX","BAS_Beretta","NVGoggles","Thro w&quo
t;,"Put"};
magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
OPK_INF_DE_WOUNDS
class UserActions
{
class Selfheal
{
displayName = "First Aid";
position = "axisgoggles";
radius = 1.00000;
condition = "player == this && (getdammage this)>=0.5";
statement = "this exec {\OPK_INF_04\heal.sqs}";
};
};
};
};
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