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Thread: I think i lost my skills

  1. #1
    First Sergeant
    Join Date
    Aug 13 2001
    Location
    Somewhere in Jytland
    Posts
    971

    Red face

    this is the config (based on the BAS DeRa one)

    // some basic defines
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    #define private 0
    #define protected 1
    #define public 2

    #define WeaponNoSlot 0 // dummy weapons
    #define WeaponSlotPrimary 1 // primary weapons
    #define WeaponSlotSecondary 16 // secondary weapons
    #define WeaponSlotItem 256 // items
    #define WeaponSlotBinocular 4096// binocular
    #define WeaponHardMounted 65536


    // OPK_INF_WO wounds
    #define OPK_INF_WO_WOUNDS wounds[] = {"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xic ht_a_
    zranen","xicht_c.paa","xicht_a_zranen","xicht_d.pa a",&q
    uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen" ,"xicht_f.
    paa","xicht_a_zranen","xicht_g.paa","xicht_a_zrane n",&q
    uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","x icht_a_zra
    nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", &quot
    ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","x icht_m.paa
    ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", &quot
    ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xich t_a_zranen
    ","xicht_q.paa","xicht_a_zranen","xicht_r.paa" ,"xi
    cht_a_zranen","xicht_s.paa","xicht_a_zranen","xich t_t.paa&qu
    ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen ","xi
    cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w _zranen&qu
    ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa"," xicht
    _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2 a.paa&quot
    ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen" ,"xic
    ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_ v_zranen&q
    uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa ","xi
    cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xic ht_2h.paa&
    quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zra nen",&quot
    ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xi cht_a_zran
    en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa" ,&quo
    t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.
    paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zra nen",
    "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xi cht_e
    _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t .paa"
    ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xich
    t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w _zranen&qu
    ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa" ,"xic
    ht_a_zranen","xicht_2z.paa","xicht_a_zranen","&#92 ;OPK_INF_04\tex\body","\OPK_INF_04&#92 ;tex_d\body","\OPK_INF_04\tex\left arm","\OPK_INF_04\tex_d\leftarm","&#92 ;OPK_INF_04\tex\leftleg","\OPK_INF_04& #92;tex_d\leftleg","\OPK_INF_04\tex&#9 2;vestall","\OPK_INF_04\tex_d\vestall" ,"\OPK_INF_04\tex\rightarm","\OPK_ INF_04\tex_d\rightarm","\OPK_INF_04&#9 2;tex\rightleg","\OPK_INF_04\tex_d&#92 ;rightleg"};

    // OPK_INF_DE wounds
    #define OPK_INF_DE_WOUNDS wounds[] = {"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xic ht_a_
    zranen","xicht_c.paa","xicht_a_zranen","xicht_d.pa a",&q
    uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen" ,"xicht_f.
    paa","xicht_a_zranen","xicht_g.paa","xicht_a_zrane n",&q
    uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","x icht_a_zra
    nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", &quot
    ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","x icht_m.paa
    ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", &quot
    ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xich t_a_zranen
    ","xicht_q.paa","xicht_a_zranen","xicht_r.paa" ,"xi
    cht_a_zranen","xicht_s.paa","xicht_a_zranen","xich t_t.paa&qu
    ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen ","xi
    cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w _zranen&qu
    ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa"," xicht
    _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2 a.paa&quot
    ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen" ,"xic
    ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_ v_zranen&q
    uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa ","xi
    cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xic ht_2h.paa&
    quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zra nen",&quot
    ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xi cht_a_zran
    en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa" ,&quo
    t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.
    paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zra nen",
    "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xi cht_e
    _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t .paa"
    ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xich
    t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w _zranen&qu
    ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa" ,"xic
    ht_a_zranen","xicht_2z.paa","xicht_a_zranen","&#92 ;OPK_INF_04\tDE\body","\OPK_INF_04&#92 ;tDE_d\body","\OPK_INF_04\tDE\left arm","\OPK_INF_04\tDE_d\leftarm","&#92 ;OPK_INF_04\tDE\leftleg","\OPK_INF_04& #92;tDE_d\leftleg","\OPK_INF_04\tDE&#9 2;vestall","\OPK_INF_04\tDE_d\vestall" ,"\OPK_INF_04\tDE\rightarm","\OPK_ INF_04\tDE_d\rightarm","\OPK_INF_04&#9 2;tDE\rightleg","\OPK_INF_04\tDE_d&#92 ;rightleg"};

    class CfgPatches
    {
    class OPK_INF_04
    {
    units[] =
    {
    //Desert Soldier
    OPK_Soldier2,
    //Woodland Soldier
    OPK_Soldier1
    };
    requiredAddons[] = {"BIS_Resistance","BAS_Weap"};
    weapons[] = {};
    requiredVersion = 1.85;
    };
    };

    class CfgModels
    {
    class Default {};
    class Man: Default {};
    class OPK_Soldier1: Man
    {
    sections[] =
    {
    "head injury","body injury",
    "l arm injury","r arm injury","p arm injury",
    "l leg injury","r leg injury","p leg injury",
    "medic",
    "hlava",
    "krk",
    "zasleh",
    };
    sectionsInherit = Head;
    };
    class OPK_Soldier2: OPK_Soldier1 {};
    };

    class CfgVehicles
    {
    class All {};
    class AllVehicles:All {};
    class Land:AllVehicles {};
    class Man:Land {};
    class Soldier:Man {};
    class SoldierWB:Soldier {};
    class SoldierWG: SoldierWB {};
    class SoldierWMG: SoldierWB {};
    class SoldierWLAW: SoldierWB {};
    class SoldierWAT: SoldierWLAW {};
    class SoldierWAA: SoldierWLAW {};
    class SoldierWMortar: SoldierWG {};
    class OfficerWNight: SoldierWB {};
    class SoldierWSniper: SoldierWB {};
    class OfficerW: SoldierWB {};
    class SoldierWMedic: SoldierWB {};

    // OPK_Soldier
    class OPK_SoldierTeamLeaderDES: SoldierWB
    {
    displayName = "Wood Soldier Team Leader";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOG","Glock","Binocular","NVGoggles ",&
    quot;Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","SmokeShell","GlockMAG","GlockMA G",
    "GlockMAG","GlockMAG"};
    OPK_INF_DE_WOUNDS

    };
    class OPK_SoldierOperatorGLDES: SoldierWG
    {
    displayName = "Wood Soldier Operator GL";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexM203","NVGoggles","Glock","Thr ow"
    ,"Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M433grenade","BAS_M433grenade ","BAS_M43
    3grenade","BAS_M433grenade","BAS_M433grenade","Glo ckMAG&quot
    ;,"GlockMAG","GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS

    };
    class OPK_SoldierOperatorDES: OPK_SoldierTeamLeaderDES
    {
    displayName = "Wood Soldier Operator";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOG","NVGoggles","Glock","Throw",&q uot
    ;Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","SmokeShell","GlockMAG","GlockMA G",
    "GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    animated = 1;
    };
    class OPK_SoldierOperator2DES: OPK_SoldierTeamLeaderDES
    {
    displayName = "Wood Soldier Operator M14";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M14Aimpoint","NVGoggles","Glock","Throw", &qu
    ot;Put"};
    magazines[] = {"BAS_M14Mag","BAS_M14Mag","BAS_M14Mag","BAS_M14Ma g&quo
    t;,"BAS_M14Mag","BAS_M14Mag","BAS_M14Mag","BAS_M14 Mag&q
    uot;,"HandGrenade","HandGrenade","GlockMAG","Glock MAG&q
    uot;,"GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierMKDES: OPK_SoldierTeamLeaderDES
    {
    displayName = "Wood Soldier Operator MK";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M4desMKReflex","NVGoggles","Glock","Throw ",&
    quot;Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_mkshell","BAS_mkshell","BAS_m kshell&quo
    t;,"Handgrenade","Handgrenade","GlockMAG","GlockMA G&quo
    t;,"GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierRTODES: SoldierWB
    {
    displayName = "Wood Soldier Radio Operator";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEX","BAS_Satcom","NVGoggles","Glock &quot
    ;,"Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","HandGrena de",&
    quot;HandGrenade","SmokeShell","GlockMAG","GlockMA G",&q
    uot;GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierSniperDES: SoldierWSniper
    {
    displayName = "Wood Soldier Sniper";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 3.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","Glock",& quo
    t;Throw","Put"};
    magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
    t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
    uot;,"BAS_M24Mag","BAS_M24Mag","GlockMAG","GlockMA G&quo
    t;,"GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierMGunnerDES: SoldierWMG
    {
    displayName = "Wood Soldier M.Gunner";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 3.000000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M249SPW","NVGoggles","Glock","Throw","P
    ut"};
    magazines[] = {"BAS_M249Mag","BAS_M249Mag","BAS_M249Mag","BAS_M2 49Mag
    ","BAS_M249Mag","GlockMAG","GlockMAG","GlockMA G&qu
    ot;,"GlockMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierATDES: SoldierWAT
    {
    displayName = "Wood Soldier AT";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOG","BAS_AT4Launcher","NVGoggles","Gl ock&q
    uot;,"Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket ","GlockMA
    G","GlockMAG","GlockMAG","GlockMAG"};
    OPK_INF_WO_WOUNDS
    };

    // Wood Covert
    class OPK_SoldierTeamLeaderSDES: OPK_SoldierTeamLeaderDES
    {
    displayName = "Wood Soldier (S) Team Leader";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_MP5SDAIMPOINT","GlockS","Binocular","NVGoggl es&qu
    ot;,"Throw","Put"};
    magazines[] = {"BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS _MP5S
    DMag","BAS_MP5SDMag","BAS_MP5SDMag","HandGrenade", &quot
    ;HandGrenade","HandGrenade","SmokeShell","GlockSMA G",&q
    uot;GlockSMAG","GlockSMAG","GlockSMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierOperatorSDES: OPK_SoldierTeamLeaderSDES
    {
    displayName = "Wood Soldier (S) Operator GL";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexSM203","NVGoggles","GlockS","Thro w&quo
    t;,"Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","BAS_M433grenade","BAS_M433grenade ","BA
    S_M433grenade","Handgrenade","Handgrenade","GlockS MAG",
    "GlockSMAG","GlockSMAG","GlockSMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierOperator2SDES: OPK_SoldierTeamLeaderSDES
    {
    displayName = "Wood Soldier (S) Operator";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M4desReflexS","NVGoggles","GlockS","Throw ",&
    quot;Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","BAS_M4SMag",PipeBomb,"HandGrenade ","Ha
    ndGrenade","GlockSMAG","GlockSMAG","GlockSMAG","Gl
    ockSMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierRTOSDES: SoldierWB
    {
    displayName = "Wood Soldier (S) Radio Operator";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_MP5SDAIMPOINT","BAS_Satcom","NVGoggles","Glo ckS&q
    uot;,"Throw","Put"};
    magazines[] = {"BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS _MP5S
    DMag","BAS_MP5SDMag","BAS_MP5SDMag","BAS_MP5SDMag" ,&quo
    t;HandGrenade","HandGrenade","SmokeShell","GlockSM AG",&
    quot;GlockSMAG","GlockSMAG","GlockSMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierATSDES: SoldierWAT
    {
    displayName = "Wood Soldier (S) AT";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexS","BAS_AT4Launcher","NVGoggles", "Gloc
    kS","Throw","Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket" ,"Glo
    ckSMAG","GlockSMAG","GlockSMAG","GlockSMAG"};
    OPK_INF_WO_WOUNDS
    };
    class OPK_SoldierSniperSDES: SoldierWSniper
    {
    displayName = "Wood Soldier (S) Sniper";
    model = "\OPK_INF_04\OPK_Soldier1.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASflag","medic"};
    cost = 400000
    sensitivity = 1.25;
    accuracy = 3.500000;
    nightVision = 1;
    camouflage = 0.750000;
    canHideBodies = 1;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","GlockS", &qu
    ot;Throw","Put"};
    magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
    t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
    uot;,"BAS_M24Mag","BAS_M24Mag","GlockSMAG","GlockS MAG&q
    uot;,"GlockSMAG","GlockSMAG"};
    OPK_INF_WO_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };

    // DESERT RANGERS
    class BAS_RangerOfficerDES: SoldierWB
    {
    displayName = "Desert Soldier Officer";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOG","BAS_Beretta","Binocular","NVGogg les&q
    uot;,"Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","SmokeShell","BAS_BerettaMag","BAS_ Beret
    taMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerDES: SoldierWB
    {
    displayName = "Desert Soldier";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEX","BAS_Beretta","NVGoggles","Thro w&quo
    t;,"Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
    ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerMKDES: SoldierWB
    {
    displayName = "Desert Soldier MK";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desMKACOG","BAS_Beretta","NVGoggles","Thro w&quo
    t;,"Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_mkshell","BAS_mkshell","BAS_m kshell&quo
    t;,"Handgrenade","Handgrenade","BAS_BerettaMag","B AS_Be
    rettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerGLDES: SoldierWG
    {
    displayName = "Desert Soldier GL";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexM203","NVGoggles","BAS_Beretta"," Throw
    ","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","BAS_M433grenade","BAS _M433grena
    de","BAS_M433grenade","Handgrenade","BAS_BerettaMa g",&q
    uot;BAS_BerettaMag","BAS_BerettaMag","BAS_BerettaM ag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerMedicDES: SoldierWMedic
    {
    displayName = "Desert Soldier Medic";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M4desREFLEX","NVGoggles","BAS_Beretta","Thro w&quo
    t;,"Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
    ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };

    class BAS_RangerRTODES: SoldierWB
    {
    displayName = "Desert Soldier Radio Operator";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflex","BAS_Satcom","NVGoggles","BAS_B erett
    a","Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","HandGrenade","HandGrenade","HandG renade&quo
    t;,"SmokeShell","BAS_BerettaMag","BAS_BerettaMag", "BAS_
    BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerMGunnerDES: SoldierWMG
    {
    displayName = "Desert Soldier M.Gunner";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 3.000000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M249SPW","NVGoggles","BAS_Beretta","Throw ",&
    quot;Put"};
    magazines[] = {"BAS_M249Mag","BAS_M249Mag","BAS_M249Mag","BAS_M2 49Mag
    ","BAS_M249Mag","BAS_BerettaMag","BAS_BerettaMag", &quot
    ;BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerHvyMGDES: SoldierWMG
    {
    displayName = "Desert Soldier Hvy M.Gunner";
    model = "\OPK_INF_04\OPK_Soldier2.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 3.000000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M240B","NVGoggles","BAS_Beretta","Throw", &qu
    ot;Put"};
    magazines[] = {"BAS_M240Mag","BAS_M240Mag","BAS_M240Mag","BAS_M2 40Mag
    ","BAS_M240Mag","BAS_BerettaMag","BAS_BerettaMag", &quot
    ;BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerATDES: SoldierWAT
    {
    displayName = "Desert Soldier AT";
    model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOG","BAS_AT4Launcher","NVGoggles","BA S_Ber
    etta","Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket ","BAS_Ber
    ettaMag","BAS_BerettaMag","BAS_BerettaMag","BAS_Be rettaMag&q
    uot;};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerAADES: SoldierWAA
    {
    displayName = "Desert Soldier AA";
    model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflex","AALauncher","NVGoggles","BAS_B erett
    a","Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;AALauncher","BAS_BerettaMag","BAS_BerettaMag" ,"BAS_Bere
    ttaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerLDDES: SoldierWB
    {
    displayName = "Desert Soldier LD";
    model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEX","BAS_soflam","NVGoggles","BAS_B erett
    a","Throw","Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_soflam","HandGrenade","HandGr enade&quot
    ;,"HandGrenade","HandGrenade","BAS_BerettaMag","BA S_Ber
    ettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    class BAS_RangerSniperDES: SoldierWSniper
    {
    displayName = "Desert Soldier Sniper";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 110000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M24SWS","Binocular","NVGoggles","BAS_Beretta &quot
    ;,"Throw","Put"};
    magazines[] = {"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24Ma g&quo
    t;,"BAS_M24Mag","BAS_M24Mag","BAS_M24Mag","BAS_M24 Mag&q
    uot;,"BAS_M24Mag","BAS_M24Mag","BAS_BerettaMag","B AS_Be
    rettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_WO_WOUNDS
    };
    // RANGER COVERT DESERT
    class BAS_RangerOfficerSDES: SoldierWB
    {
    displayName = "Desert Soldier (S) Team Leader";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexSM203","Binocular","NVGoggles","B AS_Be
    retta","Throw","Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","BAS_M433grenade","BAS_M433grenade ","BA
    S_M433grenade","BAS_M433grenade","BAS_M433grenade" ,"BAS_Bere
    ttaMag","BAS_BerettaMag","BAS_BerettaMag","BAS_Ber ettaMag&qu
    ot;};
    OPK_INF_WO_WOUNDS

    };
    class BAS_RangerSDES: SoldierWB
    {
    displayName = "Desert Soldier (S) Operator GL";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEXS","NVGoggles","BAS_Beretta","Thr ow&qu
    ot;,"Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","Handgrenade","Handgrenade","Handg renad
    e","Handgrenade","BAS_BerettaMag","BAS_BerettaMag" ,&quo
    t;BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_WO_WOUNDS

    };
    class BAS_RangerMedicSDES: SoldierWMedic
    {
    displayName = "Desert Soldier (S) Medic";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    attendant = 1;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";
    weapons[] = {"BAS_M4desReflexS","NVGoggles","BAS_Beretta","Thr ow&qu
    ot;,"Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","BAS_M4SMag","HandGrenade","HandGr enade
    ","HandGrenade","HandGrenade","BAS_BerettaMag" ,"BA
    S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_WO_WOUNDS
    class UserActions
    {
    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };

    class BAS_RangerRTOSDES: SoldierWB
    {
    displayName = "Desert Soldier (S) Radio Operator";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desReflexS","BAS_Satcom","NVGoggles","BAS_ Beret
    ta","Throw","Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","BAS_M4SMag","HandGrenade","HandGr enade
    ","HandGrenade","HandGrenade","BAS_BerettaMag" ,"BA
    S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_WO_WOUNDS
    };
    class BAS_RangerATSDES: SoldierWAT
    {
    displayName = "Desert Soldier (S) AT";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desACOGS","BAS_AT4Launcher","NVGoggles","B AS_Be
    retta","Throw","Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_AT4Rocket","BAS_AT4Rocket","BAS_AT4Rocket" ,"BAS
    _BerettaMag","BAS_BerettaMag","BAS_BerettaMag","BA S_BerettaM
    ag"};
    OPK_INF_WO_WOUNDS

    };
    class BAS_RangerLDSDES: SoldierWB
    {
    displayName = "Desert Soldier (S) LD";
    model = "\OPK_INF_04\BAS_RangerFloppyDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEXS","BAS_soflam","NVGoggles","BAS_ Beret
    ta","Throw","Put"};
    magazines[] = {"BAS_M4SMag","BAS_M4SMag","BAS_M4SMag","BAS_M4SMa g&quo
    t;,"BAS_M4SMag","HandGrenade","HandGrenade","HandG renad
    e","HandGrenade","BAS_soflam","BAS_BerettaMag", "BA
    S_BerettaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_WO_WOUNDS
    };
    class BAS_SoldierDES: SoldierWB
    {
    displayName = "DES Soldier";
    model = "\OPK_INF_04\BAS_RangerHelmetDES.p3d";
    vehicleClass = "Danish Army - Men";
    scope = 1;
    hiddenSelections[] = {"BASpatch","medic"};
    cost = 100000
    sensitivity = 1.25;
    accuracy = 2.500000;
    nightVision = 1;
    camouflage = 0.750000;
    armor = 5;
    armorStructural = 2.0;
    armorHead = 0.7;
    armorBody = 5.5;
    armorHands = 0.5;
    armorLegs = 0.5;
    weapons[] = {"BAS_M4desREFLEX","BAS_Beretta","NVGoggles","Thro w&quo
    t;,"Put"};
    magazines[] = {"BAS_M4Mag","BAS_M4Mag","BAS_M4Mag","BAS_M4Mag ",&
    quot;BAS_M4Mag","BAS_M4Mag","HandGrenade","HandGre nade"
    ,"HandGrenade","HandGrenade","BAS_BerettaMag","BAS _Bere
    ttaMag","BAS_BerettaMag","BAS_BerettaMag"};
    OPK_INF_DE_WOUNDS
    class UserActions
    {

    class Selfheal
    {
    displayName = "First Aid";
    position = "axisgoggles";
    radius = 1.00000;
    condition = "player == this && (getdammage this)>=0.5";
    statement = "this exec {\OPK_INF_04\heal.sqs}";
    };
    };
    };
    };
    ArmA2 community rule #1:

    Never have too high hopes for a addon until you actually see it being downloadeable.
    - Shadow NX

  2. #2
    Wrong forum but .. I will try to answer you

    First I saw in cfgmodel you dont have to reinsert all parts if you dont add some just place it like this :

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    class OPK_Soldier1&#58; Man{};
    class OPK_Soldier2&#58; Man{};
    [/QUOTE]

    And the bug I think is the :

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    scope = 1;
    [/QUOTE]

    it must be 2;

    like that it&#39;s defined as protected and never show in the editor and you must define in order :

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    #define private 0
    #define protected 1
    #define public 2
    [/QUOTE]

    Then I dont see any other bug but maybe you have to test now

    PicVert

    Edit :
    I saw it&#39;s delcared in the top of your conf



    PicVert @ Broken head

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