Why no mention of the oldé site:
Or does the public VBS1 stand for something else now ?
(Virtual Battle Space)
Just curious, the engine looks identical to Flashpoint 1.96
Although I have seen ADFA running VESL servers with 1.97 VBS1 and ADFA1 and ADFA2 addons
Is this the real deal ?
(don't make me march over to ADFA to ask - thats 15 km for me - it is too late)
ADFAs' VESL Servers *appear* offline which means they are upgrading or replacing them with something better (hint hint)
I suggest they email Mike Melvin-256
Must have MFCTI: for VBS1 !!!
And I hope that servers can benefit from HyperThreading and 4 (real / 8 logical) CPUs......damn I need my virtual world of combat , damn 1.96 is only a tad faster on a HyperThreaded server 
Also hope the engine supports DX 9.0b+ features and looks better, as many of the addons in the movie on the OGN forums I already have (for free). AU$500+ is a bit steep for most players, although the Animal, and Terrain Pack 2 looked alright, and could prob be made to work in Resistance 1.96 RC)
Still, my main concern is performance of 4x CPU Servers.
If they want it to take off, contact Atomic mag Australia, get a removable insert, and include "VBS1Bench2005"* on the coverdisk, just so people can see what detail to expect on their personal system, and grade their 4x way servers which are no doubt lined up already.
*-Doesn't exist, use your imagination, Benchmarks are the most cost effective method of 'advertising' cuz everyone compares their score, who knows could be the next big thing to replace 3D Mark 2003, and auto optimize the game for decent frame-rate out of the box (unlike FlashpointPrefrences.Exe, which was more basic)
Also another vid for people:
But this one is Harmony II engine based:
http://www.es.com - to dig up more stuff
I suspect OFP2 may look better than that, and have similar size 'battlespaces' as I guess people will start calling them
Competition = good for everybody, and I don't mean to distract the VBS1 feel, just thought the E&S vids might interest some people.