Does anyone know where in the mission editor I can find winter objects (mainly buildings) that come with either Winter Nogojev and/or the FDF mod?
Maybe I'm blind, but I just can't seem to find them in the editor...
Does anyone know where in the mission editor I can find winter objects (mainly buildings) that come with either Winter Nogojev and/or the FDF mod?
Maybe I'm blind, but I just can't seem to find them in the editor...
it's because they are not in the editor! ***![]()
at least for the houses from FDF mod....
and about winter nogojev it's the same.
so be happy about your eyes, they are ok!
(i hope i'm not wrong.....)
Hmm, so if they're not in the editor, how do I go about placing them on a map?
use "camcreate" function and ask the names of the FDF objects to the members of the mod?
i don't know an other way to do it.
maybe someone will post here telling me that i'm wrong and that they are in the editor.
Winter Nogojev trees & bushes are in Camera unit menu.
It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.
FDFmod - 3d modeler & texture artist
Is it possible to camcreate objects using their numerical ID's?***
I tried this a few times in the editor but was unsuccessful.
I think it should work if u place a for exampler helipad on the map, save the mission and then change the name of the helipad in the mission.sqm into the one of the object you want to have. That works fine for me. This way i places the very nice Radio tower out of the finmod on Nogova.
Mfg MEDICUS![]()
Yep, I found those, thanks, but I'm mainly looking for the buildings.Originally Posted by (NoRSu @ May 06 2004,17:21)
Can someone point me in the right direction as to how to create something like "Kegetys Editor addon", but specifically for Winter Nogojev/FDF mod...of course, it would only be for personal use, and I wouldn't release it without the respective authors permission...![]()
All you need to do is:Originally Posted by (C4P741N @ May 06 2004,09:37)
hint format ["%1",typeOf (object #id)]
in a trigger's condition field, or script or whatever else,
if you prefer a special method to execute commands![]()
:note - for #id you have to type the id number you mentioned
~S~ CD
http://www.swint.demon.nl/ofp/ofpec_work.gif
Never argue with idiots - they just take you down to their level
to beat you there with experience
arabic objects/buildings thread
That technique was used in pre-resistance era, but IMHOOriginally Posted by (MEDICUS @ May 06 2004,10:17)
it looks odd when switching on the map screen - a lot of
yellow squares wearing question markers.
~S~ CD