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Thread: My map can someone help

  1. #1
    alright I made this map and i need some help i don't know how to put it into the game and I have tried numerous times using a tutorial so can someone just do it.

    i want these names at these places

    As Salman
    X 3308
    Z 8250


    82nd Airborne Division Breaching
    X 3671
    Z 2552


    24th Infantry Division Breaching
    X 8623
    Z 2552

    Thankyou
    Please help me,
    ps u won't get see the textures only I will because they come from a certain map




  2. #2
    email me at if u would like to help me

  3. #3
    Sergeant
    Join Date
    Feb 3 2004
    Location
    Melbourne, Australia.
    Posts
    183
    Drop by #WRPtool on Quakenet and I will help you get your island ingame. I can provide a "sample" island with config, etc - have done for many budding island builders.

    If its about islands, #WRPtool is the place to be.

    Para.
    They teach you how to shoot and how to kill,
    You even learn which enemy to hate;
    But nowhere in their training do you learn
    How to live with the loss of a real good mate.
    By: Lachlan Irvine.

  4. #4
    Here is a working island config if you need it. Just replace whatever you need:



    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    class CfgPatches
    {
    class mig_farmland
    {
    units&#91;&#93; = {};
    worlds&#91;&#93; = {&#34;mig_farmland&#34;};
    requiredVersion = 1.30;
    };

    };

    class CfgWorldList
    {
    *** *** ***class mig_farmland {};
    }
    class CfgSurfaces
    {
    };
    class CfgEnvSounds {};

    class CfgWorlds
    {
    class DefaultWorld {};
    class Cain&#58; DefaultWorld {};
    class mig_farmland &#58; Cain
    {
    access=3;
    worldName=&#34;&#92;mig_farmland&#92;mig_farmland. wrp&#34;;
    description=&#34;Farmland&#34;;
    icon=&#34;&#92;mig_farmland&#92;farmland.paa&#34;;
    *** *** *** *** *** *** *** ***startTime=&#34;7&#58;30&#34;;
    *** *** *** *** *** *** *** ***startDate= 3,04878048780488E-02&#59;
    *** *** *** *** *** *** *** ***startWeather=0.400000;
    *** *** *** *** *** *** *** ***startFog=0.000000;
    *** *** *** *** *** *** *** ***forecastWeather=0.400000;
    *** *** *** *** *** *** *** ***forecastFog=0.000000;
    *** *** *** *** *** *** *** ***seagullPos&#91;&#93;={2837,2449,50};
    centerPosition&#91;&#93; = {1308,4182,50};
    cutscenes&#91;&#93;={&#34;..&#92;addons&#92;mig_fa rmlandanim&#92;intro&#34;};
    *** *** *** *** *** *** *** ***
    *** *** *** *** *** *** *** ***ilsPosition&#91;&#93; ={0,0,0};
    ilsDirection&#91;&#93; ={0,0.08,1};
    ilsTaxiIn&#91;&#93;={};
    ilsTaxiOff&#91;&#93;={};
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***

    class Sounds
    {
    sounds&#91;&#93;={};
    };
    class Animation
    {
    vehicles&#91;&#93;={};
    };
    class Names
    {

    *** *** *** *** *** *** *** *** *** *** *** ***
    *** *** *** *** *** *** *** *** *** *** *** ***class Farmland
    {
    name=&#34;Farmland&#34;;
    position&#91;&#93;={1308,4182,50};
    };

    *** *** *** *** *** *** *** *** *** *** *** ***class Helena
    {
    name=&#34;Sta. Helena&#34;;
    position&#91;&#93;={5030,1665,50};
    };
    *** *** *** *** *** *** *** *** *** *** *** ***class Omaha
    {
    name=&#34;Little Omaha&#34;;
    position&#91;&#93;={2389,684,50};
    };
    class Castle
    {
    name=&#34;Calabre Castle&#34;;
    position&#91;&#93;={2837,2449,50};
    };

    *** *** *** *** *** *** *** *** *** *** *** ***class Airport
    {
    name=&#34;Airport&#34;;
    position&#91;&#93;={1073,1539,50};
    };

    class MiGtitle
    {
    name=&#34;Farmland Islands by MiG&#34;;
    position&#91;&#93;={974,5975,50};
    };

    };

    *** *** *** *** *** *** *** ***class EnvSounds&#58; CfgEnvSounds
    {
    class Rain
    {
    sound&#91;&#93;={&#34;Environmental&#92;Rain_hard& #34;,0.001000,1};
    soundNight&#91;&#93;={&#34;Environmental&#92;Rain_ hard&#34;,0.001000,1};
    };
    class Sea
    {
    sound&#91;&#93;={&#34;Environmental&#92;wave_break &#34;,0.000100,1};
    soundNight&#91;&#93;={&#34;Environmental&#92;wave_ break&#34;,0.000100,1};
    };
    class Meadows
    {
    sound&#91;&#93;={&#34;animals&#92;crickets03&#34;, 0.000018,1};
    soundNight&#91;&#93;={&#34;animals&#92;crickets03& #34;,0.000018,1};
    };
    class Trees
    {
    sound&#91;&#93;={&#34;animals&#92;crickets03&#34;, 0.000100,1};
    soundNight&#91;&#93;={&#34;animals&#92;crickets03& #34;,0.000100,1};
    };
    class Hills
    {
    sound&#91;&#93;={&#34;Environmental&#92;wind_heavy &#34;,0.000032,1};
    soundNight&#91;&#93;={&#34;Environmental&#92;wind_ whistle&#34;,0.000032,1};
    };
    };
    };


    };
    [/QUOTE]
    Old account for MiG

  5. #5
    Master Gunnery Sergeant HotShot's Avatar
    Join Date
    Sep 5 2002
    Location
    England
    Posts
    1,196
    In WRP Edit, you can select a tool where you just click on the map and it comes in with the co-od&#39;s, then you type the name. Do that for each palce, then you can get the tool to automatically make the config.
    Flashpoint whore. [Help update JohnnyLump's Militaria!]
    "They that can give up essential liberties to obtain a little temporary safety deserve neither liberty nor safety" -Benjamin Franklin

  6. #6
    Moving to Visitor forums.

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