any pics of the NEGEV???
going to make some awesome missions with the new troops! And Hez is going to get their arse handed to them.
I like the variety and general subject of this mod, but there's just something about these addons which doesn't look good. They look rough around the edges (meant literally and as a figure of speech)
Original OFP-er and 'old' on here, with little to no idea what's going on these days, so go easy on me. Cheers mate!
Well we made them as best we can. Keep in mind that we have no expert texture artists and only recently got a model expert on our team. So everything you see is from other addon makers/mods and old stuff Vipersheart made (our old Mod leader) that we used or modified. So yes they are not perfect, but in my opinion they are not too bad and most definitely very usable (and a big improvement to our original stuff that was made a long time ago). We've always said that we are totally open to anyone who want to help us with our mod. So if you want to see our stuff made better, then help encourage any good addon makers you know to lend us a hand. Until then, sorry this is as good as we can do for now.
-Expect the Unexpected-
That's very good that you're going to release quite a lot of historical units,though I thought just about some infantry with older weapons. BTW, will you change Kfir model? The existing one is... mmm... not very good. And as for islands, what ones will be in your pack#3?
If the officer can't prevent the booze then he must lead it.(c)
Oh we definitely agree that our Kfir is...well badly lacking in certain details and quality, however we do have a nice Kfir model that was converted for us. The problem is that we lack a texture artist to texture it. Later we will try to texture it, but it is a low priority right now. When we concentrate on the historic pack, its priority will be raised and we will hopefully finish it Inshallah (God willing).
Right now I'm just trying to find us a good texture artist who can help take some of the pressure off of Calm Terror who has done the bulk of the work for the Lost Brothers Mod team.
We've had our disagreements, but I have to praise him for being truly dedicated and hardworking. He just needs some help with stuff now that he's working a good job and doesn't have as much time as before. If he wasn't banned here, he would freely acknowledge that he has his limits to his textureing abilities. But he does his best. So we really need a professional texture artist. I would like Capt. Frostbite to join us in making our mod first rate, but thats up to him. I know Thunderbird84 is also awesome and always is willing to help us, but I want him to concentrate on his own mod first and so I only bother him when we are really desperate. I thank him greatly for all of his assistance such as on our Arab voices.
We also have had help from our Israeli friends Hayal (who sadly was sidetracked by real life and is busy for now), Soviet, Diversant, and several others including a few in the IDF (and one high-rankng Egyptian officer) who have helped us tremendously with modelling, voices, and non-classified information. Godzilla is also our newest member and is really an amazing model maker. But he has other interests and we have no problem with him pursuing whatever he feels most passionate about. So, slowly but surely, we are trying to improve our modest mod that has depended so much on the generosity of other addon makers and mods like ORCS, FDF, CSLA, BAS, OFrP, ROC-3, VME, Footmunch, Remo, Bucketman, Ironsight, Ebud, Vit, Veit, and many others. We are truly greatful for their help and we could not have done what we've done so far without them.
I hope that the mod community continually supports each other, which is why I encourage all of the people in our mod to help out other mods. That is what makes the OFP community a true community.
(OFP group hug)
The Lost Brothers Mod Team Leader
miles i think putting more bushes would add a lot to the realism
topography of the mod
also some good hiding places
True, but most of the Sinai is fairly desolate and has more boulders then bushes. Furthermore putting in more bushes would decrease the framerates. We are already pushing it on Sinai Version 1.4 so I doubt Calm Terror would throw in more bushes. Sorry.
If the game engine is substantially smoother in ArmA we may increase our object count on the Sinai map.
Maybe you do two map versions of the same
just with one of them haven exta objects for high end comp
couse bushes play a key role in the m.east echo sys
and we can all ***use them in Lebanon as well
good luck anyway