Been stuck on this for 3 weeks and just about ready to spit the dummy.
When rockets are fired they dissapear then reapear when reloaded. All this works fine so I assume the game is reckonizing my weapon and ammo.
for this I use ***"_ffcount = (_plane ammo "O1_Rockets")"
Now what I want is simply to follow fired rocket to impact point then do fancies with smoke etc.
Yes there are post (several different suggestions) on this and yes I have tried (all of them) the coding letter for letter.
and as Footmunch suggested I put in
"player globalchat format["%1", _rocket];"
to see where things are working or not ***
usual err returned is "Scalar bool array string 0xfcffffef".
This is from cfg.cpp
Anyway if some1 can hlp with this would be goodOriginally Posted by [b
Will post more info if needed.