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Thread: How to make an addon

  1. #1
    <span style='color:green'>Update July 06: ofp.info links fixed</span>

    Since this question appeared several times, I&#39;ll post here what you need to make an addon:

    Check out here if the addon doesn&#39;t already exist in good quality.


    Necessary tools:
    Oxygen Light (3D modelling tool)
    If you hear somebody speaking about "O2", that&#39;s the same
    Oxygen Viewer (necessary for Oxygen Light)
    TexView (to convert TGA-files into OFP&#39;s texture format)
    WinPBO (Tool to pack/unpack PBO files - OFP&#39;s addon format) <span style='color:green'>updated - replaces the following two</span>
    MakePBO 1.1 (To pack all files into OFP&#39;s addon format) <span style='color:red'>old school</span>
    PBO decryptor 1.5 (To unpack OFP&#39;s addon format) <span style='color:red'>old school</span>

    It&#39;s also good to have a graphics program like Photoshop or Paint Shop Pro to make textures, since this won&#39;t work very well with MS Paint. Also many of the texturing tutorials are written for these programs.


    Tutorials:

    Addon making/Modeling
    Brsseb&#39;s tutorial pages (Very good tutorials about installing Oxygen and making addons)
    Colonel Klink&#39;s tutorial pages (more advanced tutorials on making addons)
    OFPEC tutorials on making addons
    Marfy&#39;s texturing tutorials (advanced tutorials on how to make good-looking textures)
    Oxygen tutorials
    Status_cz&#39;s Oxygen tutorials
    3D Studio Max Tutorials <span style='color:green'>new</span>

    Texturing
    2D Art/Skinning Tutorials <span style='color:green'>new</span>
    Texturing Videos <span style='color:green'>new</span>
    Painting worn metal textures <span style='color:green'>new</span>
    Skinning Tutorials <span style='color:green'>new</span>
    Digital Art Resource <span style='color:green'>new</span>


    Samples:
    BIS sample models, but read the readme first&#33;
    BIS commented config.cpp 1.91


    Links:
    OFPEC (_The_ site about editing in OFP)
    Breathe (BIS official addon-making website)
    TheAvonLady&#39;s OFP FAQ (covers nearly every question about OFP)
    These forums


    When you once are more advanced on making addons, you may also need:

    Other useful tools:
    ODOL Explorer 2.0 + Update to 2.44 (to open and learn from binarized models, but don&#39;t copy them without permission&#33; )
    PAATool (Texture conversion tool with better quality than TexView, but without preview)
    OFPAnim 0.98 and the update on 0.981 (Tool to make OFP animations)
    CfgCheck (Replace all tags in a .p3d&#39;s texture paths / convert bin to cpp - only unicode) <span style='color:green'>updated</span>
    Chris&#39; OFP Script Editor 3.1 (script editor with ofp syntax highlighting and many tools and functions) <span style='color:green'>updated</span>
    Patch Generator 1.0 (easily create patches for updates of your addons) <span style='color:green'>updated</span>


    Resources:
    Camouflage patterns of the world <span style='color:green'>new</span>
    Camouflage nets <span style='color:green'>new</span>


    If there is anything missing in this list, I&#39;ll edit this post.






    What you want to do is possible, depending on your imagination and the way you implement it

    Join the CiA Coop Nights!

    "Ok Ok they do not certificate "Klobürsten" Addons but this Addons are really for the Ass" (MCPXXL)

  2. #2
    If you call the thread "How to make an addon", then it might be more useful to say more than just what tools you need

    You could make a small tutorial in which you make something easy, like a re-skin or editing/making a new model

  3. #3
    Chief Warrant Officer
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    Tool to add:

    P3D Texture Swap Utility retexture utility

    There are a lot of tools on this site Click here




  4. #4
    Sergeant Major hardrock's Avatar
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    Author of the Thread
    Quote Originally Posted by (Ironsight @ April 24 2004,12:11)
    Tool to add:

    P3D Texture Swap Utility retexture utility
    At least for me this tool doesn&#39;t work properly, so I didn&#39;t add it to the list.

  5. #5
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    Quote Originally Posted by (hardrock @ April 24 2004,12:19)
    Quote Originally Posted by (Ironsight @ April 24 2004,12:11)
    Tool to add:

    P3D Texture Swap Utility retexture utility
    At least for me this tool doesn&#39;t work properly, so I didn&#39;t add it to the list.
    It worked earlier for me but lately I got some errors, but it is a handy tool ***




  6. #6
    Gunnery Sergeant
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    I personally prefer StuffPBO for packing a folder into a pbo.

    a. Because it leaves everything uncompressed. (I don&#39;t like compressed pbo&#39;s, thats where we got Winrar/Winzip for.)

    b. It doesn&#39;t have the LSD-tripping interface

    You can grab it from this page on opflash.org (scroll a bit down).




  7. #7
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    To make an addon, you also need a good graphics editing program. MS Paint is not a suitable program. Adobe Photoshop is the most common program used, and Jasc Paint Shop Pro is another common program. If you don&#39;t want to buy one of these (You cheapskate ), then you can use the the GIMP.

    Quote Originally Posted by [b
    Quote[/b] ]b. It doesn&#39;t have the LSD-tripping interface
    That&#39;s the best part .




  8. #8
    what progs do you need to reskin vehicles,
    some tell me that i need photoshop additionally

  9. #9
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    @Tomislav - You need Photoshop, most texturing tutorials are for it and it&#39;s a very good program.

  10. #10
    Sergeant Major hardrock's Avatar
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    Quote Originally Posted by (Sole @ April 24 2004,16:37)
    a. Because it leaves everything uncompressed. (I don&#39;t like compressed pbo&#39;s, thats where we got Winrar/Winzip for.)
    Ever tried to click "Properties" right beneath "Select dir." (in MakePBO)? There you can choose which files you want to be compressed.

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