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Zombie_Mod

How to stop a man() derived class from smiling?

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Dear all,

I have created a new civilian unit for flashpoint.

However, I want the unit not to smile, move its eyebrows or its cheeks - it must have a static face (robot style)

I tried renaming the hidden selections osobnost etc but the fecker still smiles, blinks etc. I don't want any of that!

Any ideas on how to stop this? How does OFP know what part of the model is the face?

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Sorted!

Its (as I expected) to do with selections. I thought I had deleted these puppies but I didn't. So without further ado:

Named Selection & Purpose

osobnost - Face

skoutek - Mouth

poboci - Upper forehead (used when wrinkling forehead.)

soboci - brow just about (use to make eyebrows frown expression etc)

vicka - eyes (used for blinking)

So, now my models look super scary smile_o.gif

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Sorted!

Its (as I expected) to do with selections. I thought I had deleted these puppies but I didn't. So without further ado:

Named Selection & Purpose

osobnost - Face

skoutek - Mouth

poboci - Upper forehead (used when wrinkling forehead.)

soboci - brow just about (use to make eyebrows frown expression etc)

vicka  - eyes  (used for blinking)

So, now my models look super scary smile_o.gif

EDIT:

Link to unifiedzombiemod.wz.cz removed. I won't be uploading to that site!!!! crazy_o.gif

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