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Thread: Will ofp2 look like americas army?

  1. #1
    Just wondering, if the graphics will suck like the old game. But no matter. I still like the realism of the gear, and vehicles. Will the graphics of OFP2 look like Americas Army. Cuz americas army is very highly detailed, and is great looking.

    Also. Will you be able to see your legs, and body in first person. Cuz I liked that in the old one. In most 1st person games. There is no body, you look down upon yourself, and just see the ground, and your floating.

    Thanx.

  2. #2
    I hope not.
    I like it the way it is.
    All I would like is to smoothen the graphics a bit and keep the BAS, suchey, Marfy's quality units.
    Call me Delirium now. :/

  3. #3
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    Quote Originally Posted by (Gordy @ April 04 2004,23:12)
    I hope not.
    I like it the way it is.
    All I would like is to smoothen the graphics a bit and keep the BAS, suchey, Marfy's quality units.
    You can you say hope not? And you like it the way it was. It's horrible. Good back then. But shity to-todays standards. Americas Army is a highly detailed game with awsome geometry, and a very good game engine. The only thing I don't like about A.A (Americas Army) is that you have no body. What is BAS?

    I have a 9800pro Video card. And I want to take advantage of it.

  4. #4
    The difference betweeen OFP and AA is:
    1. In OFP you can spend half a day walking the Island (map)
    2. AA is just another shooter on Unreal engine
    3. OFP is mostly a military strategy and tactics.
    4. OFP is an environment of unlimited mods and addons
    I could enumerate the reasons for hours, but it's boring. I'd rather play OFP.

  5. #5
    Well, it would be awsome if the quality is like BAS's stuff or the Marine Assualt pack. But with actual hands and Hi-res textures for everything. Like in resistance. But hands are terrible. Thank god for glove textures.

    I say fix the wierd graphic problems, and improve the best things like far viewing distance and don't worry about the mediocre stuff unless there's a great idea to implement.

  6. #6
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    The graphics will probably look like Far Cry. www.farcry.com. Or atleast I hope so... Tanks being hugely detailed, high Resolution Textures.

    Will it use Direct X 9? I hope so. Only the engineer can tell us? Is he part of this board? I would think so. but I don't know. I'm really getting anxious about #2.




  7. #7
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    Quote Originally Posted by [b
    Quote[/b] ]Just wondering, if the graphics will suck like the old game.
    That's pretty subjective I think they are pretty good, especially some of the recent addons (BAS, Earl/Suchey etc.)

    Quote Originally Posted by [b
    Quote[/b] ]But no matter. I still like the realism of the gear, and vehicles. Will the graphics of OFP2 look like Americas Army. Cuz americas army is very highly detailed, and is great looking.
    As someone said before, AA is based on the Unreal engine, which is entirely different to the OFP engine and will be similarly different to the OFP2 engine. Different engines built for different games - I'd like to see Unreal/AA try and simulate the open expanses possible in OFP! Same goes for Far Cry...

    Quote Originally Posted by [b
    Quote[/b] ]Also. Will you be able to see your legs, and body in first person. Cuz I liked that in the old one. In most 1st person games. There is no body, you look down upon yourself, and just see the ground, and your floating.
    I'd assume it will be the same as it is now - you can see as much of your arms/body as your head movement allows. Again depends on the engine (which we can assume will be an improved version of the original OFP one).




  8. #8

  9. #9
    The question is - did the AA dev team manage a glimpse of the future and make AA in the image of OFP2? I think this is an important question that BIS need to ponder to protect their project.

  10. #10
    Quote Originally Posted by (-=BT=- Matty R @ April 06 2004,09:08)
    i hope its like VBS1
    VBS1 uses the same graphics engine as OFP.

    All I can say is I hope they improve the graphics.

    As far as a comparison to AAO, I really like AAO, but don't think the graphics and physics are very revolutionary, or even something to shoot for. The soldier models and textures in AAO are pretty nice, but in terms of physics, AAO's unreal engine simply cannot do many of the things OFP's engine can.

    Physics is most important to me though. Due to the engine differences, a comparison with AAO's and OFP's physics isn't really fair to either game.

    On the soldier level, I would like OFP to have the look and feel of Hidden and Dangerous 2. Hidden and Dangerous 2 is a mostly DirectX8 game with features of DirectX9 implimented. It makes for a very playable game that looks dowright brilliant at times.
    "Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

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