FireFox_uk 0 Posted March 30, 2004 hi is it possible add the feature for ofp2 so that the mission mapper, can script or set a trigger or in unit init line so that on respawn or present to change that unit/player vehicle type to something else. for example player starts as "soldierWB" on respawn player spawn as "bas_deltateamleader" or something else other than "soldierwb". thank you in advance if you can add this feature to ofp2. Share this post Link to post Share on other sites
Yuzzi 0 Posted March 30, 2004 Good suggestion I think Would be nice if this was not tied to respawning, but could be scripted to happen also without player dying. (Changing clothes etc) Share this post Link to post Share on other sites
PainDealer 0 Posted March 31, 2004 do you have something like wolfenstein in mind? Share this post Link to post Share on other sites
Yuzzi 0 Posted March 31, 2004 do you have something like wolfenstein in mind? Well that would make it pretty easy for mapmakers to allow players changing class ingame, so wolfenstein style class-based system (medics, snipers, soldiers) would be possible to script then if thats what you mean Share this post Link to post Share on other sites