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Thread: EECP - Enhanced ECP

  1. #521
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    Quote Originally Posted by (m16a2m203 @ Aug. 01 2004,16:53)
    First I want to say thank you. I just configured this setup today and I must say I like it. The only thing I would want to change myself would be to rplace the HYK Infantry with Suchey and Earl's Marines. How would I edit EECp to accomplish this? Again, thanks.
    Unpbo the MAP and find the path to whatever model you'd like to use. Get the cpp of my config, find the class of the soldier that you'd like to change, and change the model path to the one that you chose from the Marine pack.


    Quote Originally Posted by (DayGlow @ Aug. 04 2004,14:34)
    The new animations files being released, do I have to add them to this config, or follow the instructions included with them?
    I don't know specifically to what you're refering, but you shouldn't have any problems following the instructions included.

    Quote Originally Posted by (Hawkeye 1985 @ Aug. 04 2004,16:17)
    Hawk has released his new Ka 50 Pack ... It was cool when you would replace the old one with one of this Pack then the ...
    I'm waiting to see what happens with this Ka-52 project before I decide where I'm going with that. I don't like to pick an addon and go back and forth on it. It's annoying to people.
    EECP developer (OFP)

  2. #522
    Quote Originally Posted by (Kurayami @ Aug. 04 2004,09:05)
    Unpbo the MAP and find the path to whatever model you'd like to use. Get the cpp of my config, find the class of the soldier that you'd like to change, and change the model path to the one that you chose from the Marine pack.
    Okay, I tried doing that with just one unit - the rifleman. All I changed was the model location to Suchey's and touched nothing else. I just left it as a .cpp file and ran it. Now it just shows the units as before but they are all stuck halfway in the ground. Any ideas? Thanks.
    I like Veronica Z,
    I like OFP, ArmA, ArmA2:CO
    I hate Czech support.
    I quess 2 out of 3 ain't bad.

    AMD X6 - ATI 5770 - 4G DDR2 - Win 7 32bit

  3. #523
    Cuz you left the bin file in there with the cpp file.
    I would rename original bin file to like "config1.bin" then you compress the cpp file to a bin file.




  4. #524
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    From the readme/this thread/the header of the config:

    Quote Originally Posted by [b
    Quote[/b] ]Solution: You're using the uncompiled version of the config and are equipped with a handgun. This is another ECP bug, and stock ECP will exhibit the same behavior. I actually have the cause tracked down, but the fix is a pain to implement and I'm waiting to see if it gets fixed in the next version of ECP. For the time being you'll just have to use cpp2bin to compile the config if you make any changes to it.

  5. #525
    I want to change the guns for your config to ORCS russian and american weapons pack.Can I ask how to do so?

  6. #526

    Unhappy

    Okay. I think I have it now. I still have a problem however. If I use the unpbo 1.3 version to make the config.cpp and edit the values I cannot use cpp2bin v1.2 top make the new config bin. It tells me I have errors under destroyfriendly. When I look at it in the cpp file it has a huge value. It looks like the unpbo is not creating the file correctly. Any ideas? or does someone have a cpp file for EECP I can download that will work? Thanks.

  7. #527
    Just thank you ,

    I had no idea of what was ECP, and even less about what was E:ECP.
    But after the trouble of the multiple addons download (first time a mod folder went over 300mo) , my single player OFP gaming experience is more immersive than ever.
    So much that i feel no frustration at all by the OFP2 new delay.

    E:ECP looks and play so greatly that it adds a new depth in my gaming pleasure, waiting for 2006 while playing OFP with E:ECP will be a breeze now.

    Tons of "Thank you" to every one involved in E:ECP and in any of the addons used by this awesome replacement.


    Just a question : is there an "easy" way to remove the new intro movies (despite its quality and ECP demonstration purpose) that load in desert island when you start OFP ?
    If i can turn down a bit of the whole extra time OFP take to start with all those addons in the mod folder , i would be happy .




  8. #528
    Hi Kurayami it's me again ***

    Fischkopp has release his new HMMWV Pack and it looks very grate !

    I hope you Enjoy this new Version in the next update

    My Tip : Use the HMMWV M998 for to replace the old one in your Mod.

    Hawkeye 1985




  9. #529
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    Quote Originally Posted by (m16a2m203 @ Aug. 05 2004,19:34)
    Okay. I think I have it now. I still have a problem however. If I use the unpbo 1.3 version to make the config.cpp and edit the values I cannot use cpp2bin v1.2 top make the new config bin. It tells me I have errors under destroyfriendly.
    I linked the cpp several pages back. Make the changes to that. Using unpbo on a binary tends to cause some problems.

    Quote Originally Posted by (Balatouf @ Aug. 07 2004,23:25)
    Just a question : is there an "easy" way to remove the new intro movies (despite its quality and ECP demonstration purpose) that load in desert island when you start OFP ?
    If i can turn down a bit of the whole extra time OFP take to start with all those addons in the mod folder , i would be happy .
    Well, everything that is in those intro tracks (aside from the desert island) is going to need to be loaded when you start playing, anyway.

    Even if you get rid of the ECP intros, the BIS ones will still load, and the BIS ones will essentially wind up loading the same things. Even if you have no intro tracks, the game will still display the last island used while on the menus.

    Quote Originally Posted by (Hawkeye 1985 @ Aug. 08 2004,12:56)
    Hi Kurayami it's me again

    Fischkopp has release his new HMMWV Pack and it looks very grate !

    I hope you Enjoy this new Version in the next update
    I'm planning on it.

  10. #530
    Quote Originally Posted by (Kurayami @ Aug. 08 2004,04:15)
    I linked the cpp several pages back. Make the changes to that. Using unpbo on a binary tends to cause some problems.
    Thanks K. Can't wait for the next update. Especially with the latest OFP2 news.

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