I'm sure this is really simple but I can't seem to get it to work. I tried searching and experimenting for hours.
I have a search-and-destroy waypoint that the unit (west sniper) may not get to. So if the sniper is a human and doesn't quite get to the waypoint (can't see it in veteran mode obviously), the waypoint stays "current" even when the sniper completes his mission. The next waypoint is helo extract (synched LOAD and GET IN). AI helo refuses to pick up the sniper and fly him back to base because he never got to the previous waypoint. Yes I know how to force the helo to land and pick the guy up, but I'd rather do this correctly.
I want to force that waypoint to "complete" (as it were) and the unit to advance to the next waypoint when a certain enemy unit is dead. I tried the obvious, replacing "this" in the waypoint condition with "not (alive enemyunit)" but the waypoint still stays current until the unit gets to it.
This has got to be simple!
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