sorry placebo, i'm a bit nervous after playing Teh crap cammagin![]()
As described above, we cannot play big and complex missions. Small ones, like steal the car, are running perfectly.
sorry placebo, i'm a bit nervous after playing Teh crap cammagin![]()
As described above, we cannot play big and complex missions. Small ones, like steal the car, are running perfectly.
Are there threads other than this one dealing with the problem? I should do a bit of background reading instead of asking dumb questions that have been asked before![]()
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.
i think this is the only thread. it is only 2 pages long, so you won't spend much time to read it from the beginning![]()
This bug is mentioned in the ECP thread, but thats a bit long to go through. The bug basically pops up anytime you try and load a savegame from a mission with a huge amount of variables. It usually pops up when using the ECP mod (which in itself creates hundreds of variables), in combination with complex missions that contain many variables. The two examples I have off-hand are my mission Operation LoJack 2 and Sui's mission Facile Ground, which both contain mountains of scripting. PLaying the two afforementioned missions without ECP will not produce the error, but add ECP to the equation and what you get is a mission in which you can't load a savegame without a CTD.Originally Posted by (placebo @ Mar. 11 2004,12:40)
Originally, I thought ECP was to blame for this bug, but as one of the CoC members (I think Bn880) pointed out, ECP is not required to trigger this bug - you only need to create enough variables. The CoC team, being the king of uber-scripting, has experienced this bug with their work without ECP.
Edit: Unfortuantely, as ECP continues to grow - I'm afraid that simple missions like 'steal the car' may start to be affected to, rendering the ECP mod completely useless.
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.
I haven't tried ECP yet, will do so when I get the chance, what's the best mission/campaign to spark the savegame bug?
OT: You should, ECP is pretty awesome.Originally Posted by (placebo @ Mar. 11 2004,19:45)
And you know I wouldn't just say that for nothing. That combined arms default SP mission becomes just a wee bit better... (use DynamicRange CPP too)
"Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein
Please report Arma 3 bugs in the Bug Tracker
hehe...Originally Posted by (placebo @ Mar. 11 2004,17:45)
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My mission Operation LoJack 2 contains an autosave at the beginning of the mission, right after your squad hits the ground. Clicking retry afer this autosave triggers the bug 99.999% of the time.
Okies thanks I'll try to remember to take a look over the weekend![]()
Oh... i love to see that someone important (or how do you say it...) get his hands on this terrible problem![]()
Thank you PLACEBO!
BTW. I agree that ECP causes this bug. Sometimes disabling ECP helps. But still it presents. Myself i have never expirenced this bug on official missions/campaigns.only user-made
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Well I must apologise because I read this thread when it was first posted and obviously didn't read it properly because I thought it was a minor issue related to some kind of poorly used scripting in one or two user missions, obviously that's not the case so I'll try to force it on to my computer and see what happens
Oh and thank you very much for calling me important, my ego is greatly stroked![]()