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Thread: Ammo problem

  1. #1
    Hi

    This is the config for my vechile but when i load up its says "0" incounted istead of ";" or sometihng

    Here is the config

    // some basic defines
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    class CfgPatches
    {
    class LS_Excalibur
    {
    units[] = {};
    weapons[] = {};
    requiredVersion = 1.85;
    };
    };


    class CfgAmmo
    {
    class Default {};
    class AT3: Default {};
    class Hellfire: AT3 {};
    class Maverick: Hellfire {};
    class Freind Or Foe : Maverick
    {

    hit=1150;indirectHit=700;indirectHitRange=6.5;
    minRange=30;minRangeProbab=0.99;
    midRange=2000;midRangeProbab=0.99;
    maxRange=10000;maxRangeProbab=0.99;
    soundHit[]={\LaserGuided\expl2,db50,1};
    airLock = true;
    model = "\LS_Excalibur\Freind Or Foe.p3d";
    proxyShape ="\LS_Excalibur\Freind Or Foe.p3d";
    maxControlRange=10000;
    maneuvrability=15.0;
    maxSpeed=2000;
    thrustTime=5.5;
    inittime=0.2;
    thrust=2000;
    simulation=shotmissile;
    recoil=maingun;
    sideAirFriction=0.002;
    cost=10000;
    visibleFire=12;
    audibleFire=2;
    visibleFireTime=2;

    };
    class BulletSingle: default {};
    class ExplosiveBullet: BulletSingle {};
    class Bullet30: ExplosiveBullet {};
    class Tachyon1: Bullet30
    {
    airLock=true;
    hit=800;
    indirectHit=400;
    indirectHitRange=6.5;
    minRange=5;minRangeProbab=0.90;
    midRange=450;midRangeProbab=0.99;
    maxRange=1500;maxRangeProbab=0.55;
    cost=1;
    soundHit[]={\LaserGuided\expl2,db50,1};
    tracerColor[]={0.000000,1.000000,1.000000,1.000000};
    tracerColorR[]={0.000000,1.000000,1.000000,1.000000};
    };
    };

    class CfgWeapons
    {
    class Default {};
    class LAWLauncher: Default {};
    class CarlGustavLauncher : LAWLauncher {};
    class AT3Launcher: CarlGustavLauncher {};
    class HellfireLauncher: AT3Launcher {};
    class MaverickLauncher: HellfireLauncher {};
    class Freind Or Foe: MaverickLauncher
    {
    model = "\LS_Excalibur\SSAAM.p3d";
    proxyShape ="\LS_Excalibur\SSAAM.p3d";
    modelOptics="";
    picture="";
    optics=1;
    magazineReloadTime=3;
    displayName="Freind Or Foe";
    displayNameMagazine="Freind Or Foe";
    shortNameMagazine="Freind Or Foe";
    drySound[]={,0.010000,1};
    magazines[]={"Freind Or Foe"};
    ammo=Freind Or Foe;
    count=12;
    canLock = 2;
    reloadTime=1;
    aiRateOfFire=5.00;
    aiRateOfFireDistance=10000;
    initSpeed=0;
    maxLeadSpeed=3000;
    };

    class MGun: default{};
    class MachineGun7_6: MGun{};
    class Tachyon Gun: MachineGun7_6
    {
    displayName="Tachyon Gun";
    displayNameMagazine="Tachyon Ammo";
    shortNameMagazine="Tachyon Gun";
    nameSound="shell";
    ammo="Tachyon1";
    count=1500;
    canLock = 2;
    multiplier=1
    reloadTime=0.250;
    soundContinuous=false;
    initSpeed=900;
    sound[]={"\LS_Excalibur\impblast.wav",db+20,1};
    reloadSound[]={"Weapons\reload",0.000316,1};
    drySound[]={"weapons\M16dry",0.003162,1};
    flash=gunfire;
    flashSize=12.000000;
    maxLeadSpeed=900;
    aiRateOfFire=0.020;
    aiRateOfFireDistance=10000;
    autoFire=1;
    };

    };


    class CfgVehicles
    {
    class All {};
    class AllVehicles: All {};
    class Air: AllVehicles {};
    class Plane: Air {};

    class LS_Excalibur: Plane
    {
    scope=public;
    crew = SoldierWPilot;
    vehicleClass="Wing Commander";
    icon="\SST_Dropship\drpicon.paa";
    picture="\SST_Dropship\drpicon1.paa.paa";
    side =TWest;
    displayName="Excalibur";
    nameSound="plane";
    accuracy=200;

    flapsFrictionCoef = 0.00;
    wheelSteeringSensitivity = 400.0;

    sensitivity=5;
    irTarget=1;
    irScanRange=4000;
    irScanGround=1;
    noseDownCoef = 0;
    precision=500;
    brakeDistance=0.1;
    aileronSensitivity = 0.8; // relative aileron sensitivity
    elevatorSensitivity = 1.2; // relative elevator sensitivity
    steerAheadSimul=0.1;
    steerAheadPlan=0.2;

    hasDriver =1;
    driverIsCommander=true;
    driverCanSee=CanSeeAll;
    driverOpticsModel = "optika_heli_gunner";


    insideSoundCoef = 0.5;

    cargoAction[]={ManActCessnaPilot,ManActCargo};

    transportSoldier = 0;
    typicalCargo[]={};
    ejectSpeed[]={0,0,0};
    getInRadius=5.0;

    preferRoads=false;
    nightVision=true;


    driverAction = ManActA10Pilot;
    maxSpeed = 800;

    soundEngine[]={"\LS_Excalibur\Excalibur.wav",db+10,1} ;
    soundEnviron[]={"\LS_Excalibur\Excalibur.wav",1,1};

    weapons[]={Tachyon Gun,Freind Or Foe,Rocket57x64,};
    magazines[]={Tachyon Gun,Freind Or Foe,Rocket57x64,};


    armor=440;
    cost=20000;
    model="\LS_Excalibur\LS_Excalibur.p3d";

    fov=0.5;

    type=VAir;
    //threat[] VSoft, VArmor, VAir
    threat[]={1.0, 0.8, 1.0};

    class eventhandlers
    {
    init = [_this select 0] exec "\LS_Excalibur\VTOL.sqs"
    };


    class Reflectors
    {
    class Left
    {
    color[] = {0.9, 0.8, 0.8, 1.0};
    ambient[] = {0.1, 0.1, 0.1, 1.0};
    position = "L svetlo";
    direction = "konec L svetla";
    hitpoint = "L svetlo";
    selection = "L svetlo";
    size = 0.1;
    brightness = 0.4;
    };
    };

  2. #2
    First Sergeant
    Join Date
    Dec 5 2002
    Location
    England
    Posts
    849
    Author of the Thread
    Sorry wrong section!

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