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kittycat

Fire trigger for any unit that enters

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I want a trigger that fires the setcaptive true/false whatever for the unit that touches it.

How can I do this?

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add an trigger that would be triggered by "anybody"

set it to "allways" and an range of your choice.

condition: this

activation: "_x setCaptive true" forEach thislist

if you want to change setCaptive, let's say in a trigger as follows:

unit enter trigger becomes "captive" leaves the trigger and enters it again, and then become "decaptivated" free again.

I do not know if you can check if a unit is captive...

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