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Thread: [SP] Pulakov Beach

  1. #21
    The one and only OFP MOM
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    AliMag, I reached the end of the mission and I don't want to spoil it. I need to ask you a question regarding mission end.

    Check your inbox soon.

  2. #22
    After the second briefing (map) there is a hint on the screen telling you that you can send the M113 anywhere you want by clicking on the map.

    You may have miss that one in the heat of the action

    Seriously, to move the M113 you have to click a destination on the map (onMapSingleClick).

    You can use it as transport or send it in front and hide behind (the later may not be a good idea...)

    You can also use the truck as transport and move the M113 where you want as supporting fire.

    The hint is to tell you that from now on you have control on the M113 by clicking the destination on the map

    About the lag, I wonder if the @ condition is more CPU intensive than a loop checking the condition every second...
    I'll make some test and adjustement if I see a difference.

    It's getting more and more difficult to make a mission for older PCs

    Thanks for your comments
    AliMag

  3. #23
    The one and only OFP MOM
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    Quote Originally Posted by (AliMag @ Dec. 01 2003,17:06)
    After the second briefing (map) there is a hint on the screen telling you that you can send the M113 anywhere you want by clicking on the map.

    You may have miss that one in the heat of the action

    Seriously, to move the M113 you have to click a destination on the map (onMapSingleClick).
    Why not simply place the M113 under the player's command after the beach town is captured?

    No hints needed. Just a message that an M113 has been assigned to assist in the offensive against objective 2. Much simpler.

  4. #24
    You mean an empty M113?

    Because if you still have more than 10 men I cant join the M113 to you

  5. #25
    The one and only OFP MOM
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    Quote Originally Posted by (AliMag @ Dec. 01 2003,17:27)
    You mean an empty M113?

    Because if you still have more than 10 men I cant join the M113 to you
    Here's an idea - make it dynamic.

    If they player has 12 on the team, make it an empty M113.

    If they player has 11 on the team, add the M113 with a driver only.

    If the player has 10 or less on the team add the M113 with both a driver and a gunner.

  6. #26
    Quote Originally Posted by (theavonlady @ Dec. 01 2003,17:11)
    Quote Originally Posted by (AliMag @ Dec. 01 2003,17:27)
    You mean an empty M113?

    Because if you still have more than 10 men I cant join the M113 to you
    Here's an idea - make it dynamic.

    If they player has 12 on the team, make it an empty M113.

    If they player has 11 on the team, add the M113 with a driver only.

    If the player has 10 or less on the team add the M113 with both a driver and a gunner.
    If the player has 12 on the team, make an M113 drive up and run over two of your best soldiers who are extremely vital to the mission objective and THEN join your squad.

    This sounds like a cool mission, downloading.

  7. #27
    Not a bad idea Sharia,

    It would probably help to the mission longevity

    Thanks for downloading and awaiting your feedback.

    For the M113, I think i'll just join it to the player group if there is 10 units or less. Otherwise you should have enough men to secure the station without it and you can use the truck as transport or go by foot (it's really not far).

    Back to work...

  8. #28
    The one and only OFP MOM
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    This in from AliMag:

    Last version (1.1) mirror (same URL as the older ones), courtesy of The FAQ.

    Less lag and minors corrections. The folder name is now "Delta Sector" as it should be.

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