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Thread: Ofp2: simulation or arcade

  1. #1
    Private First Class
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    To all the creators of Operation Flashpoint 2.

    I heared rumars ofp2 won't be released until 2005 cause there also will be a version for the X-Box. When i think of the X-Box i think of acrade like games, not simulations with depth.

    The thing i think what made ofp 1 a great game, is the fact that it is a war-simulation. It brought great realizme to the game-world. This realizme is ideal to use in a game...but the basics are realizme.

    I think there are lot of examples of movies or games, which the first part are very good and original, and the second parts or made for the great public. With this i mean they're made to sell, not to have a great part 2.

    Keep this in mind, cause you might sell a lot in the first months but only a good game will stay longer...

    I hope one of the programmers is willing to respond to this question: ***Is OFP2 gonna be arcade or simulation. And do you feel a this stage ofp2 has the same amount of realizme in it as part 1? Or did the team focus itself on the game-able side of OFP2?

    At last i would say: ***War is terrible, War-games are great!!

    From the Netherlands - Superskunk
    Sorrry for my bad english!

  2. #2
    Master Gunnery Sergeant Postduifje's Avatar
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    No need for paranoia over the keeping of the original scheme in the sequal here, the BIS crew are just the 'realism based simulator' freaks we are I'm totally confident BIS won't go pop over OFP2, but keep their 'purity'

    -Post

    Proud Comrade of CiA!

  3. #3
    No noob simcopter like chopper flying please. I want to do barrel rolls and the like with the choppers.
    We need ears so that our hats don't cover our eyes.
    Frag - East vs West

  4. #4
    Hey simcopter had quite good choppers for it's time; there were definitely worse chopper games out there :P

    I'm sure the BIS staff have seen the huge support in the community for the current level of realism and even more realism - I'm sure they will realise that there is huge demand for the most realistic war simulation.
    (after playing combat mission I'd love the same detailled armour penetration algorithms and damages - 'mobility kills' are a serious issue at least)
    Banned.

  5. #5
    Retired Moderator RalphWiggum's Avatar
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    from few interviews that various OFP fan groups held with BIS, BIS noted that they are going to hold realism foremost, but will also address the issue of balance.

    I don't think XBOX version will be any arcadish conversion of OFP.
    Please read Forum Rules

  6. #6
    I think you are under the impression that OFP2 will be released on X-Box before OFP2 is released for PC - this isn't true, OFP is being released on X-Box before OFP2 - OFP2 will be released on PC first.

  7. #7
    When it comes out, I'm going to have a bitter laugh and an "I told you so." ***I'm currently enjoying this dubious pleasure on another forum, because the much-anticipated sequal of another game which was just released happens to suck just as badly as I said it would.

    It, too, was designed for X-box, when it's prequels had been only for personal computer. Oh, I know that old story!



    Now known as Benny Moore

  8. #8
    Master Gunnery Sergeant Postduifje's Avatar
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    Little Blue Assassin, look at what blackdog said. OFP2 is not designed for X-box. There merely making an x-box version of OFP1, and use the oppertunity for testing some improvements in the engine they hope to use in OFP2.

    -Post

  9. #9
    Sergeant
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    Marek Spanel is not Harvey Smith, therefore I'm still hopeful for OFP2.
    If OFP2 is trashy, "streamlined" game where the features have been removed completely to make it more "intuitive" for someone with no brain cells and the slight interface troubles (actually, OFP has one of my favourite interfaces ever, but squad control is a tad clumsy) make the whole interface replaced with something worse etc etc. I'll probably go insane.

    Proper console versions can be done (eg, Morrowind), as long as the PC game ain't changed or limited by the console. Its when they pander to the lowest-common-denominator that the trouble comes and well, BIS are people who I trust to get it right.
    As to OFP:Xbox... can't say if its gonna be a hit, but if its the same game as on the PC but with a gamepad, those console players ain't gonna know what hit em in terms of quality, style and gameplay.




  10. #10
    First Sergeant
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    Quote Originally Posted by [b
    Quote[/b] ]I heared rumars ofp2 won't be released until 2005 cause there also will be a version for the X-Box. When i think of the X-Box i think of acrade like games, not simulations with depth.
    That it will also be released on X-BOX doesn't mean it will be unrealistic. I think BIS will make OFP2 and OFP almost as realistic as they are on PC. And they will make OFP2 even more realistic than OFP. Though, as said before, they will try to keep the nice balance between realistic and PC game, and i.e keep the way you fly choppers (which Marek Spanel said in an interview) etc. Anyway, with OFP being such a great game I doubt they will go away from the realistic thinking...that's like winning in lotto and then burn it before you get the money...

    Garcia
    \"Va det opp te mæ skulle dokker ha vært på ishave og ronka kobbekuk, førbainna søringsatana, så kunne dokker ha sotte å konfigurert dokker sjøl utavhælvettes langt oppi de utpulte ræven dokkers at dokker måtte sjite utav øran neste gang dokker måtte på dass, og når dokker va færdi me det, så sku æ personlig ha kommen å formatert trynan dokkers, å så innstallert skanken oppi baillhånka dokkers så dokker pesse røde serienummer.\" - Sint fisker...

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