Hello Planck, Thank you.
I have used StuffPBO before so that’s not a problem, I guess what I don’t get is why my model is showing up as a wire frame. I did everything the Instructions said to here
http://www.flashpoint1985.com/breathe/ins.html
I also have the boldozer viewer installed as the instructions said.
Now about the config.cpp file, doses that file get generated when you import your 3ds file into o2? I mean I’m not relly sure where this .cpp file needs to be put when packing my model up with StuffPBO?
The instructions at that link were very limited, there are still a lot of questions.
can anyone lend any tips to make this importing go smoother? All I want to do is import basic geometry such as power boxes and other decorations texture in 3ds max.
by the way, the texture i'm using on my models is a 32bit Tga
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