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Thread: Texturing in 3dmax

  1. #11

    Unhappy

    Hello Planck, Thank you.

    I have used StuffPBO before so that’s not a problem, I guess what I don’t get is why my model is showing up as a wire frame. I did everything the Instructions said to here
    http://www.flashpoint1985.com/breathe/ins.html


    I also have the boldozer viewer installed as the instructions said.

    Now about the config.cpp file, doses that file get generated when you import your 3ds file into o2? I mean I’m not relly sure where this .cpp file needs to be put when packing my model up with StuffPBO?
    The instructions at that link were very limited, there are still a lot of questions.
    can anyone lend any tips to make this importing go smoother? All I want to do is import basic geometry such as power boxes and other decorations texture in 3ds max.
    by the way, the texture i'm using on my models is a 32bit Tga



    OS: Win XPpro-32-bit / spk3
    CPU: Intel Core2 Duo E8400 3.0 GHz
    Mainboard: Gigabyte GA-EP45 UD3P rev 1.6
    Intel Chipset drivers: v9.1.1.1025
    Memory: 4 GB DDR2 Corsair XMS2 matched 4.4.4.12 cas (as set in BIOS)
    Sound: M-Audio Delta 66
    Video Card: nVidia EVGA / GTX 460 1024 SC Driver v260.99-WHQL (returned and replaced with original GTX 260)
    Video Card: nVidia EVGA / GTX 260 Driver v196.21-WHQL
    C Drive: West 7200rpm 500gb 32mb cache
    PSU: Antec true power 750

  2. #12

    Unhappy

    Ok, I got my model loading well, the only problem I’m having now is getting the bulldozer to exit while I’m in o2?

    Now that I’ve gone into the viewer, the only way to exit it is to press Ctrl-Esc
    Also, now when I start o2 up, the viewer opens in the world even if I do not have a model loaded. Is there a setting I forgot to make?

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