After all the MiG's I've been producing: MiG-23 and -27 now
up at homepage:
It's time for some western opposition. First, 99% Draken:
Textures by SXEP and Digital Centurion. Three versions, two
west and one res. The smoke script is still in, but works
a little differently - when the smoke is activated on one
Drak, _all_ the Drak's in the mission will turn smoke on as
well. Also, you can change the smoke colour using scripts:
[0.8, 0.8, 0.8] exec "\rktdraken\setCCol.sqs"
[0.8, 0.2, 0.2] exec "\rktdraken\setLCol.sqs"
[0.2, 0.2, 0.8] exec "\rktdraken\setRCol.sqs"
The array parameters are the red/green/blue values, and each
script file sets the Centre, Left and Right colours respectively.
Note that these changes are global (ie apply to all Drak's in
Unless there's anything horribly broken, these will go final
Carries bombs, Sparrows, rockets and the M61. No cockpit
textures, and a few little errors. A bit slow on the controls
as well... I will upgrade. Will get afterburner/numbering/
flares as standard.
Edit - I will also fold the wing tips, like the Bucc.
Guns only counterpart to the MiG-17. No cockpit textures.
Two paint schemes. Note that the two-seater B-57 model has
been discontinued. Texture mapping sorted out.
Skinners - go do that voodoo that you do so well ***
Any and all comments treated with the respect/contempt
that they deserve...
(Sorry about the edits, I'm having a bad brains day)