I'm trying to set up a pre-planned artillery mission, but when I try I get an error message. Here's the inti_general file:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; SP/MP Fire Spt Pack
; by snYpir
; general variables
; -----------------
; here you can make the spt pack only look for particular init files
; required from version 1.28 of the spt pack onwards, otherwise init_reinforce.sqs will not load
sny_arty_var_load_init_artillery_sqs = true
sny_arty_var_load_init_closeair_sqs = true
sny_arty_var_load_init_airstrike_sqs = true
sny_arty_var_load_init_extraction_sqs = true
sny_arty_var_load_init_reinforce_sqs = true
; one target marker (must exist on map, a marker of any colour and type)
sny_arty_var_TargetMarker = "mTarget"
sny_arty_var_TargetMarkerType = "SNY_target"
sny_arty_var_TargetMarkerColour = "ColorBlack"
; the delay before a 'request support' radio message is cancelled
; this is used to prevent a single player preventing all other players of the same side
; from calling artillery. After this many seconds the range circles will clear and artillery
; will be available to all once again
sny_arty_var_range_circles_timeout = 20
; you can turn off range markers here. DO THIS IF YOU ARE RUNNING THE SPT PACK ON A SLOW LAN.
sny_arty_var_show_range_circles = true
; find clear landing position in extractions? you may want turn turn this off on dense islands
sny_arty_var_find_clear_lz = true
; show dust effects?
sny_arty_var_show_shell_dust_effects = true
sny_arty_var_show_helo_dust_effects = true
; colour of dust ("DUST","GRASS","SAND&# 34; or "DESERT")
sny_arty_var_dust_colour = "GRASS"
; array of laser designator types
; assumes that they all create a "LaserTarget" as per the BIS laser designator
sny_arty_var_laser_types = ["LaserDesignator","LaserDesignato rOH","BAS_Soflam"]
; group setup
; -----------
; GroupIDs for fire control officers (automatically created) - for radio message mainly
sny_arty_var_firecontrol_west_id = ["Hotel","GroupColor0"]
sny_arty_var_firecontrol_east_id = ["Hotel","GroupColor0"]
sny_arty_var_firecontrol_resistance_id = ["Hotel","GroupColor0"]
sny_arty_var_firecontrol_civilian_id = ["Hotel","GroupColor0"]
; make true to allow ALL players in a group to call artillery. Make false to only allow the leader.
; Careful - if AI is the leader, support will essentially be unavilable (AI can't call arty)
sny_arty_var_allow_all_to_call = true
; radio setup
; -----------
; if you have SEB Nam Pack 2, the following radio types are available:
; "sebprc25"
; "sebtyp63"
; radio setup - does a radio weapon have to exist in a player's group in order to call arty?
sny_arty_var_require_radio = true
; radio setup - enter types of radios that must be in this players group in order to
; be able to call arty (ensure sny_arty_var_require_radio equals true above also)
sny_arty_var_radio_types = ["sebprc25","sebtyp63"]
; radio setup - which sides can see which radio triggers, and what are the messages?
; -1 for not used
; channel ALPHA - 1
; channel BRAVO - 2
; channel CHARLIE - 3
; channel DELTA - 4
; channel ECHO - 5
; channel FOXTROT - 6
; channel GOLF - 7
; channel HOTEL - 8
; channel INDIA - 9
; channel JULIET - 10
sny_arty_var_radio_west = 7
sny_arty_var_radio_west_msg = "Request Support"
sny_arty_var_radio_east = 8
sny_arty_var_radio_east_msg = "Request Mortars"
sny_arty_var_radio_resistance = 9
sny_arty_var_radio_resistance_msg = "Request Support"
sny_arty_var_radio_civilian = 10
sny_arty_var_radio_civilian_msg = "Request Support"
; a misc radio channel
sny_arty_var_radio_misc = 1
; allow the player to choose the debus type for alternate drop-offs (with regards to extractions)?
; if not, the definition in init_extraction.sqs is used
sny_arty_var_allow_user_to_select_dropoff_method = false
; use the action menu as well as the radio to call support?
; you can make the radio channels above all -1 (except for the misc radio channel)
; if you are using this
; be aware that support will not be available in vehicles, however
sny_arty_var_action_activate = false
; pre-defined fire missions
; -------------------------
; these will automatically be initiated at the start of the mission
; the commented out definitions are examples
; format:
; _predefined_array = [
; 0 - mission name (from init file) - STRING
; 1 - duration - NUMBER
; 2 - start time (use decimal time, ie 7.5 is 07:30). Use 0 for immediately. - NUMBER
; 3 - position of target - ARRAY ([NUMBER,NUMBER])
; 4 - calling side - SIDE
; ]
; INDEX => 0 1 2 3 4
;-----------------------------------------------------------------------------------------
------
;_predefined_closeair1 = ["Apache Flight",120,0,getpos tank,west]
;_predefined_closeair2 = ["Mi24 Flight", 120,0,getpos tank,east]
;_predefined_arty1 = ["105mm (HE)", 120, 5.55,getpos tank,west]
;_predefined_extract1 = ["Huey", 0, 0,[7941.222656,4672.583496,0],west]
;_predefined_closeair3 = ["A10",120,0,getpos tank,west]
;_predefined_airstrike = ["Napalm",120,0,getpos tank,west]
; plug the above arrays into sny_arty_var_predefined_array here
_predefined_arty1 =["105mm (HE)", 120, 5.55,getpos t1,west][/QUOTE]
Any thoughts? thanks in advance.![]()
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