Results 1 to 8 of 8

Thread: Making runways?...

  1. #1
    Gunnery Sergeant
    Join Date
    Sep 25 2001
    Location
    Earth, between a rock and a place called Pandimonium
    Posts
    492
    How do I make a runway?. Where do I add the textures to Visitor?. I tried putting them in the textures tool but they came out all wonkey, they created transitionals out of themselves!...

    Please help!...

    *EDIT* I found a tutorial about how to define a runway once the textures are laid, but I can't lay the textures! Do the runways have to face north(top of map) or is there a way of turning the taxi L turns around 90degrees? How do I lay the textures?. What tool do I use. Like I said, it create transitional textures when I do it with the 'texture' tool ...

    Please! Please help!...



    One instance of truth, is worth more than two thousand years of lies...

  2. #2
    CWR² Developer Jakerod's Avatar
    Join Date
    Jul 29 2002
    Location
    Chicago, IL, USA
    Posts
    4,055
    Im pretty sure you will have to take the textures and put them in the group with hte textures that will be around them that should solve the problem of the converting textures.

  3. #3
    Gunnery Sergeant
    Join Date
    Sep 25 2001
    Location
    Earth, between a rock and a place called Pandimonium
    Posts
    492
    Author of the Thread
    I tried laying the desert runway on pt texture, it makes no difference...

  4. #4
    Gunnery Sergeant
    Join Date
    Sep 25 2001
    Location
    Earth, between a rock and a place called Pandimonium
    Posts
    492
    Author of the Thread
    Ahhh!, you have to add them to the 'variables' field of whichever texture the surround is! (pt for desert, t1 for grass), set the 'percentage' to 0 (zero, zilch, nada) to prevent it being randomly created with the 'parent' texture...

    Thanx for the help ...

  5. #5
    Quote Originally Posted by (BoonieRat @ Sep. 08 2003,12:26)
    Ahhh!, you have to add them to the 'variables' field of whichever texture the surround is! (pt for desert, t1 for grass), set the 'percentage' to 0 (zero, zilch, nada) to prevent it being randomly created with the 'parent' texture...

    Thanx for the help ...
    O M G
    I was looking for this for a month Thx to you all

  6. #6
    Quote Originally Posted by (BergHoff @ Sep. 08 2003,14:44)
    Quote Originally Posted by (BoonieRat @ Sep. 08 2003,12:26)
    Ahhh!, you have to add them to the 'variables' field of whichever texture the surround is! (pt for desert, t1 for grass), set the 'percentage' to 0 (zero, zilch, nada) to prevent it being randomly created with the 'parent' texture...

    Thanx for the help ...
    O M G
    I was looking for this for a month *** ***Thx to you all ***
    Quote Originally Posted by [b
    Quote[/b] ]you have to add them to the 'variables' field of whichever texture the surround is!
    And where is that ?

  7. #7
    Gunnery Sergeant
    Join Date
    Sep 25 2001
    Location
    Earth, between a rock and a place called Pandimonium
    Posts
    492
    Author of the Thread
    Ooopps!, I meant variants, not variables!...


    When you open up the 'texture' tool you have an initial list, in kegetys tutorial he names it 'grass' or 'sand' ( I called them 'Terra' and set the textures up by 'Elavation' ), you have to add the texture to the box on the right, (he called them grass and sand, ect, as well) when you add/open(edit&#33 that part you get another window opens with a 'variants' section in the bottom right corner. Add the runway textures there ...

    Look in the 'Elavation' tutorial I've linked, the 'variants' section can be seen in the third pic down. Happy to have helped someone out! ...




  8. #8
    Thank you very much, it worked !
    Now there is only ONE problem left : Making working Resistance forest....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •