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Thread: Not using islands?

  1. #1
    I've read rumours that OFP2 might not use Islands. This is a bit interesting if true.

    What I wonder is how it would be emulated. I mean, they can hardly make the entire Asian continent just to simulate Vietnam. In effect you would have to have an invisible wall somewhere. I know people sometimes complain about these invisible walls but how else would it be achieved?

    Any thoughts on this?

    BM

  2. #2
    Quote Originally Posted by (Bluesman @ Aug. 06 2003,19:13)
    I mean, they can hardly make the entire Asian continent just to simulate Vietnam.
    Did you think before OFP that there can be a game with no boundries?

  3. #3
    This puzzles me also, i think the only way to achieve that would be use the same landscape over and over... or they could built some sort of custom terrain builder but would the result look good? Would we like not to become familiar with the terrain? I cant see how they could do that unless they replace the ocean with infinite empty terrain and that wouldnt look so good. I like Islands, they are big enough for me, i think they should focus a bit more on detail and gameplay .

  4. #4
    The rumour was that it would be using "Terrain Streaming"...and that's about all that has been said on the issue.

  5. #5
    Quote Originally Posted by (The Frenchman @ Aug. 06 2003,21:55)
    Quote Originally Posted by (Bluesman @ Aug. 06 2003,19:13)
    I mean, they can hardly make the entire Asian continent just to simulate Vietnam.
    Did you think before OFP that there can be a game with no boundries?
    Yep. Elite Beyond the Frontier

    BM

  6. #6
    Quote Originally Posted by (Bluesman @ Aug. 07 2003,05:13)
    I've read rumours that OFP2 might not use Islands. This is a bit interesting if true.

    What I wonder is how it would be emulated. I mean, they can hardly make the entire Asian continent just to simulate Vietnam. In effect you would have to have an invisible wall somewhere. I know people sometimes complain about these invisible walls but how else would it be achieved?

    Any thoughts on this?

    BM
    I would think for the campaigns and missions at least the limits on how far you can travel would be fuel/fatigue/enemy which are very good types of boundaries so you don't feel restricted but won't roam exceedingly far.
    By the time you hear the bullet I've already missed.

  7. #7
    Easy solution could be country's border. Soldiers are not allowed to cross the border and fight in other country. I'm looking forward to fight in mini-countries ie. Luxemburg

    El Savior

  8. #8
    Maybe nuke mines. That should everyone not to pass the borders

    I personally don't mind invisible walls. I mean, I do not expect them to solve impossible problems.

    Games like MS Train Sim and Auran Trainz can cover huge areas (and i mean huge) but the trade off is that they have less detail on areas not used by track.

    BM

  9. #9
    An endless un textured or repeating landscape is possible too.
    This would allow planes to fly outside the boundaries.
    (this is the way most flightsims handel it)

  10.   Click here to go to the next Developer post in this thread.   #10
    Quote Originally Posted by (Leone @ Aug. 07 2003,08:10)
    The rumour was that it would be using "Terrain Streaming"...and that's about all that has been said on the issue. ***
    Is that the same as the Deltaforce-series uses?

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