The "super configuration project" is been on the air for a while now, but we getting new stuff for the game day by day, Explo Mod, Blood addon, InQuistors high detail weapons pack, Salesians retextured vehicles and armour, FatWombat's retextured terrains, dinamic sound range, etc, etc...
I don't think it would be so difficult to implement all this in a mod folder, a mod folder with just one configuration file.
I don't have a clue on what to look for in a conf file and what should I change, but I know that the explo mod is been put togueder with the blood addon and InQuisitors weapons pack and it works as a treat.
So, how about someone dedicate to create and update all this stuff? A mod with all this stuff and more?
Here is a little list with some of the "stuff" I'm tallking about.
Salesians retextured vehicles.
FatWombat's retextured terrains.
UCE's retextured normal Soviet infantry.
Marfi's 5T truck with euro camo.
Inquisitor's MI24 in euro camo.
Tigershark and Jellybelly MH-60G Pave Hawk in euro camo.
Inquisitor's weapons pack.
Maybe the dinamic sound pack.
That's some of the stuff I would add to the file. I know is more and more addons and modifications around, but I can't think right now.
BTW I'm not thinking about dessert or things like that, just the addons that respect the original BIS campaign idea and enviorament.
Any other stuff I should think about?
Yep, it would be great to get all of these things into a unified config pack...add a whole new dimension to play for many people.
So, would anybody be willing to worck on that aswell?
i looked at inq's config file and found that he "just" inserted the path to his .P3D in the 'model=" section. for example, for the m16, there is this line model="m16" and inq replaced it by this model="INQ_Weapon\INQ_M16" ,you know what i mean.
i tried it with TJP_uh60 in euro camo and worked fine, but not sigma's tank... don't know exactly why, i'm just a newbie... maybe because of scripts, or textures path, or anything else...
If the modder used the same base config.cpp for modification it shouldn't be too hard to combine several of them using diff and patch. These are unix tools  which extract all differences between two files (diff) and one which changes files according to a difffile (patch). If you have eg an unmodified config.cpp and the one with dr you could run diff with these two files and patch the resulting diff-file into inquisitors config.cpp to combine the two.
I guess this will not work in all cases, sometimes you have change some things manually, but it will reduce the effort by far. I tried this with some of the config.cpp from the realisitic explosion mod and it seemed to work fine so far.
 i guess windows will have similar tools, or you can always use cygwin unix tools for windows
We would have a problem when it comes to things like mixing the Inquisitor weapons pack and some of the sounds pack, because the weapons pack have its own sounds paths in the confi for the weapons, and we would get a conflict in there, well, that's my theory, but I may be wrong. Besides, I like the Inquisitor sounds far enough to change them with another one.
Tallking about sounds. I been trying to get some new sounds and sounds from other addons into a folder that can be call by the configuration, at the moment this will be for my own use, cos I'm using alot of sounds from addons, like the tank sounds from the M1A1 from Marfy, or the hit sounds from the Danish Army Addons M16A2 addon. So if I was going to release something with this sounds I should ask the creators of them first, and as things are going now I rader make my own ones if I was willing to release this sounds to the comunity.